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Thread: Finalización de las construcciones

  1. #1
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    Lightbulb Finalización de las construcciones

    Hola, soy nuevo en el foro, pero llevo bastante tiempo jugando y, se me ocurre, salvo que ya se haya propuesto, que cuando se está subiendo una estructura o tropa de nivel, podíamos tener la opción de reducir los tiempos parcialmente, en base a la estrategia de cada uno.

    Por ejemplo, si tengo todos los constructores ocupados y uno se libera en dos días, que yo pueda acortar con gemas 1 día porque es el tiempo que necesito para volver a poner a construir, calculando lo que podré ganar atacando otras aldeas. Ahora mismo es, o finalizó el 100% o nada. Creo que sería interesante poder invertir un número de gemas definido por distintos tramos de tiempo. Así, se podría decidir acortar el tiempo en fracciones de 25%, 50%, 75% o 100%, con su equivalente inversión de gemas. Llevado al extremo, sería decidir con una barra deslizante el porcentaje, sin tramos definidos, con su correspondencia en gemas.


    Gracias por vuestra atención y un saludo.



    Construction completion

    Hello, I am new to the forum, but I have been playing for a long time and, it occurs to me, unless it has already been proposed, that when a level structure or troop is being raised, we could have the option to partially reduce the times, based on to each one's strategy.

    For example, if I have all the builders busy and one is released in two days, I can shorten 1 day with gems because that is the time I need to rebuild, calculating what I can gain by attacking other villages. Right now it is either 100% finished or nothing. I think it would be interesting to be able to invest a number of gems defined by different time frames. Thus, it could be decided to shorten the time in fractions of 25%, 50%, 75% or 100%, with its equivalent investment of gems. Taken to the extreme, it would be to decide with a sliding bar the percentage, without defined sections, with its correspondence in gems.


    Thank you for your attention and best regards.



    Last edited by jogari; January 7th, 2021 at 11:31 AM.

  2. #2
    Forum Elder darpan2704coc's Avatar
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    What difference will it make instead of coming online 1 day later and then completing the remaining upgrade by gems? And how will this be more beneficial?

  3. #3
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    Quote Originally Posted by darpan2704coc View Post
    What difference will it make instead of coming online 1 day later and then completing the remaining upgrade by gems? And how will this be more beneficial?
    Por ejemplo, yo ahora acabaré una construcción en 1 día y 2 horas. Tengo mis almacenes muy llenos. Si ataco para conseguir lo que necesito para construir, excedo mi capacidad y lo pierdo. Si acorto un día, en dos horas puedo construir de nuevo y no consumo tantas gemas. La idea es dar fluidez a tus construcciones, planificando tus ataques, a la vez que intentas evitar que te roben mucho. Si tengo mis almacenes llenos mucho tiempo y no puedo construir, me atacarán y robarán.

    Creo que con esto se puede optimizar la inversión en gemas y se puede dar un mejor uso a los recursos.



    Gracias.



    For example, I will now finish a construction in 1 day and 2 hours. I have my warehouses very full. If I attack to get what I need to build, I exceed my capacity and lose it. If I shorten a day, in two hours I can build again and I don't consume as many gems. The idea is to give fluidity to your constructions, planning your attacks, while trying to avoid being robbed a lot. If I have my warehouses full for a long time and I can't build, they will attack and rob me.

    I believe that this can optimize the investment in gems and make better use of resources.


    Thank you.

  4. #4
    Tollboothwillie
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    It doesn't matter if you reduce 1 day building in the middle of your 14 day upgrades or when there is only 1 day left. You still complete it on the same day.

  5. #5
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    Hola, a ver, un día es un ejemplo. Llevas razón en que un día no importa mucho, pero cuando quedan 3 ó 4 días, si puedes calcular lo que tardarás en llenar de nuevo tus almacenes para volver a construir.


    En fin, era una idea ...




    Gracias por vuestra atención.




    Un saludo.




    Hello, let's see, one day is an example. You are right that one day does not matter much, but with 3 or 4 days left, if you can calculate how long it will take to refill your warehouses to rebuild.

    Anyway, it was an idea ...


    Thank you for your attention.

  6. #6
    Forum Elder darpan2704coc's Avatar
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    Quote Originally Posted by jogari View Post
    for examplex I will now finish a construction in 1 day and 2 hours. I have my warehouses very full. If I attack to get what I need to build, I exceed my capacity and lose it. If I shorten a day, in two hours I can build again and I don't consume as many gems. The idea is to give fluidity to your constructions, planning your attacks, while trying to avoid being robbed a lot. If I have my warehouses full for a long time and I can't build, they will attack and rob me.
    I believe that this can optimize the investment in gems and make better use of resources.
    Thank you.
    Going with your example, if you do what you described, you'll have builder free in 2 hours. Or instead of this, you can come online after two hours (which you are obviously planning to do) and then complete the remaining upgrade of 1 day. It'll be same in both case so that would make no difference at all.

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