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Thread: The 5 Mistakes That Farmers Make

  1. #81
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    Quote Originally Posted by KENdiabolics View Post
    I still must wonder what the point of 4 big bombs around the th serves as.

    Even if they were cup hunting and had the th outside with the big bombs so they might catch the attacker unaware and actually win cups. The likeliness of that happening is very slim. Ive tried it, putting my th outside with big bombs. I found if the attacked did just spawn all his troops very fast, he or she simply still had a good amount of troops by the time the bombs blew up.

    Just my thoughts
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  2. #82
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    Quote Originally Posted by Inquisitor View Post
    I disagree. If your goal is to protect resources, there is zero point in having cc and heroes helping on defenses.

    There are several instances where my cc denied me a shield, and costed me far more resources in the end.

    What you really want is shield by your first attacker, whether cheap or expensive.

    I dissagree. Clan castle filled with 25 archers has the most dps on your defense. I do, however, agree with you on using heroes. I sleep them all the time, and only use them for offense.

    You can't always get a shield. Sometimes, they'll leave you before 40%, or not attack your TH, but I'm shocked that they can't get 40% off of you and get to your core.
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  3. #83
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    Quote Originally Posted by KENdiabolics View Post
    I still must wonder what the point of 4 big bombs around the th serves as.

    Even if they were cup hunting and had the th outside with the big bombs so they might catch the attacker unaware and actually win cups. The likeliness of that happening is very slim. Ive tried it, putting my th outside with big bombs. I found if the attacked did just spawn all his troops very fast, he or she simply still had a good amount of troops by the time the bombs blew up.

    Just my thoughts
    4 giant bombs around Th is stupid and is a waste of money, there's no 2 ways around that. Popping giant bombs has become my hobby now, lol.
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  4. #84
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    Quote Originally Posted by rjdofu View Post
    4 giant bombs around Th is stupid and is a waste of money, there's no 2 ways around that. Popping giant bombs has become my hobby now, lol.
    Lol. "Farming" but having 4 giant bombs go boom boom is a loss of more than 100k gold. Ouch
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  5. #85
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    Quote Originally Posted by chummer1010 View Post
    I dissagree. Clan castle filled with 25 archers has the most dps on your defense.
    How are 25 archers higher dps than other troops like wiz, etc?

  6. #86
    Forum Elder rjdofu's Avatar
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    Quote Originally Posted by elguapo View Post
    How are 25 archers higher dps than other troops like wiz, etc?
    Each archer lv5 has 20 DPS. Now times that by 25.
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  7. #87
    Forum Elder chummer1010's Avatar
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    Quote Originally Posted by rjdofu View Post
    Each archer lv5 has 20 DPS. Now times that by 25.
    6 wizards have more dps than 25 archers, but wizards die off quicker.

    Also, my point was that cc troops in general are extremely helpful, not that archers were the best. They were just an example.
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  8. #88
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    Quote Originally Posted by chummer1010 View Post
    6 wizards have more dps than 25 archers, but wizards die off quicker.

    Also, my point was that cc troops in general are extremely helpful, not that archers were the best. They were just an example.
    Oh, i thought he was talking about defense (wiz tower etc).

    I prefer wz over anything as CC troops. They're boss at killing hogs.
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  9. #89
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    Quote Originally Posted by rjdofu View Post
    Oh, i thought he was talking about defense (wiz tower etc).

    I prefer wz over anything as CC troops. They're boss at killing hogs.
    Oh, okay.

    The only downside with hogs, is indeed, getting crushed by cc troops. I use 1 lightning and 2 healing spells.
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  10. #90
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    Quote Originally Posted by andyAtCA View Post
    Every time I looks for a raid, I constantly see bases who try and fail to farm. Farming is a vital boon to the CoC economy, as it gives free loot (through league bonuses) to snipers, and shields (which prevent loot losses further than the 1k of gold and elixir lost) to the base owner. Because of this, it's essential that you do it right, so without any further ado, here are the 5 worst mistakes farmers make in their base designs. Note: these are NOT in any particular order.


    #1: Town Hall too close to the rest of your base

    When you put your TH within range of even one of your defenses, it strongly discourages many snipers from picking it off. This defeats one of the main purposes of farming, which is obtaining free shields when inactive.

    #2: Hidden Teslas around TH, especially when TH is away from your main base

    Not only is this strategy dickish and pointless, (as most players that will snipe your TH will bring enough troops to do so regardless) but relocating some of your most important defensive buildings outside of walls makes it easier for other players to steal your resources from your now under-protected storages.

    #3: Traps around TH (Excluding Santa Strike)

    This one is less of a hassle for snipers, as the ones with half a brain will drop a few archers around your TH to test for traps. When these traps are activated, it costs you gold, (usually) the most sought-out resource in the game to re-arm them, and like the teslas, they can be used better elsewhere in your design.


    #4: Being inactive

    Most good farming bases have their resource collectors on the outside of their walls, acting as buffers for their defenses. Under normal circumstances, when the base owner is active, this is not a problem. However, it is still easy to lose hundreds of thousands of potential gold and elixir when you are attacked while inactive, which defeats one of the most important purposes of farming, which is to protect your resources (see next mistake). This also applies to non-farmers, but they are less likely to lose trophies at the same time as resources.

    #5: Farming, yet still not protecting your resources very well

    Although this is not common among higher level players (except scrubs that rush to th9/10) I've seen WAY too many farming bases that can be looted very easily. I actually feel bad about taking 250k+ from some of these people, then getting 2*s. The best remedies for this are to post an HIMB of your design on reddit (and heed their advice), or to copy a particularly good base off of reddit, or another source.

    This has been the 5 worst mistakes people make while farming. Respond with your opinions, and mistakes you've seen your fellow farmers make.
    #1 I disagree with because I use my TH as a buffer to lure out troops and destroy them. I don't care much for a shield as my main goal is to have a base that protects my resources well.

    #2 I guess you are right but I like to do this sometimes just for the lols. Gotta mix it up sometimes right?

    #3 Certainly can agree with this. A well placed trap can destroy an army.

    #4 Well duh. If they are inactive then they are not farming anymore. Meaning they aren't farmers. So this isn't really a mistake.

    #5 I guess so. Some players don't use the forums nor know about them to get their bases from so they make it from scratch.

    Just my opinion.


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