So basically if we can have tornado trap, why not have NEW defensive trap (let's say,spell jar) in which we we will select a dark spell(or any spell with capacity 1).
Similar to tornado trap,when enemy troop reach the range of JAR,it will explode and activate like:
▪poison like name suggests weakens attacking troop.
▪skeleton spell summons skeleton army for defence.
▪bat spell summons bats for defence
▪freeze spell freezes attacking troops.
▪lightning spell zaps the attacking troop.
It will be base owner duty to select what spell they want to keep in jar. 😉😉
Isn't this fun and doable concepts, SUPERCELL!!!




