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Thread: Why don’t super wizards chain wall pieces

  1. #1
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    Why don’t super wizards chain wall pieces

    Does anyone know why when a super wizard attacks a wall it does not chain to other wall pieces? They are within range, so shouldn’t super wiz hit a few walls at once?

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    Forum Elder Ullaspn's Avatar
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    What difference does chaining and not chaining makes.

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    Forum Legend Warios's Avatar
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    Quote Originally Posted by Ullaspn View Post
    What difference does chaining and not chaining makes.
    There are occasions when multiple troops attack adjacent walls, it would help in a situation as such.
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    Super Member ziya645's Avatar
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    Quote Originally Posted by SkipScipio View Post
    Does anyone know why when a super wizard attacks a wall it does not chain to other wall pieces? They are within range, so shouldn’t super wiz hit a few walls at once?
    If this only applies when attacking the wall directly, this totally makes sense. It should be in the game, super archers do it in a way.

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    Forum Superstar toofinedog's Avatar
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    Similar question: Why don’t cannon carts attack the nearest wall during “last stand” if there are no other targets?

    I don’t know the official answer, but I’m sure it has something to do with their targeting. Ranged troops generally don’t target walls unless it’s necessary to destroy one to reach a structure.

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    Forum Elder darpan2704coc's Avatar
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    Quote Originally Posted by toofinedog View Post
    Similar question: Why don’t cannon carts attack the nearest wall during “last stand” if there are no other targets?

    I don’t know the official answer, but I’m sure it has something to do with their targeting. Ranged troops generally don’t target walls unless it’s necessary to destroy one to reach a structure.
    I feel op is about when the first hit of super wizard is already a wall. And for that, I feel it should chain to nearby wall pieces in that case (first priority should still be a building)

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    Forum Superstar toofinedog's Avatar
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    Quote Originally Posted by darpan2704coc View Post
    I feel op is about when the first hit of super wizard is already a wall. And for that, I feel it should chain to nearby wall pieces in that case (first priority should still be a building)
    I see. We are already at the point where the swiz must first break a wall to get to a structure, and it's not chaining. I don't have an answer, but I'll see if I can recreate that scenario on try mode for further insight.

    Edit: I was able to test this in try mode, and yes, a swiz attack on a wall piece doesn’t chain. Probably programmed not to chain to walls after hitting its actual target, or it might lead to wonky chain attack fails.
    Last edited by toofinedog; March 15th, 2021 at 05:44 PM.

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    Trainee STKL's Avatar
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    Quote Originally Posted by darpan2704coc View Post
    I feel op is about when the first hit of super wizard is already a wall. And for that, I feel it should chain to nearby wall pieces in that case (first priority should still be a building)
    Super Wizs or super archers
    Walls = damage multiplier
    unchained lightning target is = over or behind
    the walls like super archers.
    walls for wallbreakers are we clear syob ?

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    If they make it Super Wiz chain lighting to walls, then it would mean normal attack will chain to walls too if there are any within range. Not sure if it is possible from game code point of view to segregate attack to walls and attack to buildings and which one will impact to chain lighting to walls. I am guessing it will be nightmare from game code perspective.

  10. #10
    Forum Elder darpan2704coc's Avatar
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    Quote Originally Posted by Mercfovia87 View Post
    If they make it Super Wiz chain lighting to walls, then it would mean normal attack will chain to walls too if there are any within range. Not sure if it is possible from game code point of view to segregate attack to walls and attack to buildings and which one will impact to chain lighting to walls. I am guessing it will be nightmare from game code perspective.
    That's why I said, set buildings as priority so if none is in range then only walls will be targeted

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