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  Click here to go to the first staff post in this thread.   Thread: Add “Battle View” tabs similar to “view walls”&”scout view” tabs from base Edit Mode

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    Lightbulb Add “Battle View” tabs similar to “view walls”&”scout view” tabs from base Edit Mode

    In Village Edit Mode and in War Base Edit Mode we have tabs for View Walls and for Scout View to help us design our bases. Similarly, let’s consider adding “Views” to the screens we see when we are attacking opponent bases in Multiplayer, Clan War, and Clan War League battles.

    For example, a “Trash View,” for a lens on only the non-defensive structures on a base, or a “Defensive Buildings,” view for seeing only the parts of a base that can fight back.

    I hope that’s clear enough to get some ideas flowing.
    ~jpm~

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    I guess I’ll reply to my own post with a couple further suggestion. I’d like to have a “View” on battle screens that shows only the defenses that attack ground troops. Another “View” that only shows defenses that can attack air troops.

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    Quote Originally Posted by Yggdrasil1 View Post
    I guess I’ll reply to my own post with a couple further suggestion. I’d like to have a “View” on battle screens that shows only the defenses that attack ground troops. Another “View” that only shows defenses that can attack air troops.
    I can understand that. I wouldn't mind if all the attack radii could be shown either. I think the Village Editor could have some more options and checkboxes to allow players to have greater control.
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    I think the best way to add the defenses range would be two options.

    One, when selected, stacks up selected buildings. So say you select that option, then you tap a cannon. You see that you selected it, and its range, nothing else. Then you tap a mortar. Now you can see that you have a cannon and mortar selected (by the green square underneath it, as always) and their ranges. You can keep tapping defenses to select/deselect them.

    Option two, can only be selected when the first one is selected. It groups defenses together by type. So say you tap a cannon, all cannons get selected and show their ranges.

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    Forum Elder darpan2704coc's Avatar
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    Quote Originally Posted by SharkyFinn View Post
    I can understand that. I wouldn't mind if all the attack radii could be shown either. I think the Village Editor could have some more options and checkboxes to allow players to have greater control.
    I found something in the list of ruled out ideas:
    Ability to turn on all def building radius circles at once to check coverage

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    Quote Originally Posted by darpan2704coc View Post
    I found something in the list of ruled out ideas:
    Ability to turn on all def building radius circles at once to check coverage
    i hadn’t thought of what SharkyFin suggested, but if they’ve ruled out his idea they’d probably rule mine out, too. They’re in the same ballpark. Worth a shot though. Thanks, darpan.

  7. #7
    Forum Elder darpan2704coc's Avatar
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    Quote Originally Posted by Yggdrasil1 View Post
    i hadn’t thought of what SharkyFin suggested, but if they’ve ruled out his idea they’d probably rule mine out, too. They’re in the same ballpark. Worth a shot though. Thanks, darpan.
    I didn't find your idea in the list that's why I quoted what Sharkyfin mentioned, not everything what he said but the complete attacking range only.

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