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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans December 2020 Update Sneak Peek #1 - Invisibility Spell

  1.   Click here to go to the next staff post in this thread.   #1
    Darian[Supercell]'s Avatar
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    Clash of Clans December 2020 Update Sneak Peek #1 - Invisibility Spell

    Happy Clashma...err...Logmas! We promise Log isn’t forcing us to say ‘Logmas’. Nope, he’s not standing behind us menacingly, we swear!

    Ok...whew...the coast is clear. He’s rolled away.

    Welcome to the first official round of Sneak Peeks for the December Logmas Update for Clash of Clans! We’re kicking off this preview with mysteries of the unseen...literally: The Invisibility Spell!

    New Spell: Invisibility
    The Invisibility Spell is a brand new spell that unlocks when you upgrade your Spell Factory to level 6 at Town Hall 11. But this Spell is not for the timid or the meek. This double edged sword is going to massively change how you attack (cue ominous music).



    The Invisibility Spell, as the name explains, will render everything under its aura invisible. While units are invisible they cannot be targeted. But the Invisibility Spell will turn EVERYTHING, including enemy defenses, invisible. The only units not affected by this are Siege Machines and Walls.

    So let’s check out exactly what the stats for the Invisibility Spell are!

    • Effect Type: Area Splash
    • Housing Space: 1
    • Brewing Time: 3 mins
    • Targets: Ground & Air

    Level Upgrade Cost Upgrade Time Spell Duration Cost
    1 NA NA 3.75 sec 11K Elixir
    2 9M Elixir 9d 4.0 sec 12K Elixir
    3 12M Elixir 11d 12h 4.25 sec 13K Elixir
    4 15M Elixir 15d 12h 4.5 sec 14K Elixir

    New Building, Defense, & Royal Champion Levels
    Additionally, we are adding new levels to a few Defenses, Buildings, and to the Royal Champion in this update.

    Spell Factory Level 6
    Upgrade Cost Upgrade Time Spell Capacity Hit Points Unlocks
    4.8M Elixir 7 days 11 840 Invisibility Spell

    X-Bow Level 8
    Upgrade Cost Upgrade Time Damage per Second Hit Points
    17M Gold 17 days 185 4200

    Giant Bomb Level 7
    Upgrade Cost Upgrade Time Damage Area of Effect
    7M Gold 9 days 375 4 tiles


    Air Bomb Level 8
    Upgrade Cost Upgrade Time Damage Area of Effect
    5M Gold 7 days 260 3 tiles

    Royal Champion
    Level Upgrade Cost Upgrade Time Damage per Second Hit Points Regen Time Ability Level
    21 275K DE 8 days 535 3940 38 mins 4
    22 280K DE 8 days 540 3980 38 mins 4
    23 285K DE 8 days 545 4020 38 mins 4
    24 290K DE 8 days 550 4060 38 mins 4
    25 295K DE 8 days 555 4100 40 mins 5

    Seeking Shield Level 5

    • Damage: 1960
    • Health Recovery: 2900
    • Number of Targets: 4


    Finally, we’ve got a number of QoL improvements, gameplay and balance changes coming in this update!

    Wars

    • When creating a Friendly War, you can now select whether the war will allow 1 or 2 attacks per player.

    Balance Changes

    • Scattershot hit speed has been increased from 3.036 to 3.228 seconds and DPS has been reduced by 10.
    • Scattershot HP has been increased

      • Level 1: 3000 to 3600
      • Level 2: 3500 to 4200

    Gameplay

    • Lightning Spell will no longer have any effect on the Clan Castle. Like the Elixir and Gold Storage buildings , Lightning Spell will cause no damage to the Clan Castle.
    • At the end of a battle, if a Hero’s ability remains unused, the Hero will heal the amount of HP they would normally recover from using their ability. This will help reduce the Hero’s downtime, allowing them to be ready much sooner!
    • When editing your base, Main Village Wall segments can now be swapped with other Wall segments, just like Buildings and Traps.
    • Cannon Carts will retarget after being pushed back if their target is not within range anymore.
    • Units will now have more accurate line of sight calculation to help with pathing.

    UI

    • A new Cosmetics tab has been added to the in-game shop where you can browse and purchase any permanently available cosmetics such as Hero Skins when they become available for Gems.
    • The Reward tab of the Season Challenges now has some quick access buttons to allow easier navigation to the earliest unlocked but unclaimed reward.
    • When an optional update becomes available that contains an important bug fix, the game will display a message encouraging you to download the update.
    • A “View Skin” option has been added when visiting.
    • Skin animations are more elaborate when viewed in the wardrobe and simpler animations in other UI elements.

    Season Challenges

    • You can now opt to receive 5 Gems instead of a Resource reward if your Storages do not have enough space.
    • The requirements for some Builder Base tasks in Clan Games and Season Challenges have been reduced in order to bring them more inline with Main Village tasks.

    Supercell ID

    • Young players are now able to create a Supercell ID for their account by providing the email address of a trusted adult or guardian.


    We’ll see you tomorrow for a very special Logmas message!

    AKA Tank Puppy
    https://twitter.com/Devourlick

    If you have account-related questions like account bans or Supercell ID issues, please contact Player Support at this link. Please note that Community Managers and Forum Moderators are unable to assist or answer any account-related questions.


  2. #2
    Millennial Club
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    Here we go!!

  3. #3
    Senior Member Drin_CoC's Avatar
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    Very nice additions!

    When are the other older sticiked posts getting removed though?

  4. #4
    Pro Member Powerpunch's Avatar
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    Wow 🎉🎉🥳 new spell

  5. #5
    Senior Member Barun036's Avatar
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    Yep..1st SP

  6. #6
    Wow ! Invisibility spell !!!

  7. #7
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    Wow amazing

  8. #8
    Forum Veteran GaMe ChAnGeR1's Avatar
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    The changes seem to be great

  9. #9
    New RC level.

  10. #10
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    Scattershot HP has tvbeen increased

    TV 😛

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