There are clans that allow their members to war with 1 or 2 (at most) heroes down.
However, the clan I'm in is a serious war clan and requires all heroes to be available for war.
I took my mini acc to th12 on July 1st so I could use up the season bank (everything but 100-walls was max at th11).
I've done 2 wars on that acc in the clan I'm in & only b/c we have a once-a-month mandatory war.
For cwl, I move my mini acc to a clan within our family of clans b/c the clan I'm in is in champs III for cwl & you have to be near max or max th13 to compete.
Now for heroes, I'd love to have a team of heroes to sub in/out for an upgrading hero, the way many sports can sub in one player for another for whatever reason.
Yet, for CoC I think this is an interesting, yet not-so-good idea.
Not-so-good: others have already noted those so I won't re-hash them.
Interesting: If SC introduces another hero at th15 (bk was th7, aq th9, warden th11, & rc th13, so the pattern suggests another at th15) they'd need a way to both balance the game with a new hero and to manage 5 heroes on the battlefield.
They added in the hero auto ability under settings awhile back as a way to manage heroes better. Your idea to sub in/out heroes could be a way to manage the heroes in that only 4 can be "active" at any given time.
Balance:
However, if SC did implement your idea in some form then, as someone already pointed out, a hero that is upgrading or healing may not be subbed out for one that isn't.
This would still make it where you'd have hero(s) down for attacks, war, cwl while upgrading, thus keeping some form of balance.
Rest assured that if your idea were implemented it would not necessarily be in the way you envision it.
Darian mentioned in another post a few weeks back that players have tunnel vision when it comes to ideas whereas devs have the bigger picture in mind.
The tunnel vision is that you are looking at how your idea primarily benefits you, without necessarily realizing the consequences that could come of it.
The devs look at the whole picture for all th levels etc.
Last edited by joemann8478; August 23rd, 2020 at 05:53 AM.
Edy745 - I agree with Piper139 - you must be doing something wrong - i am a totally maxed out TH13 - buying almost only gold pass (from time to time I buy the cheap deals that gives hero books) - and i didn't missed a war due to hero upgrading in maybe two years already if not more.
You should really focus every resource you have on you heroes - that's mean - saving all medals from CWL for hero hammers, doing all event for hero books, finish clan games, spending book of everything on hero, buy a book of hero from the merchant and also using the builder potion - and when you do not have any of this options - just wait with the upgrade for few days.
that's what I'm doing and it working for me great as i said I'm not missing wars at all.
Last edited by lavif; August 23rd, 2020 at 11:09 AM.
In addition - i think i have much better idea for the down time of heroes.
I think that Supercell should add the ability to release a hero just for war attack for certain amount of Gems - and after the attack the upgrade will continue as usual.
For example - Lets say your king is in upgrade during a war - when you are about to attack - in the army preview screen it should allow you to choose if you want to release the king just for the attack - the price can be between 40-80 Gems or so for one attack.
This way both sides will win -
The players - we wont have to miss lots of wars.
Supercell - players will still spend gems which still allow them to make money.
What do you think?
Last edited by lavif; August 23rd, 2020 at 11:16 AM.
Wow this is a pretty simple yet effective compromise, i assume the king goes straight back to upgrading after the "release" with this method! But as others have mentioned, SC wants us to have to choose between upgrading heroes and opting in.. which undermines both of our goals.. I know that we can always simply opt in without our heroes but as a near max th 13 in a competitive war clan that is simply not an option!
I am starting to see why a rotating roster of heroes would not work in the current environment of the game, but as you said.. as the game keeps evolving and more heroes will inevitably be added (may take many years) they may implement some form of my system. Assuming they add heroes at the eventual th 15 and th 17 then having 5/6 heroes on the field is definitely way to cluttered.. assuming they will have to add more army camp space and spell storage space to compensate for better/higher level defenses.
You are right in that my tunnel vision was to have four heroes up at all times to use in wars! I didn't think that having to wait for weeks at a time for my hero to come up was a strategic aspect of the game, having to choose between wars and upgrading. My clan wars continuously and only has breaks on the weekends so I guess i am seeing these wars without my participation a lot more often than others. Apparently I am just more impatient that others!
I would say best idea ever. Waiting for hero upgrades are quite frustrating for me. Not being able to do war due to hero upgrade i dont like it. So your idea is best.
I didn't exactly read all of this thread, only the first page, but I think I get the gist of it. Hero upgrade times are too long for you, and your solution is to add more heros but limit the number used, so you technically still have 4 heros up. I think I heard something in a video a while back, where some youtuber was speculating if SC would limit the heros used if they added another one, as the scroll bar would be crazy hard to use if there are 5 heros.
I get your idea, but I'm gonna disagree with your solution. There are many, many magic items in the game that can help you upgrade your heros. I usually save them for the end of the season, use them right before CWL, and then start upgrade heros again when CWL ends. That seems like a much better solution than to add more heros.
SC might be working on new heros, but I suspect that they won't come out until th15 (as we seem to be getting heros at alternating townhalls: bking at 7, AQ at 9, warden and 11, and RC at 13). Adding 2 new heros would just be too much work for the devs.
Squidward>spongebob