Results 1 to 7 of 7

Thread: Spell factory for builder base

  1. #1
    Senior Member rusherford's Avatar
    Join Date
    Sep 2020
    Location
    On the eye of Mother Earth
    Posts
    213

    Spell factory for builder base

    There might not be a spell factory in builder base because you have an army that are half troops and half spell, but this can be a good idea for main base or something. for builder hall 10 there should be a new spell factory for builder base and it will only have 3 spells with 1 housing space. the spells will have a new level for every 5 builder halls, so spells in builder hall 10 will be level 2. Level 1 factory you get the fog spell, level 2 you get the enlarging spell, and level 3 you will get the fire spell. The fog spell will last 6.5 seconds in level 1 and 7.5 seconds in level 2. It will not affect air troops. it will have the same radius as the haste in level 1, but it will increase the radius for every level. Perfect for sneaky attacks This is how it should look like. I don't own the image.

    The enlarging potion will last 10 seconds. It has the color of dark yellow. It increases health and damage 50% for level 1 and 55% for level 2. It also increases their size. It will not make troops attack faster or it will not make them move faster. The enlarging potion only effect troops if you drop it on them, not if they step on the range. lets say that a giant baby dragon has 2000 health and when you drop the enlarging potion on it then its health increases to 3000, but when it loses 1500 health and the potion ends then the baby dragon will have 100 health. enlarging spell will not effect raged barbarian or baby dragon if they are using their rage ability. Perfect for health attacks

    Fire potion will do splash damage and has a radius of 2x2 tiles when you drop it on a building. 25% damage will be done to buildings if you manage to drop it on a building and the fire will spread to to buildings near the building that you used to drop it on. Those near the inferno building will do 15% damage. This was for a level 2 fire spell. for a level 1 it would be 20% to building and 12.5% to buildings near the burning building. and the fire spell does half the damage to troops. for every burning building there is it will only damage one defense near by. Here is an example

    The orange square is where you droped the spell, the red dots are the buildings affected by fire spell 25% damage done. and the blue dot means that they were damaged because they were near the burning building 15% damage done. Perfect for destruction. ignore the blue dot on the firecracker. It wont affect buildings if they are one tile away
    Last edited by rusherford; October 20th, 2020 at 08:13 PM.

  2. #2
    Forum Hero BloodyIrishman's Avatar
    Join Date
    Nov 2015
    Location
    Ohio, USA
    Posts
    6,672
    Currently Supercell has no plans for a BH10, but if or when they do I can't imagine they'd want to incorporate this idea because the entire reason they're delaying/forgoing additonal development on Builder Base is because they do not want it mirroring that of the Main Village which this basically does.

    Level 19
    - 516/23,500 | Champion II
    BloodyIrishman - TH13 [Level 220] - #2 in TH12 Hall of Fame
    Follow this link if you're interested in joining!

  3. #3
    Good idea. As Darian, stating they want to keep the BB separate from the home village, I think they might introduce some new kinds spells as you stated in your idea to keep both the villages different.

  4. #4
    Pro Member LemonCream099's Avatar
    Join Date
    Aug 2020
    Location
    South Africa
    Posts
    581
    I'm currently happy with the way builder base is and the fact that it does not have spells like the main village and also does not need it. It's impossible to 3 star a base in the main village without using a single spell (upper town halls). They are currently not needed at all in the builder base, to be able to add them will also mean to add some other kind of changes to make them important or a need (even new spells). You have a cool idea but I'd rather not have an already implemented idea in the game as it would make them very similar and thus our way of attacking in both bases becomes similar too.
    Last edited by LemonCream099; October 20th, 2020 at 07:52 PM.

  5. #5
    Senior Member rusherford's Avatar
    Join Date
    Sep 2020
    Location
    On the eye of Mother Earth
    Posts
    213
    Quote Originally Posted by LemonCream099 View Post
    I'm currently happy with the way builder base is and the fact that it does not have spells like the main village and also does not need it. It's impossible to 3 star a base in the village without using a single spell (upper town halls). They are currently not needed at all in the builder base, to be able to add them will also mean to add some other kind of changes to make them important or a need (even new spells). You have a cool idea but I'd rather not have an already implemented idea in the game as it would make them very similar and thus our way of attacking in both bases becomes similar too.
    Ok but what if they add a second roaster or multi mortor and a new defense that is way to over powered? does that change your mind?

  6. #6
    Forum Veteran GaMe ChAnGeR1's Avatar
    Join Date
    Jun 2020
    Location
    S O M E W H E R E under T H E ☀️
    Posts
    1,711
    Quote Originally Posted by rusherford View Post
    Ok but what if they add a second roaster or multi mortor and a new defense that is way to over powered? does that change your mind?
    Do you really want to make the BB even more hated? Lol.

  7. #7
    Senior Member rusherford's Avatar
    Join Date
    Sep 2020
    Location
    On the eye of Mother Earth
    Posts
    213
    Quote Originally Posted by GaMe ChAnGeR1 View Post
    Do you really want to make the BB even more hated? Lol.
    Nah, spell factory would change everything

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •