Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 25

  Click here to go to the first staff post in this thread.   Thread: super troops balance

  1. #11
    Quote Originally Posted by Night Crawler View Post
    introducing super troops was a mistake imo, they have thrown what was slightly balanced in the game right out the window, you think by nerfing the superwiz that it solves all the problems? it doesn’t, it doesn’t bring other OG troops back into play at all, it doesn’t fix the AI problems of the game, it doesn’t address the fact that super minions on defence are ridiculously strong, all it does is nerf what was exposed as being too strong
    come summer TH14 will come out and the great grind of 2021 will begin and the intricate problems of the game will be put on the back burner
    bottom line, the game is still, and will not be, properly balanced
    Super minions in cc aren't ridiculous strong,it only takes decent timing of poison spell to deal with them,which can be learnt by practicing.

  2.   This is the last staff post in this thread.   #12
    Quote Originally Posted by ESCANOR0803 View Post
    Super minions in cc aren't ridiculous strong,it only takes decent timing of poison spell to deal with them,which can be learnt by practicing.
    If you are using a strategy tgat involves a QW/QC, you cannot deal with them by poison alone. You also need a freeze in most cases. And ifit is a combination of HH ans SM, good luck stopping that!

  3. #13
    Forum Veteran Ullaspn's Avatar
    Join Date
    Dec 2019
    Location
    Forest of main village
    Posts
    1,757
    Quote Originally Posted by Night Crawler View Post
    introducing super troops was a mistake imo, they have thrown what was slightly balanced in the game right out the window, you think by nerfing the superwiz that it solves all the problems? it doesn’t, it doesn’t bring other OG troops back into play at all, it doesn’t fix the AI problems of the game, it doesn’t address the fact that super minions on defence are ridiculously strong, all it does is nerf what was exposed as being too strong
    come summer TH14 will come out and the great grind of 2021 will begin and the intricate problems of the game will be put on the back burner
    bottom line, the game is still, and will not be, properly balanced
    Well well it was because of super wizard og troop like golem came back into the meta.
    It is because of super minion,inferno dragon and head hunter there was a way to counter queen walk and charges.
    It is because of super troops such as sneaky goblins and super barbarian farming at higher town halls where the cost of upgrade rises exponentially was tackled.So the great grind won't be as scary as you are describing it to be.
    Also it was not super troops which put OG troops out of meta.
    Super troops also brought variety to the meta and gave more attacking options ,created new strategies. A stale meta is never a good sign for a strategy game.
    Clash royale is on brink of death because of its stale meta and lack of attacking options.
    Also if super troops was a mistake just don't use it.
    Last edited by Ullaspn; January 16th, 2021 at 04:36 PM.

  4. #14
    Quote Originally Posted by Ajax View Post
    If you are using a strategy tgat involves a QW/QC, you cannot deal with them by poison alone. You also need a freeze in most cases. And ifit is a combination of HH ans SM, good luck stopping that!
    Many players are still using hybrid in current meta and still it is popular among pushers and tournament players.Hybrid users usually find a way of dealing with the cc combination as mentioned by you by practice,they don't require any kind of good luck.Also if u are having problems doing qc against such combination,try dragons,they will kill the hhs on there own and u will just need to drop poison on sm.
    Last edited by ESCANOR0803; January 16th, 2021 at 04:54 PM.

  5. #15
    Millennial Club Night Crawler's Avatar
    Join Date
    May 2015
    Location
    Canada
    Posts
    1,118
    Quote Originally Posted by ESCANOR0803 View Post
    Super minions in cc aren't ridiculous strong,it only takes decent timing of poison spell to deal with them,which can be learnt by practicing.
    you cannot stop a superminion defensive cc with a poison spell alone....... and practicing? stop with that stuff it has no relevance here

