Not that many screenshots in this post, as OP requested!![]()
Not that many screenshots in this post, as OP requested!![]()
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I was being facetious. Umm...instead of creating a lightning rod to counter DE hits by lightning, which would pretty much nullify the lightning spell period, why not perhaps increase the DE storage's hit points or decrease damage to storages only (I'm for leaving it the way it is because, honestly, it might be annoying, but it doesn't feel broken. Well, it was at one point, but I think the appropriate changes have been made to make the situation bearable).
It's the axe vs. the scalpel approach again. So, hogs in combination with heal is a problem huh? Well, lets just take the most powerful def. structure we have, make it spit multiple rays of death, and then give it the ability to render a whole spell useless. AWESOME IDEA!
I'm a maxed TH9 and have been for several weeks now. I was hoping to wrap these walls up (lvl 9) before upgrading to TH10, but loot hasn't been great and I'm actually doing my first push ever because I've heard multiple claims of how good loot is when you push. I'm personally expecting to get crushed, but it'll be a ball in the meanwhile.
I like the IT multi-mode, I really do. And it gives me something to look forward to, the same way I was excited to get my or BK, or AQ or first x-bow. I am just not a fan of the anti-healing aspect. It feels wrong and cheap.
GC/IGN: subtletea / TH10 Level 123 / Ninja Knights Co-leader
Playing since: 10.10.2012
- Full of vengeance and furious anger -
Have said it before and will say it again. No single defensive structure should be so powerful as to make the attacker skip the base.
I agree disco infernos have been a game changer. I'm currently a mid level TH9 sitting at around 2700 trophies and disco infernos have completely changed attack strategies. However I can still take out bases with disco infernos, it just requires a change in attack strategies. Rather than go for the core of the base and the TH I'll go for 50% and avoid the discos in the core. Here's an example.
As you can see this base I raided has a L3 disco inferno, a L2 disco inferno, and all 3 xbows are set to target air units. This player also had 2 witches in his CC. When I raided him I skirted the edge of his base with my balloons and minions, took 50% and decent loot as well. Prior to disco mode I may have gotten a 2 star on this base, and only used 1 spell (lightening for CC troops.) However I am perfectly happy with the raid.
this is a fairly typical raid for me post-disco update. I do however feel disco infernos may be a tad overpowered and need to be reeled back a little, but I believe introducing them was a step in the right direction for game balance.
IGN -- GimmeChonChon!!
GG/EE 2Billion -- WALLS MAXED! -- TH11
Personal Best Trophy 6,027