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Thread: [[ New defensive Trap idea ]] 🥛

  1. #1
    Fresh Spawn
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    [[ New defensive Trap idea ]] 🥛

    So basically if we can have tornado trap, why not have NEW defensive trap (let's say,spell jar) in which we we will select a dark spell(or any spell with capacity 1).
    Similar to tornado trap,when enemy troop reach the range of JAR,it will explode and activate like:
    ▪poison like name suggests weakens attacking troop.
    ▪skeleton spell summons skeleton army for defence.
    ▪bat spell summons bats for defence
    ▪freeze spell freezes attacking troops.
    ▪lightning spell zaps the attacking troop.

    It will be base owner duty to select what spell they want to keep in jar. 😉😉

    Isn't this fun and doable concepts, SUPERCELL!!!

  2. #2
    Junior Member
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    Nice idea. Pretty interesting.

  3. #3
    Junior Member
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    I think we don't need any more traps, they are quite destructive and annoying as they are, however if you want you can choose to replace the tornado trap with one of the ones listed above, similar to the choice we make with the skeleton trap by air or by land.

  4. #4
    Fresh Spawn
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    I like this idea so much pls add it supercell

  5. #5
    Senior Member FourTOne5's Avatar
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    Quote Originally Posted by Leetleman View Post
    I like this idea so much pls add it supercell
    Just because you like it doesn't mean supercell have to add it.

    Anyway I think this is a very interesting idea and I think rather adding a new trap they should replace the Tornado Trap with a multi power Trap where we will be able to choose powers. For example as you said there can be Freeze, Poison , Lightning, Bat Swarm, Skeleton Swarm and we should not forget Tornado itself.


    Thanks TP for the avatar and Legend for the signature.
    https://i.ibb.co/jZ4NQ7S/Sig11-3.jp

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