Recruiting is a lengthy chore that prevents me from playing the game itself. As a closed clan that is not full, we need to actively recruit to grow/maintain numbers. I have found that to achieve any sort of viable results I have to recruit by volume. It is not feasible to spend minutes reviewing each player's profile and base. All that time adds up and more often than not wasted.
Players who are actively looking for a clan should also actively have to opt in again after a period of time has passed. This would remove those who have stopped playing the game from the pool or those who have joined new clans and are happy. I do not understand Darian's counter-argument that it should just be on like a spam folder. Our invites are spam?
Players struggle enough as it is keeping their war shield updated red or green - why does Supercell think they will update their labels? I've lost count the number people who have the clan war label on and yet they come into the clan and say they dont like / want to war. Labels are a 'one and done' activity on which we are supposed to based our search controls on...?
TL: DR... Recruiting takes too long to successfully do. Would much rather have better quality of results rather than quantity. The algorithm is learning, but not learning fast enough. How can we help it learn if we don't know what it is taking as 'learnings'.