
Originally Posted by
George1971
Games that frequently result in a tie need to be modified. A golden shot. Extended time. Something. CoC is a quick and fast game, so time is a natural time breaker. It’s addition to BB was a wonderful fix to a massive irritation.
In BH matches, it should definitely be natural that the high level wins. Progressing in the game should be an advantage, not a disadvantage. The alternative, rewarding the no progressing “sandbagging” play leads to stagnation.
Tower boost wastage was not the #1 complaint at all. The #1 complaint was wasted gameplay time. CoC is a quick and fast game. You jump on to play. Jumping on to play and then experience sequential ties that are complete non-results, neither positive or negative, is the worst possible outcome, on par with a software bug that aborts the game mid game. Worst, was the the sequential ties were rampant at the lower, beginner, levels of the BH, and were worse if upgrading important defences.
Get yourself to BH9 with mostly max defences, and there are virtually no more ties 3 star ties, it is a lower level issue. Unless, you are deliberately hanging out at low BH levels? Are you?