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Thread: Decrease super wizard “wind up” before attacking

  1. #1
    Senior Member
    Join Date
    Apr 2014
    Posts
    307

    Decrease super wizard “wind up” before attacking

    I’ve been experimenting with the SW as an alternative to bowlers as a support troop. One of the biggest obstacles is that they are very slow to move into position and attack. Many times the heroes or main troops that they are supporting destroy the wizards’ target before the wizards get a shot off, causing them to slowly move to towards the next target and start to charge up, only to have that target get destroyed. I think these troops could be useful if that delay were decreased. It seems longer than the regular wizard although I haven’t formally compared.

  2. #2
    Fresh Spawn
    Join Date
    Dec 2020
    Posts
    2
    What about using super archers instead of super wizards? They have a longer range than bowlers and hit every target in a line in front of them instead of just two.

    Have you tried super wizards as a defensive troop in the clan castle?
    Last edited by Zandman1; December 12th, 2020 at 05:52 PM.

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