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Thread: Discuss: Do not ever nerf the Inferno Tower, they are awesome!!!!!!

  1. #21
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    NERF THEM! They are WAAAAAAY OP.

    Edit: Especially multi-target.
    Last edited by RobTheDestroyer; January 22nd, 2014 at 11:51 PM.
    Quote Originally Posted by W4RD3N View Post
    Going by this guys reasoning skills...I'm guessing he ♥♥♥♥♥♥ in his own cheerios and blamed SC.
    Quote Originally Posted by Mangusterx View Post
    I would use both because screw you and your rules.

  2. #22
    Super Member Gubert's Avatar
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    I think that when the troops have been healed (or tried to be healed) for the past 1 second, the inferno tower should make 1/2 the damage on that unit, that way healing spells and healer arent completely useless against villages with disco infernos

  3. #23
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    It's funny for the fact that most people that wants a nerf is those having a grudge against premmie TH10 with ITs.
    They fail to realise the situation in the shoes of those premmies.

    Here's the fact : Being a premmie TH10 does not make your offense better in any way, but it is for protection against much more powerful potential TH10 raiders that can steal their resources easily due to them being premmie, it is a PRICE they pay for going premmie. Removing multis/nerfing will make those premmie not be able to farm and save resources, and will cause LOTS of those players to quit (as they most likely gem their ITs as well), obviously SC wouldnt want that. And whiners that request nerf are all the NON-TH10s, and no one forces you to farm on them, PERIOD. You are able to raid what they can't, it's a trade-off.

    IF you are pushing and claim they are tougher than max TH9s, then just dont attack them. Chances are, if you are pushing, even max TH9s get rare, you are going to come across massive amounts of REAL developed TH10s, and these premmies are still easier targets than them.

    There's ABSOLUTELY NO REASON to nerf them because of THIS reason as it will also affect top TH10s, and personally I dont think unlocking Discos at higher levels will solve it, as all they need is probably another month or so to get them to max, or it doesnt matter at all if they gem.

  4. #24
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    Quote Originally Posted by Dragonn View Post
    Inferno Tower is the most expensive and the most powerful defense in this game, they should make people auto-skip any base with them if they are farmers.

    Now you can steal 400k gold from level 10 players so it makes sense for them to have a powerful defense that can withstand against cheap Hog Rider + 4 Heal Spell army strategies. The new Inferno Tower clearly been made to counter mass Hog Rider attacks, this strategy takes no skill at all, before the Inferno update, a level 4 Hog Rider + 4 Heal Spell was enough to do a significant damage to town hall 10. And guess what, TH8 has access to level 4 Hog Rider.

    I think Inferno Tower is fine and so does a lot of other people in my clan and other clans that I have been into, at first I was against this Inferno Tower update, but now I welcome it. What everyone I spoke to say is "IF YOU REDUCE THE LOOT CAP THEN YOU CAN NERF THE INFERNO TOWER" and rightly so, losing 400k gold, 400k elixir will hurt, thats why Inferno Tower is necessary to make sure when you are going to challenge TH 10, it will be a challenge, not a walk in the park.

    If someone destroyed my TH10 base with strategies that include witches, golem, wizards and high level heroes, I wouldn't mind losing 800k resources, I would even congratulate them for being able to take down my base but if I my base got trashed by cheap 30-40 Hog Riders with 4-5 heal spell, then I will throw my phone in the bin.
    Your an idiot


  5. #25
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    Quote Originally Posted by madmonk3y View Post
    I was for nerfing them until today when I read a few posts explaining how it makes sense to protect TH10s who can lose up to 800k resources to lower THs which is insane. TH10s should be protected well against TH8-9 and the ITs do just that.
    However where things don't make sense is when you pretty much put 2 ITs in the middle of a TH7 base and they're enough to do the job. So rather than nerfing them, TH10s should be better armed to attack other TH10s equipped with ITs so that they can take on premies without sweating too much. The way it should be.
    Well, I'm not th10, and don't get me wrong... I am not an expert on this stuff. But when the loot change update came out, th10's were attacking th9's like crazy, and th9's got really angry. I beleive this is still happening, so not much th10's attacking other th10's really. Therefore, giving th10 stronger troops to supposedley attack more th10's is wrong, this just gives them more of reason to attack th9 and still get 300k gold/elix.

    Sorry bout spelling, I couldn't be bothered going back with my mistakes (-_-)

    WILLY949

  6. #26
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    Quote Originally Posted by ThatoneguyIknow View Post
    I mean, supercell literally should have just said "hey we're going to make the new inferno towers OP to make hogs useless against th 10's so mmkay yeah"

    Anti heal should not be viable to level 1 infernos.

    I think ink this might be a solution-

    Make it one or the other; Either the inferno is multi target or it is anti heal. The combo of both crushes hogs. So if I had an inferno it could be

    1. Regular single target flame

    2. Multi target

    3. Anti heal
    that makes the most sense to me and I have level 1 infernos. Sure would get me to upgrade them quickly.

  7. #27
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    I'm gearing up for a push that should take me to champion (gowiwi), and I can still honestly say I've lost a bit of interest in this game because there's really only one effective strategy to take you to the top. Sure there's a few that use balloonion, but even then it's still boring to me that they've destroyed almost every other strategy that made it to the top. I REALLY hope they can add some variety into the champion league.

  8. #28
    Millennial Club dragonhealers's Avatar
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    Quote Originally Posted by x93 View Post
    Next update is around the block, We will see if they do or don't do some adjustments to them then.
    If they do tweak them slightly i could only hope Lv1-Lv2 lasers are lowered, They should be gained
    Upon upgrading IT's imo.
    You're using Comic Sans purple...

    CALL THE POLICE!!! SECURITYY!!!



  9. #29
    Pro Member aavp's Avatar
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    Inferno towers and the no-heal feature are perfect and there is no need to change them. that update eradicated the no skill hog attacks which is fine by me


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