
Originally Posted by
jaronhudson15
That was when balance was actually pretty terrible. 3 stars were more from luck than anything when things were at that point. Right now, I think it's possible for anyone to get a 3 star, which, IMO, nullifies your entire argument.
Believe me, I don't have nearly as much time as I did 1-5 years ago. My point is every time I'm on I try and perform the best attack possible, whether that's 10 minutes on a work day or maybe an hour to kill on a weekend. That should be what everyone wants if they want a 3 star. It really isn't that hard nowadays, which is why it boggles my mind when people say they're scrubs and can't get 3 stars. Why? Just plan a little bit and simply execute the attack.
I only play for about 5-20 minutes throughout a whole day and sometimes I don't play for upwards of a week, but I still don't have the same issues anybody else really has. But, I think it's safe to say, based off of what I see, that a LOT of players don't play this game well, or at least by my standards. This IS a mobile app, and like I said, nobody actually wants to earn their 3 stars like they should.
To be honest, I don't really get it, either. If people don't have anything else but to play videogames all day, that's whatever. They can afford to do that. It's usually an obsession if a person is THAT invested into a game and can afford to spend an insane amount of time playing; an amount that was not intended, hence why things like personal break timers exist, but that's a different topic.
You're right, but then we have to discuss what pro players want and what an average player wants. We aren't really getting anywhere now stating which group should decide for balance. At this moment, the average player can be labeled as less experienced than someone in a competition. Do we really want less experienced players making decisions?
They aren't my percentages. There's just a top 1% and the rest is just 99%. According to you guys, the top 1% are the best of the best, and you're arguing against a stronger group making balance decisions. Yes, the game has millions of players. Only a few hundred thousand actually get to the top. That's usually how it works in EVERY sport in the world. Take Sumo wrestling for example. The top rank- out of all 702 professional wrestlers in Japan right now, only a few have the chance to make the top rank and the rest are below that. Sometimes none reach the highest rank. There have only been 72 wrestlers to EVER reach the highest rank. I think right now, only 2 wrestlers hold the highest sumo rank.
That isn't to say that they have to change rules to make reaching the highest rank easier. They have to earn it. I think some of the same concept applies to Clash, or games in general if they're balanced enough.
Besides, there could be much, much better players out there that simply don't do CWL. They might just do a couple normal wars a month and still crush bases.