View Poll Results: Would you like SuperCell to "Nerf" Inferno Towers in the next update?

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  • Yes.

    209 41.14%
  • No.

    129 25.39%
  • I don't care, fix the loot issue first 😄

    170 33.46%
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Thread: Would you like to see a nerf for Inferno Towers next update?

  1. #121
    Senior Member Dahemkiller18's Avatar
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    Quote Originally Posted by JtB View Post
    Stop using hogs and use stronger troops against it. You have to attack a base that your troops can beat, simple concept.

    exatly use a golem and raid a base that has inferno tower set on multiple mode there you go u win. simple has that.
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  2. #122
    Senior Member Dahemkiller18's Avatar
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    Quote Originally Posted by herbuk View Post
    There should be 3 settings for infernos:
    1. Multi target - low damage - orange beam
    2. Multi target - heal blocker - blue beam
    3. Single target - high damage - fat orange beam


    Infernos are OP because people are having both (1) and (2) in one go without having to make strategic choices or sacrifices. As it stands my TH9 is not maxed but can stand up to a 30+ hog raid ok (by ok I mean I get 50%-80% wiped but they only get half available loot).

    Once I get infernos I can't see how hogs will be a major issue for me any more.... Anyway I'm upgrading to TH10 now... 9 days 18 hours to go... If you can't beat them join them
    thats like "The reason why i started th 10 " today but i didn t rush
    got maxed our tesla maxed out canons doing archers towers and air deffence in a few days but my air deffence will be lvl 6. but my walls all of them are lvl 8 (-19 D
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  3. #123
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    Quote Originally Posted by JesusIsGod View Post
    Oh nice! That's a big noob thing to do....putting both ITs so close together like that....what level can freeze spells go to? 7 seconds each?
    7 Secs each at max lv 4. The ITs are not that close in the mid-section, but are still in range of well-placed freeze. As most people put ITs in the Middle-core section, they pretty much have to place it in complete corners for them to prevent them to be affected by 1 Freeze spell. It is not easy to build a decent base with well-defended Infernos that are not in range of one Freeze spell.

  4. #124
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    Quote Originally Posted by Dahemkiller18 View Post
    exatly use a golem and raid a base that has inferno tower set on multiple mode there you go u win. simple has that.

    Please share with us exactally how that works? 8 Golems doing nothing or 2 Golems doing nothing since all the witches and wizards that do the damage are already dead?

  5. #125
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    Quote Originally Posted by joebates26 View Post
    I argued this point yesterday. The quick fix is SuperCell not allowing a TH2 with level 2 defenses to become a TH10 and be able to get Inferno Towers or max troops. Put a block on it until you have fully upgraded your defense for that TH. We all know that will not happen because SC is making buckets of money off of this.
    If a person wants to gem and or collect the money to reach townhall 10 so he can get the xbows and inferno towers let him. You cant just say they cant and block them from upgrading townhall by a lvl restriction like they do in boom beach

  6. #126
    Pro Member Cgjohnst's Avatar
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    Quote Originally Posted by Crazyscorp View Post
    Please share with us exactally how that works? 8 Golems doing nothing or 2 Golems doing nothing since all the witches and wizards that do the damage are already dead?

    Exactly. There's not really any good way to get around discos.
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  7. #127
    Senior Member Dahemkiller18's Avatar
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    Quote Originally Posted by Crazyscorp View Post
    Please share with us exactally how that works? 8 Golems doing nothing or 2 Golems doing nothing since all the witches and wizards that do the damage are already dead?
    first u find a good base to attack trash a wall or 2. and by the time the golem hitpoint is half the inferno tower will not have enuff ammoos oh and . use go wiwi army..
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  8. #128
    Super Member NateH's Avatar
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    Nope, they don't need to nerfed. Defensive wins are still too rare.

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  9. #129
    Senior Member Dahemkiller18's Avatar
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    Quote Originally Posted by NateH View Post
    Nope, they don't need to nerfed. Defensive wins are still too rare.
    exatly ty nate!
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  10. #130
    Senior Member Cloudsaves's Avatar
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    Quote Originally Posted by JesusIsGod View Post
    Simple question, simple answer!

    I believe YES! And here is why...

    A crappy TH10 with gems or no gems, should not be harder to defeat than a TH9 or TH8 with maxed defenses AND a much better base design.....

    I know other people are running into this a lot if your in 2,000-2,600 trophy range!

    I also know that a TH10 should be harder to defeat than a TH8 or 9 but my point is that people are rushing to TH10 just for infernos. Then they are set because of just 2 defenses.....seems alittle wacked to me!




    but I also want the loot issue fixed more so.....
    I think the way to put this is that a rushed premmie th10 with wood walls, level 1 for every defense and an empty cc with centralized infernos is harder to beat than a max th9 with level 8 walls and a full cc. Its a joke lol and its out of control. So much going wrong with this game..... my lord when does it end?
    Last edited by Cloudsaves; January 22nd, 2014 at 03:55 AM.

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