This. Exactly.
It is the “many little details” that make gameplay either easier and more efficient or harder (and promote accidental mistakes). I appreciate the team’s creativity and look forward to what they come up with to amaze and delight us—features far beyond anything we farmers dreamed up in our Suggestions forum. However, I also depend on the team to keep the everyday game functioning efficiently with small improvements that reveal themselves as wise changes. My favorite example is how the “collect” and “feed” buttons on the farm animals turn grey when completed. Because I like to place my pens in the shade of trees, I used to have to count as I collected and fed to make sure I hadn’t missed anyone. The “little detail” of the greyed-out icon is a daily blessing. It isn’t even something we asked for. I depend on the team to balance improvements that enhance the “resource management” goal. To me, this doesn’t mean speeding up the game. It does mean keeping play positive and minimizing the risk of “gotcha” moments where I say, “I thought I was being careful, I didn’t mean to do that!” (Chopping down original trees.

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