  6. #16
    Millennial Club Night Crawler's Avatar
    Join Date
    May 2015
    Location
    Canada
    Posts
    1,118
    Quote Originally Posted by Ullaspn View Post
    Well well it was because of super wizard og troop like golem came back into the meta.
    It is because of super minion,inferno dragon and head hunter there was a way to counter queen walk and charges.
    It is because of super troops such as sneaky goblins and super barbarian farming at higher town halls where the cost of upgrade rises exponentially was tackled.So the great grind won't be as scary as you are describing it to be.
    Also it was not super troops which put OG troops out of meta.
    Super troops also brought variety to the meta and gave more attacking options ,created new strategies. A stale meta is never a good sign for a strategy game.
    Clash royale is on brink of death because of its stale meta and lack of attacking options.
    Also if super troops was a mistake just don't use it.
    brought golems back into the meta? really? there is no meta, there was a strat using an OP supertroop that blasted it’s way thru using a spam style attack, you had the same thing with the 10/10/10 “meta”
    there have been a multitude of ideas that have been put forth on the forums on how to counter certain things, like the qw, some of which were applied, like the reduction of value to heros, they stopped tweeking because it is hugely difficult and looked for an easy way out and brought in some gimmicky troops that quite frankly weren’t needed, they could’ve adjusted some of the regular troops/defences and come up with other ways to make the game flavourful once the game was balanced to a point of desire
    and super troops brought farming strats back? that’s silly as well, the game is easily farmed without the use of any super troops, I can farm at 13 using barch if I so desire, farming is a matter of doing as many hits in a day at a level that is easy enough to bring in max loot, I can drop to Crystal and sit there until the cows come home and my base is maxed, almost zero skill to farm, so grinding is not scary at all, just boring actually
    there was no reason to introduce a gimmicky troop ensemble like the super troops, other than to give max players something to use their DE on and have a novelty troop to play around with
    you compare the game to CR, how is that game doing btw? one of the reasons CR did so crappy is because it was overwhelmed with different troop cards, bringing the like to CoC will do the same thing

    you want diversity? then start making regular troops viable without the use of the super troops

  7. #17
    Quote Originally Posted by Night Crawler View Post
    you cannot stop a superminion defensive cc with a poison spell alone....... and practicing? stop with that stuff it has no relevance here
    You are unable to counter it doesn't mean others can't.I just said what I wanted to
    Last edited by Cowslips; January 16th, 2021 at 06:09 PM.

  8. #18
    Centennial Club
    Join Date
    Nov 2020
    Posts
    187
    Quote Originally Posted by Night Crawler View Post
    you cannot stop a superminion defensive cc with a poison spell alone....... and practicing? stop with that stuff it has no relevance here
    .. tell that to my clanmate. He has a freeze as backup but he rarely use it. But i think he is on par in skill as very top players and i meant that literally

  9. #19
    Centennial Club
    Join Date
    Nov 2020
    Posts
    187
    It does not matter how many swb is brought , the fact is u can only boost 2 stroops.

    Ask yourself do you want to see comp like sarch + sgiant? It is actually pretty strong but the swb is too op so i cant give it up
    Last edited by Alextzh; January 16th, 2021 at 10:44 PM.

  10. #20
    Centennial Club
    Join Date
    Nov 2020
    Posts
    187
    Quote Originally Posted by 2222 View Post
    I agree SC should look at troop use as one of the factors. I also agree if they find a troop is very popular that does not mean it is OP. It might mean other troops need a buff. Use rates can only be one factor, though.

    Superbreakers, for example, aren't used in mass and aren't really at risk of being too powerful (unless of course they were breaking multiple sets of walls like 4 quakes or something like that). The nice thing about superbreakers is the good players get pretty much the same benefit from regular breakers (not quite the same, they still prefer superbreakers as they are safer even for the really good players). The superbreakers helped the average players more. Anyway, since they are just a small part of an overall attack, I don't think the fact they are very popular is evidence of the need for a nerf. They'd be useless if they didn't break the wall. They currently break the wall. What balance change would be needed?

    I'd say hunters are of a similar category. Though I did see a crazy mass hunter attack on youtube, in general they are used just one or two at a time as a specialist type troop. They could even be stronger and it wouldn't likely make much of a difference on offense (it wouldn't be so great on defense).

    With superarchers I agree the buff seems small. I've heard some people discuss them surviving an extra shot from defenses, giving them time to destroy that defense. That might make a big difference, but we'll have to see. It seems small to me, but I'm no superarcher expert, that is for sure.

    .
    ... super wb is so impt in aq charge for the good players. Trust me, that is why every player boost swb. the average ones will just break one wall, the better ones will do multi WB. I think a slight -5% nerf to their hp would be nice.

    the +2% hp boost to the sarch is totally meaningless.. common, use look at the numbers, the extra shot does not matter unless it is scatter. mortar, gb, th death

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •