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Thread: Best Hunting Tips 2014 (User Submitted)

  1. #21
    Forum Elder Charlie1's Avatar
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    Quote Originally Posted by Crazyscorp View Post
    Seems like a very expensive army both in time and elixer for that cup range
    Quote Originally Posted by chummer1010 View Post
    Great idea, but on the expensive side...

    But it it's for trophy pushing so it doesn't really matter.

    Level: 86
    Townhall 9
    Elder of UPS

  2. #22
    Forum Veteran owene's Avatar
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    TH6 but no TH8?
    Lvl: 102//Clan: DevilHarvesters
    TH: 9
    GG: 638m


  3. #23
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    Quote Originally Posted by owene View Post
    TH6 but no TH8?
    Owen as in the title this is user submitted. I just started this thread so you got to be a bit patient and wait for everything to finish!
    ~~~~~~~~~~~~~~ETHEREAL ENTITY~~~~~~~~~~~~~~
    Level 112/TH10/352M GG/1.32M HH/Level 20 BK/Level 21 AQ
    -------------------------->My Youtube! <----------------------------


  4. #24
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    Quote Originally Posted by ThatoneguyIknow View Post
    Th 9
    Balloonidrags

    HOW TO
    With 220 camp space and 4 spell slots

    6 dragons (best if lvl 3)
    16 balloons (best if lvl 6)
    10 minions (doesn't really matter)
    3 rage spells (higher the better)
    1 lightning spell (for the CC, so better upgrade the spell)

    Try to lure CC troops with a couple minions.

    Zap CC troops

    Drags to distract Air defense (or multi infernos) and do damage at the same time

    Balloons support the dragons to take out defenses

    Rage when needed

    After air targeting defenses are taken out, clean up with minions and heroes (if you need to)

    Have fun pushing

    P.S. This has only been tested by me in the 1700 range, so if people can post their results at higher ranges than would be awesome
    Over the top for farming at 1,700!! And its expensive, any actual real trophy pusher will know elixir can run dry.

    With out needing to write up a guide, balloons and minions are all that are needed, as proved by ♥♥ reaching well above champ, also personally iv hit 2,915 with this combo.

    and this is tried and tested.
    Probably a higher level, a higher Townhall, better walls and better heros.

  5. #25
    Forum Elder chummer1010's Avatar
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    Quote Originally Posted by Troja View Post
    Owen as in the title this is user submitted. I just started this thread so you got to be a bit patient and wait for everything to finish!
    The strategy I made works for TH7- TH8, because I believe both THs can have 200 troop space.
    CoC - TH9 - Level 113
    BB - HQ 14 - Level 36
    HD - Level 41

  6. #26
    Forum Elder chummer1010's Avatar
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    Quote Originally Posted by Charlie1 View Post
    But it it's for trophy pushing so it doesn't really matter.

    It does matter when you run out of elixir... ;-)
    CoC - TH9 - Level 113
    BB - HQ 14 - Level 36
    HD - Level 41

  7. #27
    Forum Elder LachlanS's Avatar
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    Quote Originally Posted by Crazyscorp View Post
    Would not be substainable though. Also the issue is more the time. There are cheaper, quicker armies that are pretty much garanteed 2 stars and almost always 3 stars against anything but TH10's with inferno towers
    Maybe he cooks this army over night when he has time.


    Sup, tad inactive.

  8. #28
    Forum Elder chummer1010's Avatar
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    Quote Originally Posted by LachlanS View Post
    Maybe he cooks this army over night when he has time.
    Yes, I usually train armies that take longer overnight.
    CoC - TH9 - Level 113
    BB - HQ 14 - Level 36
    HD - Level 41

  9. #29
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    TH8

    Balloonions

    24 Balloons

    Rest Minions

    2 Rage Spells

    1 Heal Spell

    Clan Castle full of either Balloons, Minions, Dragons, NO HEALER OR GROUND TROOPS

  10. #30
    Forum Veteran owene's Avatar
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    All Drags

    10 lvl 3 drags

    3 lightning or rage ( your choice)


    Balloonoin

    28 loons lvl 5

    30 minions lvl 3+

    3 rage (best option) 2 rage & 1 lightning 3 healing (Whatever fits you most)
    Lvl: 102//Clan: DevilHarvesters
    TH: 9
    GG: 638m


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