
Originally Posted by
obarthelemy
I'm actually quite serious about this topic, because I, and now the players I'm helping, went/go through this kind of denial phase where fails are... due to time ? a time issue ? and that mis-informs the analysis and seems to mean the problems to fix aren't the exact same we had to fix to go from 0* to 1*, then from 1* to 2*.
If timefails are a thing, what are the other types of fails, and, most importantly, how are timefails uniquely different in how they happen and can be fixed ? I'd be more OK with big fails vs small fails: a big fail is when you died before the finish line, a small fail is when you reached the finish line but couldn't cross it because of the 999 cuts you had already received. I'd be OK calling a time fail if someone has to take a 30s break mid-attack to re-think their strategy or if your army gets to the end 2/3rds intact, but that's never the case. What happens is the exact same thing that happens when you fail a 0*, then at 1*, then at 2* by total annihilation, and what needs fixing is the exact same thing: better placement and timing of troops and spells.
I'm dropping the subject but, really, a timefail isn't a different type of fail than all the ones you've had before, just a smaller one of the exact same type. Unless you're slow at placing troops ^^