Many players are complaining about the current loot system, so am I. What's the problem and how to fix it? I think the purpose about the current loot system is to encourage player to attack active players, i.e., storage raid instead of collector raid. Actually this is right. SC can't keep all the inactive players in the game. But the problem is: player is not able to save big and not willing to save big, then hard to find big! Finally if SC doesn't want to release more inactive accounts, then the game will go nowhere.
Now it is time to fix this issue. Here's my suggestion:
1) lower the cap, for TH9 vs TH9, the cap could go lower to 250K (instead of 350K)
2) double the bonus, for crystal III, bonus could go 42K instead of 21K
3) introduce the win-lost in-player bonus, for crystal III, if defense lost 1 star, then deduct 20K from storage; 40K for 2 stars and 60K for 3 stars. If storage is empty (inactive player), there will no such bonus for the winers
So the result will be (TH9 vs TH9):
attacker: could get 310K for 1-star win, and 330K for 2-star win and 350K for 3-star win
defender: could lost 270K for 1-star lost, and 290K for 2-star lost and 310K for 3-star lost
For farmers, it will lose 20K instead of 1K.
For inactive accounts, due to in-player bonus, it will slightly decrease the interesting.