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  Click here to go to the first staff post in this thread.   Thread: Stealth Detection

  1. #1
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    Stealth Detection

    Can you please develop a defense that detects stealth units. Tired of ppl making 100 of a stealth unit to get a star.

  2. #2
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    Traps and bombs still work on stealth units?

  3. #3
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    Quote Originally Posted by JD4U View Post
    Traps and bombs still work on stealth units?
    Yea they do but to allow units to just go in and snipe command center is annoying. A stationary detection building to disallow stealth to just waltz into base is what Iím asking for.

  4.   This is the last staff post in this thread.   #4
    Quote Originally Posted by cybrmstr View Post
    Yea they do but to allow units to just go in and snipe command center is annoying. A stationary detection building to disallow stealth to just waltz into base is what I’m asking for.
    Perhaps you should consider redesigning your base, if they can waltz in and snipe your Builder Hall. It really shouldn't be possible in Builder Base to just snipe the hall.

    And apart from sneaky goblins, only BH has stealth troops.

    But either way, I can't see SC negating the whole point of stealth troops by making them detectable.

  5. #5
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    Quote Originally Posted by Ajax View Post
    Perhaps you should consider redesigning your base, if they can waltz in and snipe your Builder Hall. It really shouldn't be possible in Builder Base to just snipe the hall.

    And apart from sneaky goblins, only BH has stealth troops.

    But either way, I can't see SC negating the whole point of stealth troops by making them detectable.
    Not going to redesign because there should be an attack and defense otherwise whatís the point of bombs spring traps etc. You have a defense to each attack itís called
    Balance. If they donít implement it they donít but hopefully they will.

  6. #6
    Forum Legend Piper139's Avatar
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    Quote Originally Posted by cybrmstr View Post
    Not going to redesign because there should be an attack and defense otherwise what’s the point of bombs spring traps etc. You have a defense to each attack it’s called
    Balance. If they don’t implement it they don’t but hopefully they will.
    There is a defense. Its called good base design. And it would really help if you clarified which base. Sneaky archers have been nerfed and while still viable at certain levels, I rarely see mass archers on bh. If a player on main can get your town hall with mass sneaky goblins, you have serious base issues.
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  7. #7
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    Quote Originally Posted by Piper139 View Post
    There is a defense. Its called good base design. And it would really help if you clarified which base. Sneaky archers have been nerfed and while still viable at certain levels, I rarely see mass archers on bh. If a player on main can get your town hall with mass sneaky goblins, you have serious base issues.
    So since you asked it is my main base. My builder base never gets hit. I have not been attacked once on it. Of course you didnít know that so now ya do. The sneaky gobs are the ill current issue. There have been other temporary stealth units before. I donít have serious base issues Iím annoyed with stealth units with no ability to prevent it. Make a stealth unit, defend a stealth attack...aka balance.

  8. #8
    Quote Originally Posted by cybrmstr View Post
    So since you asked it is my main base. My builder base never gets hit. I have not been attacked once on it. Of course you didnít know that so now ya do. The sneaky gobs are the ill current issue. There have been other temporary stealth units before. I donít have serious base issues Iím annoyed with stealth units with no ability to prevent it. Make a stealth unit, defend a stealth attack...aka balance.
    1st, your builder base will only get attacked when you decide to initiate an attack because the player you get matched with also attacks you.

    2nd, please post a picture of your main base so we can see how sneaky gobs are getting to it. Then, people would be able to make some suggestions.

    3rd, in the last war my clan was in, an attacker on my base used sneaky gobs to take out my clan castle, but in order to do so he had to use a jump spell.
    That jump spell could have been better soent elsewhere, since he only got 2 stars on me.
    By forcing him to use 2 space worth of spell slots just for the cc, prevents him from using that spell space for other spells (2 freezes fir example), thus forcing attackers to decide what is worth going for.

    4th, as already been noted: traps, bombs, etc. still activate on sneaky gobs. Are the goblins somehow avoiding them?
    Are attackers using a battle blimp full of sneaky gobs to take out your th? The "blimp bomb" is a popular 2 star strategy. Blimp is usually full of sneaky goblins or yetis to gurantee the th.
    I highly doubt SC is going to nerf such a strat.
    Last edited by joemann8478; August 16th, 2020 at 03:35 AM.

  9. #9
    Actually think this is a decent idea. Stealth detection would be a nice add on. Always nice to see new stuff

  10. #10
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    Or you could just change your base. If mass archers (in BB) or mass sneaky gobs (in MV) are getting 3 stars on you, that's a huge basebuilding problem.
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