Just nerf the lv1/2 infernos. It should take effort to gain access to the ability.
Just nerf the lv1/2 infernos. It should take effort to gain access to the ability.
IGN: Artilart.
Level: 150, TH10.
Leader Clan: Haiphongdeptrai
No nerfs, its cry nerfs that kills a good game, if a player cant figure out how to approch disco lights then start learning, by the way im th7 and yes i was killing multi at th6 , so figure it out instead of crying nerfs, thank u have a nice day. And yes they were live.
So you are saying TH 10 deserve infernos to counter hog/heal attack however by this logic, I as a TH 9 deserve an inferno tower. I no longer get hogged down in gold because th8-9 have given up that troop combo for the most part but the second i climb into high crystal or masters I start getting 100% defeats caused by th10s using hog/heal. So if you argue you need the infernos to tackle hogs, i ask what about us? 350/350/2000 is still a lot of loot, I dont like staying down in gold, I much prefer to be in crystal for the DE but I can't cause th10s are still using the cheap hog strategy, they cant use it against each other so they beat up on th9 instead.
I was just thinking the same as many of you, Inferno Towers in multi-mode are without a doubt OP. There is absolutely no reason why a TH10 base with level 1 xbows(sometimes no xbows at all), with 2 inferno towers is difficult to beat, it's a joke really. The IT update only gave rushers and gemmers a better reason to go to TH10, their base is garbage outside of 2 defensive structures and magically they can't be beat by the average player, it's ruining the game. I for one think that they never put a minimum XP to get to certain TH levels simply because they know they'd lose money if they didn't give people the ability to wave their magic plastic wand and be TH10 an hour after downloading the game, news flash SC, you're pissing off your most diehard players. Give the game some structure for christs sake.
I'm a TH10 who uses a farming army plus about 15 hogs (8 WB, 50-60 of Barb,arch,gob), and I agree with the above i generally only pick on th9's with this army composition as two maxed discos will destroy my army in seconds. I've personally always thought th9 should get one inferno and th10 gets two. the flip side of that is all th8's will whinge that they get nothing.
Easiest fix to the problem imo is give TH9 freeze spells. At least this will give the ability to temporarally stop the dreaded discos.
Name: Iron999gary
clan: Socialites
Level 134+
Really? I haven't even approached any inferno towers (I am a near max TH7). Do you have any words of wisdom for us? I assume you need to go in with a heavy giant army backed by a few high hit point troops. Are you able to penetrate to deep cores (where most ITs are placed), or are the IT's positioned on the exterior?
You are probably a premmie TH10 that only relies on your Inferno Tower.![]()
Lvl: 102//Clan: DevilHarvesters
TH: 9
GG: 638m
I mean, supercell literally should have just said "hey we're going to make the new inferno towers OP to make hogs useless against th 10's so mmkay yeah"
Anti heal should not be viable to level 1 infernos.
I think ink this might be a solution-
Make it one or the other; Either the inferno is multi target or it is anti heal. The combo of both crushes hogs. So if I had an inferno it could be
1. Regular single target flame
2. Multi target
3. Anti heal