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  Click here to go to the first staff post in this thread.   Thread: Current meta is sooooooooo broken

  1.   Click here to go to the next staff post in this thread.   #321
    Quote Originally Posted by Alextzh View Post
    no u said repeatedly the very top don’t get 50% hit rate. Please let me know if I quote you wrongly.
    Yes, you did.


    Please let me know if you would like to lower the bar for very top from winning c1 group.
    I don't think I have ever said that winning C1 group would not get 50%. I did say that if you were getting more than 50% you would probably be winning C1.


    my personal definition for very top was higher but I decided to follow your definition which was winning c1 group.
    You mean you had decided to follow something I hadn't said as being "my definition".

    50% hit rate is unlikely to win c1 group.
    Until this season, it would often have done.

  2. #322
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    Quote Originally Posted by Ajax View Post
    That might be true if there were anything remotely approaching an 80% 3 star rate (there is no 4 star!).

    But it isn't even quite as high as 50%, even at the very top. By the time you get down to masters 2, the rate is much less than that - around 20% at most.
    ... so what do u mean by this post???

  3. #323
    Quote Originally Posted by bostone View Post
    Just watched itzu 3 star a few bases with nothing but heros and healers basically... 12 healers.... everything is fine...
    I like Itzu, but he likes to do down the hype train of OP for click bait a lot. He also is an amazingly skilled attacker. The three star rate of 43% might be a bit high in Champs1 or ok or whatever anyone has for a personal opinion on it, but these odd attacks that youtubers post now and then have little influence on the discussion in my opinion.

    Contact SC here. Click here for how trophies are calculated. Click here to see how war map placement of max halls is determined. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  4. #324
    Quote Originally Posted by Alextzh View Post
    ... so what do u mean by this post???
    He means the hit rate at Champs1 averages less than 50% and by the time you get down to Masters2 where he plays it is much less than that, at 20% at the most. (Note my clan is in Masters 1 and the 3 star rate against us the last 3 months has been 14-15%.) He doesn't mean no clans in Champs1 go over 50%. The ones that finish really high do. I know sometimes that is influenced by a clan in their group tanking on purpose, but even if those are excluded there are of course clans significantly higher and lower than the roughly 43% average. 43% is the average, not the best or worst.
    Last edited by 2222; January 11th, 2021 at 01:49 AM.

    Contact SC here. Click here for how trophies are calculated. Click here to see how war map placement of max halls is determined. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  5. #325
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    Quote Originally Posted by Ajax View Post
    Itzu is one of the top dozen or so attackers in the entire game.

    And of course, you have no idea how many attempts that took him before he was able to do that.
    I know who he is... it just shouldn't happen

  6. #326
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    Couple of small thing that could balance things a little bit would be have warden ability not affect siege machines like spells donít, and a nerf to invisible spell to maybe have troops do about 50% less damage while under it

  7. #327
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    Quote Originally Posted by 2222 View Post
    He means the hit rate at Champs1 averages less than 50% and by the time you get down to Masters2 where he plays it is much less than that, at 20% at the most. (Note my clan is in Masters 1 and the 3 star rate against us the last 3 months has been 14-15%.) He doesn't mean no clans in Champs1 go over 50%. The ones that finish really high do. I know sometimes that is influenced by a clan in their group tanking on purpose, but even if those are excluded there are of course clans significantly higher and lower than the roughly 43% average. 43% is the average, not the best or worst.
    duh... ok up to you. If u actually follow his replies, I don’t think that was what he meant. He said very top. Honestly you don’t even have to go that far to find clans with higher than 50% hit rate. Saying the very top has a hit rate lower than 50% is misleading at best, outright false at worst.

    anyone who plays in competitive clans, and there are a few posters here will know it is just not true saying the very top clans has lower than 50% hit rate.

    actually this just goes to show how different each of our coc experiences are. Maybe that is why it is futile to convince those who don’t play seriously how unbalanced current meta is.
    Last edited by Alextzh; January 11th, 2021 at 03:03 AM.

  8. #328
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    Quote Originally Posted by Alextzh View Post
    duh... ok up to you. If u actually follow his replies, I don’t think that was what he meant. He said very top. Honestly you don’t even have to go that far to find clans with higher than 50% hit rate. Saying the very top has a hit rate lower than 50% is misleading at best, outright false at worst.

    anyone who plays in competitive clans, and there are a few posters here will know it is just not true saying the very top clans has lower than 50% hit rate.

    actually this just goes to show how different each of our coc experiences are. Maybe that is why it is futile to convince those who don’t play seriously how unbalanced current meta is.
    It is futile. What the top .1% experience is light years away from what my clan sees. To be blunt, I couldn't care less about the competitive scene nor does my clan. Its not all roses and 3 stars down in the masters 3 cwl or legends for us regular players.
    sig by dharmaraj in sig shop
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  9. #329
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    Quote Originally Posted by Alextzh View Post
    One of the biggest misconception here in forums is people assume offense hit rate is just dependent on players skill. It is just half of it or less.

    it much more dependent on the base you are hitting. If u hit ♥♥♥♥ bases and still donít get good hit rates, you are further from the top than you realise. Likewise a 50% hit rate in c2 does not mean a 50% hit rate in c1 for offensive skill
    So true. Like I said, I have 4 max accounts that started today between 5400-5450. I had 2 account offenses with 196 gained - tough day. Others were +242 and +282. So much depends on who you find and who finds you. Again, game is far from broken and automatic.

  10. #330
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    Quote Originally Posted by Piper139 View Post
    It is futile. What the top .1% experience is light years away from what my clan sees. To be blunt, I couldn't care less about the competitive scene nor does my clan. Its not all roses and 3 stars down in the masters 3 cwl or legends for us regular players.
    To be blunt, maybe the people crying for nerf aren't the top .1%. We could be just the top 20%. Those opposing the nerf might not be the average 50% but could be the bottom 30%...

    The end of the day, nobody here exactly know where we stand among coc players.

    I already explained, please don't use LL trophy as a benchmark as not everyone push. Similarly for CWL, not every strong clan wants to run C1 for reasons be left undiscussed.

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