Check out this site. While it’s not in game stats, it does show you what you want.
Enter your clan tag, and go down to the bottom of the page for the CWL DATA.
https://clashspot.net/en
Check out this site. While it’s not in game stats, it does show you what you want.
Enter your clan tag, and go down to the bottom of the page for the CWL DATA.
https://clashspot.net/en
Clan: ClashAustralia! | Clan ID: #P0QG0C8J | IGN: VanSim | Discord: VanSim#7997
Clan Lvl: 16 CWL: Masters III Clan Formed: 16/03/2015
TH: TH12 | AQ: L65 | BK: 65 | GW 37 | Max Trophies: 4500+
TH: TH12 | AQ: L65 | BK: 65 | GW 33 | Max Trophies: 3800+
TH: TH13 | AQ: L75 | BK: 75 | GW 50 | RC: L25 | Max Trophies: 5400+
Using bonus medals as prizes is not a good idea IMO. That applies equally to defence or attack.
We treat bonuses as clan assets & we focus them on the accounts that need help to level up. A star saved on defence is just as good as one won on attack. It's unlikely your top bases can put them to better use than a base with key buildings that need upgrading. Maxed accounts will just stash the medals benefitting no-one until new content drops.
I will offer bonuses to our top accounts when a new hall drops, but they'll politely decline. They understand that overall strength and progress means better rewards in the longer term.
Last edited by Kaledonian; December 3rd, 2020 at 11:09 PM.
It’s really no different on the offensive side in this situation. Those th11’s are not going to put up good numbers offensively against the th12-13 opponents. So the request to have defensive stats added isn’t there to punish th’s in a bad matchup, but rather to have the addition info available for evaluation.