
Originally Posted by
kdrakakis
This is really, really bad... The balance changes are a great turnoff. Not only they make gameplay much more difficult, but they break its consistency as well.
When is this joke with the storages going to end? Yes, a million years ago, farmers would zap storages for DE. This caused an outcry and storages were made immune to lightning. But today, resources are so abundant there is no longer a reason for this. On the contrary, this immunity is exploited to subvert the gameplay. "Oh, the TH is also a storage, so lightning should not damage it... And what do you know, the CC is also a storage, so lightning should not damage it". But then, why is it the case that earthquake damages the TH and the CC, when it deals no damage to storages? Make the earthquake deal no damage to the TH either. Oh, but this would "break the game" because you want the earthquake to activate the TH, right? Everything is stacked in favor of the defense...
Now, if my math is correct, the hitpoints buff of the scattershot means that 5 lightnings + 1 earthquake are no longer enough to take one out. Yes, I can think of about 50 players who will be happy with this change, those fanatics who play the CRL CWL ESL World Championship Poland Qualifiers etc. (can't remember all the names and acronyms, there seems to be a "world championship" every other week, sorry). Once more, enjoyment of gameplay and the majority of the player base have been sacrificed for the "pros". This is a real shame.
And why am I not surprised that invisibility spells will not make siege machines invisible? Why, after all, should we be able to get the wall wrecker to the enemy TH? We all know that wall wreckers were made to die on their way to the TH, making the attacker get 1 star...
SC, I am trying very hard to understand why you want to break your best game...