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  Click here to go to the first staff post in this thread.   Thread: Clan war solution

  1. #31
    Quote Originally Posted by Def4ultpl4y3r View Post
    At least the town hall 9 got a chance to defend by being attacked by it's own town hall level. If it is dipped without anyone attacked it, there is a sense of annoyance because that th9 perfect planned the best base to defend then a guy who is out of his league just poops on it.
    Chance to defend? Something that doesn't matter should be given attention so that a problem gets solved which doesn't exist?

  2. #32
    Quote Originally Posted by darpan2704coc View Post
    Chance to defend? Something that doesn't matter should be given attention so that a problem gets solved which doesn't exist?
    let's say it's a th11. He has developed his base for years. He should also get a chance to defend from the th13 that just dips for no reason by not letting the town hall 13 perform his first attack on the town hall 11.
    Last edited by Def4ultpl4y3r; March 2nd, 2021 at 03:56 PM.

  3. #33
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    Quote Originally Posted by Def4ultpl4y3r View Post
    let's say it's a th11. He has developed his base for years. He should also get a chance to defend from the th13 that just dips for no reason by not letting the town hall 13 perform his first attack on the town hall 11.
    Why? How does the TH11 benefit? What problem are you trying to solve? In pretty much every war the lower THs get tripled, why does it matter WHO triples it or WHAT ORDER it gets tripled?
    Last edited by Tosti111; March 2nd, 2021 at 03:59 PM.
    OP Defense: Any defense the poster doest’t like or know how to work around, nullifies their attack or denies them their rightful three star.

  4. #34
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    Quote Originally Posted by Def4ultpl4y3r View Post
    They always encouraged for the newbies to max out the base before going to the next one so rushing is not prefered by the clash team.
    This is definitely not true. Galadon shared in a video that the recommendation builder menu is designed to recommend upgrading when you cant spend an available resource anymore. A system in the game designed by SC is intentionally designed to help guide when to rush so you aren't wasting resources.

    About your idea, consider this: you bring 10 th 11s, 9 th 10s and because you had to, 1 inactive th 9. Normally this th 9 matches with a th 10 so its fine but occasionally you actually face a th 9. Because your th 9 is inactive, no one can ever attack the th 9 on the enemy's side but their 9 attacks. In this case its bad enough they are down 2 attacks but now they are down 2 attacks and can't even get 3*s. Is this a fair system? In this scenario the base is also worth 5% so even on a tie the clan has to be able to get enough % to make up the unavailable %. Imagine this war ending 57-57 tie and the enemy clan used all 40 attacks. This means the first clan 3*ed all but the th 9 they couldn't attack while the other clan missed 3* elsewhere. Who do you think deserves to win this war?

    The fault in your idea is that it removes strategies from war and potentially punishes clans casual and smaller clans for making sacrifices.
    Last edited by chased123456; March 2nd, 2021 at 04:03 PM.

  5. #35
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    Quote Originally Posted by Def4ultpl4y3r View Post
    why can't the lowest guy available attack the th4 then fail on it so the higher bases can go for the dip. What's the point of a clear-up when no mess has been made of any attacks?
    Actually he can. That is why you tell or ask humbly to whosever higher TH included in your 5v5 war not to attack the lower th in enemy clan, and to allow the TH 4 or lower guys to attack first so can they can have a chance. Who's going to attack the lower TH in enemy clan anyway? It's your clan!

    If that's not ok to them them that's the problem of your clan.

  6. #36
    Quote Originally Posted by JIN2020 View Post
    Actually he can. That is why you tell or ask humbly to whosever higher TH included in your 5v5 war not to attack the lower th in enemy clan, and to allow the TH 4 or lower guys to attack first so can they can have a chance. Who's going to attack the lower TH in enemy clan anyway? It's your clan!

    If that's not ok to them them that's the problem of your clan.
    that's the point I have been trying to make that the lower town hall should attack the lower town hall. How did you not understand the sentence? Those were 2 rhetorical questions.

  7. #37
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    Quote Originally Posted by Def4ultpl4y3r View Post
    let's say it's a th11. He has developed his base for years. He should also get a chance to defend from the th13 that just dips for no reason by not letting the town hall 13 perform his first attack on the town hall 11.
    You should be glad that a th13 wasted an attack on a th11. That's one less chance at a higher base they get.

  8. #38
    Quote Originally Posted by Tollboothwillie View Post
    You should be glad that a th13 wasted an attack on a th11. That's one less chance at a higher base they get.
    The th11 never had a chance for his base to win. Poor th11. The th13 still has an attack left. How frustrating!

  9.   Click here to go to the next staff post in this thread.   #39
    Quote Originally Posted by Def4ultpl4y3r View Post
    that's the point I have been trying to make that the lower town hall should attack the lower town hall. How did you not understand the sentence? Those were 2 rhetorical questions.
    That is and should be a clan decision. Not something forced on you by the game.

    Some clans may prefer the lower players to run scouting attacks to determine what is in the enemy CC, and maybe find some traps. Others prefer to let the low players go first on whatever they think they have a chance on.

    But that is entirely up to the clan. If members of your clan are not following what the clan wants, then boot them.

  10. #40
    Quote Originally Posted by chased123456 View Post
    This is definitely not true. Galadon shared in a video that the recommendation builder menu is designed to recommend upgrading when you cant spend an available resource anymore. A system in the game designed by SC is intentionally designed to help guide when to rush so you aren't wasting resources.

    About your idea, consider this: you bring 10 th 11s, 9 th 10s and because you had to, 1 inactive th 9. Normally this th 9 matches with a th 10 so its fine but occasionally you actually face a th 9. Because your th 9 is inactive, no one can ever attack the th 9 on the enemy's side but their 9 attacks. In this case its bad enough they are down 2 attacks but now they are down 2 attacks and can't even get 3*s. Is this a fair system? In this scenario the base is also worth 5% so even on a tie the clan has to be able to get enough % to make up the unavailable %. Imagine this war ending 57-57 tie and the enemy clan used all 40 attacks. This means the first clan 3*ed all but the th 9 they couldn't attack while the other clan missed 3* elsewhere. Who do you think deserves to win this war?

    The fault in your idea is that it removes strategies from war and potentially punishes clans casual and smaller clans for making sacrifices.
    why would you put an inactive th9 in war. Invite a real th9, get him to fail on the other th9, then the higher town hall levels can clear that base with this new system.

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