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Thread: Best Hunting Tips 2014 (User Submitted)

  1. #1
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    Best Hunting Tips 2014 (User Submitted)

    Hey fellow clashers, Troja here. Many of you probably know me... Doesn't matter if, if not then i'm just a loner looking for friends. Anyway whole point here is for you guys to share your TH Hunting strategies,tips,questions, anything generally. THANK YOU AND CLASH ON!
    Format for tips to be added:

    __________________________________________________ ___________________________
    __________________________________________________ ___________________________

    -TH: (For example 9)
    -Strategy Name: (For example Ballonion)
    -Maximum Trophy count possible
    -HOW TO
    - Any other thing you want to add
    __________________________________________________ ___________________________
    __________________________________________________ ___________________________
    ALWAYS AND I MEAN ALWAYS LURE CC AND HEROES FOR A MUCH MORE SUCCESSFUL ATTACK!!!!!
    __________________________________________________ ___________________________
    __________________________________________________ ___________________________
    TH 5:
    Strategy- BarbWiWi

    Town Hall- As long as you have wizards (min. Town Hall 5) you are OK

    Maximum Trophy Count- 1502 (As a TH 5 in April)

    -HOW TO-

    Optimal for 135 Camp Spaces

    7 Wall Breakers

    53 Barbarians

    17 Wizards

    1 Lightning Spell

    Step 1: Check for Clan Castle troops with barbarians. Lightning if necessary.

    Step 2: Deploy a wave of Barbarians to tank for Wizards.

    Step 3: Wizards clear buildings and help Barbarians.

    Step 4: Deploy Wall Breakers to get into the core. At higher trophy counts, try to get into 2 or 3 compartments.

    Step 5: Try to take out the entire base (lower trophies) or to get 50% and Town Hall.

    Repeat.
    (PROPS TO THATONEGUYIKNOW)
    __________________________________________________ __________________________________

    TH 6:

    -Strategy Name: Giant Healer with a slight twist (no barbs/archers)
    -HOW TO - giants in to tank, prioritise the side closest to the air def (at that lvl 90% are on the edge) - wb in to open the door to the giants, up with the healer and wait......when the time it ready release the goblins.
    (PROPS TO DADDY)
    __________________________________________________ __________________________________
    TH 7:
    (optimized for 200 troop space)
    Name: T1 and wb combo
    Troops: 60 barbs, 60 goblins. 60 archers, 10wbs, 1+ heal spell

    How to: Send 2 waves of barbs/archers, separated by breaking in w/ wbs. Keep repeating process until broke into core. When you are in the core, send waves of goblins along with your other troops. Use heal spells when necessary. This is also the time to send in BK and rein if needed.
    (PROPS TO CHUMMER1010)
    __________________________________________________ ____________________________________
    TH 8:

    Balloonions

    24 Balloons

    Rest Minions

    2 Rage Spells

    1 Heal Spell

    Clan Castle full of either Balloons, Minions, Dragons, NO HEALER OR GROUND TROOPS

    (PROPS TO CLASHTV )

    All Drags

    10 lvl 3 drags

    3 lightning or rage ( your choice)



    Balloonion

    28 loons lvl 5

    30 minions lvl 3+

    3 rage (best option) 2 rage & 1 lightning 3 healing (Whatever fits you most)
    ( PROPS TO OWENE)
    __________________________________________________ ___________________________________
    TH 9:
    Balloonidrags

    HOW TO
    With 220 camp space and 4 spell slots:

    6 dragons (best if lvl 3)
    16 balloons (best if lvl 6)
    10 minions (doesn't really matter)
    3 rage spells (higher the better)
    1 lightning spell (for the CC, so better upgrade the spell)

    Try to lure CC troops with a couple minions.

    Zap CC troops

    Drags to distract Air defense (or multi infernos) and do damage at the same time

    Balloons support the dragons to take out defenses

    Rage when needed

    After air targeting defenses are taken out, clean up with minions and heroes (if you need to)

    (PROPS TO THATONEGUYIKNOW)
    __________________________________________________ ___________________________________
    TH 10:


    strategy name - balloonion

    max trophy count possible - 3100 could maybe go champ if you pick right bases

    How to -
    24 balloons 60 minions
    1 lightning 2 rage 2 heals


    select a base with a lot outside/ low air def / xbows set to ground all 3 for best results


    place 1 minion by the outside buildings out of range


    drop 6 balloons and heal/rage to kill off few defences usually i pick 4 corners drop as many minions as req


    easy 50% and easy climb to master 1


    kill queen if she comes out with lure and minion drop dont bother with cc lightning is just in case you do lure them they die pretty easy and quick anyway and sometimes don't even get in way


    cc not needed usually but have it filled just in case


    king and queen not usually needed either




    Added bits -


    the note on always luring at the beginning of this forum guide is inaccurate no lure needed for cc troops
    ( PROPS TO KILLTOM )
    __________________________________________________ __________________________________

    EXTRA:

    TH: 7-10
    Name:
    BAG
    Trophy: 1000-1900
    1 barrack making
    Barbs
    2 making
    Archers
    1 making
    Goblins

    Easiest Strategy Ever, just use two fingers to quickly surround the entire base with all the barbs, then deploy all the archers, then the goblins just like the barbs (circling the base).
    You should be targeting inactive bases with full collectors. (That's the hard part)
    Find a good trophy range for your TH level (1500-1600 @ TH9) then use the standard tactics to get 50% and all the collectors. Once you reach the peak of your trophy limit use the least amount of troops on In-actives and let yourself lose, dropping back down to your personal minimum trophies.

    Since this army comp involves no wall-breakers, I would suggest just pumping heal spells to make it easy (in case you find good/easy storage loot). Maybe a few rage, if your not too lazy.

    Note: @ TH9 you can start searching once you get 150 troops made, 175 @ TH8, & I wouldn't leave without a full army camp with TH7 troops.

    If you find a storage raid (not what you want, but acceptable) deploy in the same way (spam barbs, then archers, then gobs) but deploy on the side closest to the storages. Once the troops get on the wall put a heal spell behind the wall. Placement is key: put the spell just barely reaching over the wall to heal the troops breaking the wall, so that when they do break in they get the most healing. After you have penetrated the wall, focus on keeping your mass amount of troops alive with heal spells. Once the storages are in sight plop down a rage and...
    profit.

    Edit: Just realized this is for
    hunting...
    Still applicable I guess, 50% is still a win. As a TH9 I bet I could BAG my way through crystal 3.
    (not that I ever have)

    (PROPS TO 187)

    Last edited by Troja; January 15th, 2014 at 11:31 PM.

  2. #2
    Forum Elder chummer1010's Avatar
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    I'd love to help you, but I'm TH8.
    CoC - TH9 - Level 113
    BB - HQ 14 - Level 36
    HD - Level 41

  3. #3
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    Quote Originally Posted by chummer1010 View Post
    I'd love to help you, but I'm TH8.
    I'm sorry, title was wrong. Go for it, Share!

  4. #4
    Forum Legend Daddy's Avatar
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    go on then why not - this is the "plan" with junior (untested yet but you bet it will be on cam soon)

    -TH: 6 going to 7
    -Strategy Name: Giant Healer with a slight twist (no barbs/archers)
    -HOW TO - giants in to tank, prioritise the side closest to the air def (at that lvl 90% are on the edge) - wb in to open the door to the giants, up with the healer and wait......when the time it ready release the goblins.

    Now retired from YouTube, feel free to say hi I always like a good chat
    I still run my twitter account it's @daddy_clash (although I rarely tweet)


  5. #5
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    Quote Originally Posted by Daddy View Post
    go on then why not - this is the "plan" with junior (untested yet but you bet it will be on cam soon)

    -TH: 6 going to 7
    -Strategy Name: Giant Healer with a slight twist (no barbs/archers)
    -HOW TO - giants in to tank, prioritise the side closest to the air def (at that lvl 90% are on the edge) - wb in to open the door to the giants, up with the healer and wait......when the time it ready release the goblins.

    Thank you Daddy! Well appreciated by me and hopefully many others!

  6. #6
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    Remember guys... This is help for everyone
    ~~~~~~~~~~~~~~ETHEREAL ENTITY~~~~~~~~~~~~~~
    Level 112/TH10/352M GG/1.32M HH/Level 20 BK/Level 21 AQ
    -------------------------->My Youtube! <----------------------------


  7. #7
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    Quote Originally Posted by Daddy View Post
    go on then why not - this is the "plan" with junior (untested yet but you bet it will be on cam soon)

    -TH: 6 going to 7
    -Strategy Name: Giant Healer with a slight twist (no barbs/archers)
    -HOW TO - giants in to tank, prioritise the side closest to the air def (at that lvl 90% are on the edge) - wb in to open the door to the giants, up with the healer and wait......when the time it ready release the goblins.

    I would recommend adding a lightening spell.. If the defender has clan castle troops there will be nothing to stop them since you're only using goblins and giants..

  8. #8
    Forum Elder chummer1010's Avatar
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    Quote Originally Posted by Troja View Post
    I'm sorry, title was wrong. Go for it, Share!

    Okay...
    Town Hall level:TH7+ (optimized for 200 troop space)
    Name: T1 and wb combo
    Troops: 60 barbs, 60 goblins. 60 archers, 10wbs, 1+ heal spell

    How to: Send 2 waves of barbs/archers, separated by breaking in w/ wbs. Keep repeating process until broke into core. When you are in the core, send waves of goblins along with your other troops. Use heal spells when necessary. This is also the time to send in BK and rein if needed.
    CoC - TH9 - Level 113
    BB - HQ 14 - Level 36
    HD - Level 41

  9. #9
    Forum Elder chummer1010's Avatar
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    Quote Originally Posted by Sam18840 View Post
    I would recommend adding a lightening spell.. If the defender has clan castle troops there will be nothing to stop them since you're only using goblins and giants..
    Good idea.
    CoC - TH9 - Level 113
    BB - HQ 14 - Level 36
    HD - Level 41

  10. #10
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    Th 9
    Balloonidrags

    HOW TO
    With 220 camp space and 4 spell slots

    6 dragons (best if lvl 3)
    16 balloons (best if lvl 6)
    10 minions (doesn't really matter)
    3 rage spells (higher the better)
    1 lightning spell (for the CC, so better upgrade the spell)

    Try to lure CC troops with a couple minions.

    Zap CC troops

    Drags to distract Air defense (or multi infernos) and do damage at the same time

    Balloons support the dragons to take out defenses

    Rage when needed

    After air targeting defenses are taken out, clean up with minions and heroes (if you need to)

    Have fun pushing

    P.S. This has only been tested by me in the 1700 range, so if people can post their results at higher ranges than would be awesome


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