Not even slightly. If it applied ONLY for the first 5 minutes of the war that might be a bit better, but still not really of any benefit to the game.
You aren't "saving" anybody, all you are dong is restricting the choices of a clan, for no reason.
And you are still entirely wrong even to say "encourage". I defy to to find a single post by Supercell that suggests they would prefer players to max out bases. Or that in any way encourages people to do so.
The "problem" is that you think there is an issue in the first place. NOBODY else who has posted accepts that first premise.
What difference does it make to anybody in war whether their base is tripled by the first attack or the second?
It makes a difference to the attacking clan of course, in that it severely limits what use they can make of the player who can't triple his oppo. And it means that their high players who have to take their attacks early have no choice.
You then compound that by suggesting they do something which Supercell have always been incredibly reluctant to do, namely by forcing players to pay a certain way. And which almost everybody in a mixed town hall clan will strongly dislike.
If you think this "Plan" doesn't severely limit the strategic options for the clan, then you have no idea about strategic options.
All this idea does is cause the clan to waste potentially useful attacks, just so some low level players can have the "satisfaction" of seeing their base stand up to a first attack.
Last edited by Ajax; March 2nd, 2021 at 09:45 PM.
Thanks TerMinus Prime for the sig pic
Most people don't want perfect wars.
There was a large thread just recently where elite players were complaining that perfect wars are too common. For most of us they aren't common, and that is as it should be.
The idea of single attack wars (as an option) is infinitely better than the idea you have actually put forward, and I am sure would actually get some support here.
Many would still prefer the standard format, so it should be an option when searching rather than compulsory, but many would also prefer single attack format.
Thanks TerMinus Prime for the sig pic
you are taking away half their choices. Which is of course killing strategy. Or at least very severely wounding it.
It does neither, for most people.whilst the first attack they have to attack someone of their town hall level or above which makes the game MUCH more fun and fair.
Taking away the choice makes it much less fun. And taking away the ability to properly strategize doesn't make it more fair.
Thanks TerMinus Prime for the sig pic
Personally, I hope the enemy starts by having their top bases dip down. That is not the optimal strategy and I definitely wouldn't want SC to force the enemy to use a better strategy.
Contact SC here. Click here for how trophies are calculated. Click here to see how war map placement of max halls is determined. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.
Well by fair I mean EVERYONE has a chance to defend. By fun I mean the low town hall levels will feel happy that the base they spent hours making worked for once. It doesn't wound their strategy because they are forced to fight their own town hall levels first so that is fair and fun since you get someone of your town hall level so it is a bit of a challenge and your level. The second attack they can do whatever they want so long as the lower town halls failed on their respective bases. I mean this should be an option so people who don't want this mode don't have to do it but I can see many people agreeing to this mode which can be fun. How do you know this is a terrible idea without putting it into practise?
There is NO BENEFIT for the clan at all to this. None.
So the ONLY "benefit" is to salve the pride of lower level Town Halls. And for that you will wreck clan wars for many, and significantly reduce the options for most.By fun I mean the low town hall levels will feel happy that the base they spent hours making worked for once.
Utterly false. If you believe that removing half your choice doesn't wound strategy then strategy is something you only have avery hazy notion of .It doesn't wound their strategy because they are forced to fight their own town hall levels first
so that is fair and fun since you get someone of your town hall level so it is a bit of a challenge and your level. The second attack they can do whatever they want so long as the lower town halls failed on their respective bases. I mean this should be an option so people who don't want this mode don't have to do it
It IS an option. Just tell the people in your clan to do that - in fact you are the only one warring in your clan, so just tell yourself.
Don't expect your opponents to follow the same restrictions though.
I can't. Have you seen one single person coming close to even suggesting it could possibly be reasonable?but I can see many people agreeing to this mode which can be fun. How do you know this is a terrible idea without putting it into practise?
And we know it is a terrible idea because there is major downside that we can all see (apart from you it seems), with no visible upside.
Thanks TerMinus Prime for the sig pic
Thinking about it, that is probably the real reason behind his suggestion. He seems to be a perma-maxer, and he wants help from SC. Just about all of his suggestions in this and previous threads have been designed to help lower level Town Halls in ways that will encourage perma-maxing.
Thanks TerMinus Prime for the sig pic