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  Click here to go to the first staff post in this thread.   Thread: Donation Account Gold Usage

  1. #11
    Millennial Club shepherdgirl's Avatar
    Join Date
    Dec 2014
    I did the same thing for a donation account a couple of years ago, sometime not to long after sieges were announced. I upgraded signature defs like ITs, Xbows when I had the extra gold, and ended up pretty quickly with a TH12 donation acct with level 1 walls, lol, and a few strong defs here and there. Today, it’s a well progressed TH13 holding its own at around 5300 legends, mid level defenses, about to finish white walls, and a great cwl asset.

    Point being if you think you’ll eventually want to progress it after getting it to siege level, don’t completely sit on your gold. Also, using some excess gold strategically (on ITs, Xbows) makes your base harder to hit and gets you upgraded faster.

  2. #12
    Forum Elder Thegreatpuma's Avatar
    Join Date
    Mar 2016
    After CC and Mine/Storage upgrades, I did walls when builders were free, or quick defenses only if I had spare builders between elixir upgrades. Have fun, it's a long road that's quite painful early on.
    TMBG War Clan always recruiting - Wars with TH8-12
    TMBG Discord server:
    TH11 - Doctor Worm 48/50/18 heroes
    TH12 - doug 51/58/28 heroes

  3. #13
    I rushed my max8 donation account to 12 for Workshop - max storages, max collectors and hoard the gold for next TH when you'll need it again. I don't recall having excess before I moved up but I didn't do many attacks to get resources outside of what was immediately neccesary to progress.

    A year later it still looks like an 8 in many ways (especially walls) but 20k worth of donations is an average month.

  4. #14
    Forum Elder PapaTroll's Avatar
    Join Date
    Aug 2017
    It is ok to leave everything at lvl 1, don't worry too much about that excess gold.

    I did something similar with one of my engineers as an exercise in estimating war weight. Weighed more than I expected. But less than most forumites claim it should.

    Defense weight should come in above a a well developed 11, below any 12. Offense weight can be kept low by not upgrading troops and using power potions.
    Most requested QoL feature is a regional filter in the recruiting tool. If it is so hard to track players by region, why does the top player ranking show both a global and (in my case) a local U.S. tab?

  5. #15
    Pro Member daveandhisarmy's Avatar
    Join Date
    Apr 2014
    In The Trees About To Raid Your Base
    Thankyou all for your awesome feedback, surprised to see so many people making donation accounts!

    As a clan leader but only TH11, its painful not having sieges for war attacks!

    I will pile gold into walls and the expensive (and tactical) defence upgrades.

    As much as the novelty of everything level 1 would be cool, there's clearly no point in it and as pointed out, I will be sat with builders spare whilst my farming troops are upgrading.

    Thanks for all your help the forums really are a beautiful thing xD

  6. #16
    Centennial Club Jixson's Avatar
    Join Date
    Dec 2019
    The Town Hall
    Walls, walls, walls. It's a pretty thing to see horrible defenses with nice looking walls, it scares opponents away too. Best of luck
    IGN: BlackJack | Co-Leader of Reckoned Rebel | Level 223 | PB: 5821 | Mind checking out my YT? |

  7. #17
    Millennial Club Iftheskyisblue's Avatar
    Join Date
    Sep 2014
    Lake Wobegon, where everyone wins and noone loses 😜
    1 dont waste the gold, spend it on something

    2 i would initially max all my hidden defences, traps and teslas, just for the fun of watching replays of people hitting an almost "defenceless base" and being surprised.

    i think it was at clashcon that there was a SC vs youtuber war and one of the developers used a defenceless base with 100+ skel traps. Made for fun viewing
    Last edited by Iftheskyisblue; 3 Weeks Ago at 12:41 AM.

    IGN : iftheskyisblue
    CoC : Les Metaliques | TH13
    BB : EU X | HQ23

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