
Originally Posted by
Kaptain Kat
Let’s say that we could have 2 of each stored and think of the consequence, now eventually you’ll get the situation where a maxed player going from update to update from new TH to new TH. (There are quite a lot who are in this position). This maxed player usually already has a full set of magic items by the time a major update is released.
Let’s say these items exist in the game now. By the time TH14 would drop many players would have all the runes, books, hammers etc. and they generally make sure the hammer cool down is finished on day 1. Now let’s add the 6 drops/coins they can have with this idea. (2 of each of the 3 proposed main village items). That’s 6 upgrades worth. Plus the runes and books and hammers and magic items which that month has in seasonal etc etc. keep in mind that a fully stacked player cons already blast through 3 troop upgrades with 1 book and 2 hammers of day 1 of such an update. The same applies to spells, buildings and heroes. That’s already 12 upgrades and your idea just added another 6 on top of that.. people would just blast through the content even faster.
And there’s another thing. They can stretch the amount of work that goes into obtained certain rewards only so much. If it’s too hard, too much work etc people would complain constantly. Of course they want players to play their game but they don’t want to turn it into a full time job either.
They can’t just endlessly add magic items. The most recent addition was the super potion for example. Who knows what the future holds which might come with a magic item. That’s why I do think that new magic items need to be unique enough or significantly different enough to warrant a new magic item and I just don’t see that here. It just boils down to more runes with lots of players wanting to get the best value out of their magic items no one would use it if they’re just a little bit short of resources and everyone would use it to pay for an upgrade in full.