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Thread: Best spells for Barching!

  1. #1
    Junior Member Ansmessi007's Avatar
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    Best spells for Barching!

    Hey guys...I was just wondering what could be the best spell that we could use along with barbarians and archer combo...currently I'm using 2 healing(lvl 6) 1 rage (lvl 5) and 1 jump spell( lvl2)....
    The jump spell at lvl 2 gives ur troops a lot of time to get into the base of a th8 or premature th9-10.....u can use the healing and rage spell to assist the troops on the way!....that's how i use my spell to take on the storages....otherwise for lazy farming i don't use my spells.....
    Also I don't use the lightning spell as I don't find it of much use other that STEALING others D.E which I am strictly AGAINST!!!....

    feel free to post what spell u guys use and also how do u use them!...

    Peace out and keep clashing!!!
    Last edited by Ansmessi007; January 15th, 2014 at 06:42 AM.

  2. #2
    Pro Member DeCourseyyy's Avatar
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    Barching is designed to 1-star bases by picking off exterior buildings. I would take 4 lightnings for CC troops, mortars, wizard towers, and maybe builders huts for 50%.

    Read this.
    http://forum.supercell.net/showthrea...hies-in-a-week

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  3. #3
    Junior Member Ansmessi007's Avatar
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    Quote Originally Posted by DeCourseyyy View Post
    Barching is designed to 1-star bases by picking off exterior buildings. I would take 4 lightnings for CC troops, mortars, wizard towers, and maybe builders huts for 50%.

    Read this.
    http://forum.supercell.net/showthrea...hies-in-a-week
    Yeah i read that...but at gold 2-1...y would u need to use the lightning spell on motars or wiz towers...as we need only the exterior buildings ...but sometimes there is awesome loot in storages of premature th8-9-10...for them ...healing , jump, rage spell would be much useful as getting 50% is not a problem!

    Still thanks for the input!

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    I do mainly barch and BAM, i use 3 rage spells when needed. You be surprised how easy 100 barbs and 100 archers 100% a base when you use 3 rage spells. they move insanely quick dodging mortarshots and the 80% damage increase helps bringing down defences and walls.

    Ive had countless of 500k+ raids with barbs and archers because i used my ragespells

  5. #5
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    I'm a th8 the jump spell sounds good and for the other 3 i use 2 rage and 1 lightening for cc and the odd de zap hehe jk bout de

  6. #6
    Centennial Club Atropos's Avatar
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    I always roll with 2 heal + 2 rage. If you drop one of each in the area that you're breaching, the barbs will tear right on through, and the archers will kill everything. The trick is mass deployment with two or three fingers. Plus the rage makes everything dodge mortar shells (hopefully, but not always).

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    Quote Originally Posted by Ansmessi007 View Post
    Also I don't use the lightning spell as I don't find it of much use other that STEALING others D.E which I am strictly AGAINST!!!....
    You are against stealing DE ?
    that's strange

    edit:
    I have been using 4 Rage, but I think I'll change to 2 Rage + 2 Lightning, to pick off some DE from those who leave their TH outside
    Last edited by AgingBlitzer; January 15th, 2014 at 01:10 PM.

  8. #8
    Pro Member Conan's Avatar
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    Quote Originally Posted by AgingBlitzer View Post
    You are against stealing DE ?
    that's strange

    edit:
    I have been using 4 Rage, but I think I'll change to 2 Rage + 2 Lightning, to pick off some DE from those who leave their TH outside
    He's against zapping DE storage with lightning. It's considered a cheap shot.

  9. #9
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    Quote Originally Posted by Conan View Post
    It's considered a cheap shot.
    By some, maybe. Doesn't make them right.

  10. #10
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    Quote Originally Posted by Ansmessi007 View Post
    Hey guys...I was just wondering what could be the best spell that we could use along with barbarians and archer combo...currently I'm using 2 healing(lvl 6) 1 rage (lvl 5) and 1 jump spell( lvl2)....
    The jump spell at lvl 2 gives ur troops a lot of time to get into the base of a th8 or premature th9-10.....u can use the healing and rage spell to assist the troops on the way!....that's how i use my spell to take on the storages....otherwise for lazy farming i don't use my spells.....
    Also I don't use the lightning spell as I don't find it of much use other that STEALING others D.E which I am strictly AGAINST!!!....

    feel free to post what spell u guys use and also how do u use them!...

    Peace out and keep clashing!!!

    I normally use Heal as my go to spell; it cooks in 1/2 hour. Rage is awesome but takes a while when the SF is not being boosted.
    Recently however, I have been taking some Thor (lightning) spells with my Barch build. as we all know lvl 5-7 Mortar do serious damage to the Barch combo, (if your troops can be one shot killed by the turret, then heal is useless anyhow) so if you can Thor a mortar (with two max spells) that is deep in the base, it can buy your Barchers significant time to bust a base up. to me that is the main use for it.. I usually lure the troops and kill them in the corner away from defenses before I launch my main attack anyhow (heros included) so I don't use it to zap archers or other CC troops. it also cooks in 1/2/ hr so you can use it frequently, especially if the SF is being boosted. a perfect compliment to Barch.. I never used to use it either, but some clown neutralized my mortar(s) once with Thor and Starred/looted my base with Barch!

    Also about the Thor on the DE tank..its typically a TH7 thing, which would be less of an issue if SC would just give a damn drill at TH7.. but that is another topic for another day, in the end since people have the ability to do it, it will happen, they buffed the HP to help combat it so it is not nearly as profitable a tactic as it once was. (and there is always the Revenge factor, if you can catch them...which again is another story for another thread)

    But Thor on the mortars boss. works like a charm when pushing w/Barch make sure you have maxed your spell tho! it is a great tactic.. if you have 4 Thors you can take out 2 mortars lvl 7, and can really pound a base, and get those loots!

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