https://youtu.be/L_erNbzz9ts
Just check this video of th9 tournament,if the dragon light attack is really that powerful why didn't every pro player used it in the tournament.
Hardly 3 attacks were with dragons rest all were different varieties of lalo.
Why are you worried about skill at th 10 or 11? Th 10 is 3 levels below the current max and th 11 is 2 levels below....the further one is from the top th, the easier bases become to 3 star.
At th 10, you can frozen-witch or even witch-slap any th 10 into submission, or you can use mass hogs, or dragloon, or lalo...fact is, most strats at th 10 will 3 star any th 10...where's the skill?
How are edrag attacks cowardly when it is a perfectly viable strat that the game allows? One could argue that using an aq walk to take out half of a base is also cowardly because she's protected by healers and the attacker uses rages on the healers to keep the aq alive and avoid using her ability until absolutely necessary.
I did a quick search on clashchamps.com and this is one example where you get very little value from zapping ads.
https://www.clashchamps.com/i-need-a...7476#base17476
There are many others. Find something that will stop air. And watch it get wrecked by gowipe.
Last edited by ESCANOR0803; February 27th, 2021 at 12:04 AM.
You are a TH10, and are complaining that Edragons are too strong and easily 3 star you. Given EDrag army’s are TH11, I’m not sure what you think a TH11 shouldn’t be overpowering you.
Most TH11 strategy attacks will overpower you. This is the same at all TH’s.
The lower TH’s are are the stepping stones. Soon we will say the same thing about TH12.
It’s how the game is, and you can’t expect to defend well against higher TH then you.
Even TH10v10 with the maxed Siege Machines make these TH now much easier to three star.
As you push up, the balance changes, but until you at the top Town Hall level, you will always get smashed by the higher town halls.
Clan: ClashAustralia! | Clan ID: #P0QG0C8J | IGN: VanSim | Discord: VanSim#7997
Clan Lvl: 17 CWL: Masters Clan Formed: 16/03/2015
TH: TH12 | AQ: L65 | BK: 65 | GW 40 | Max Trophies: 4500+
TH: TH12 | AQ: L65 | BK: 65 | GW 40 | Max Trophies: 3800+
TH: TH13 | AQ: L75 | BK: 75 | GW 50 | RC: 25 | Max Trophies: 5500+
At worst this is only a concern at th 8. If its a concern at any other th, then the base design is poor. Stop putting all "relevant defenses" close together. This makes it sound like you've designed the weakest possible base to defend lightning and are now shocked lightning works against it. My smallest account is a fairly low th 10 and defends against lightning drags in war easily because they take out 3 ads and 3 cannons. In addition, my base baits an entry so their loons are destroyed by red mines and wiz towers while the black mines and single inferno towers take down the dragons.
If you ask me, it sounds like you and your clan have bases that have all the defenses pretty close together since you see large lightning value in most attacks. I would try adjusting your bases to be more spread out. Lessening the lightning value will be a large step in helping. When they get fewer buildings destroyed, the troops now go farther to destroy more buildings because its spread out.
The last thing I'm wondering is the priority of the ads in your clan. At th 10, I recommend getting ads up first to stop lightning from being as effective. If youre truly seeing as many dragon attacks, use single infernoes on islands so the pathing for loons is harder.
Others gave good advise for th 11 so I'll stop here.
So true. Th 9 v Th 9 can easily be 3 starred in war using full zap-drag army even if you have 1 drag and 2 loons in cc if, ONLY IF the following base conditions are met:
(Based on My observation)
1) More than 1 ADs too close to each other
2) Archer towers and Teslas too close to ADs (They have high DPS tho)
3) Air Sweepers to close to ADs or w/in range of Zap Spell.
4) Both X-bows set on land.
5) AQ path goes to an AD
6) No E drag in enemy CC
7) ADs not behind any storage or too easy to snipe using loons and haste.
If these conditions are not met, it can easily derail a zap-drag spam attack.
Spread out your base so E drags dont chain lightning.
+ It will make your base look big and intimidating. (Idk that's how i see it)... There are so many base designs that features the opposite of what i mentioned above.
Last edited by JIN2020; February 27th, 2021 at 02:15 AM.
Contact SC here. Click here for how trophies are calculated. Click here to see how war map placement of max halls is determined. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.