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  Click here to go to the first staff post in this thread.   Thread: Troops that don’t die in battle return to camp.

  1. #1
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    Troops that don’t die in battle return to camp.

    This only
    Makes sense considering people who don’t die in war return to base. The same concept could save elixir, save training times, make people more active for longer periods of time, and reduce player fatigue and Bordem. The less wait times this game has, the funner it becomes. I hate training an army that takes 30-60min and have to just sit and literally wait when I could be back to farming loot for that next upgrade. But no, if I wanna do that I have to spend gems or hope I have a potion to use which doesn’t come around often. I also have a problem with the gems and prices but that’s for another thread 😉

  2. #2
    Forum Elder darpan2704coc's Avatar
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    It'll ruin the second army and most of it will be needed to be removed anyway. Also, people who don't die in war return to base because they weren't born out of just elixir or dark elixir in few seconds or minutes.

  3. #3
    rowman's Avatar
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    As darpan2704coc alluded, and I agree, "Don't muck up my queues"!!!!

    Concept works in Boom Beach simply due to the fact in that game, you cannot pretrain. Hence, there is no queue to "muck up".

  4. #4
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    Quote Originally Posted by darpan2704coc View Post
    It'll ruin the second army and most of it will be needed to be removed anyway. Also, people who don't die in war return to base because they weren't born out of just elixir or dark elixir in few seconds or minutes.
    I understand what the composition of basic life is smurfy, it won’t mess with the second army because as of now, if I train 2 army’s of the same back to back, ones made and the other is ready to be dropped in when the first is gone, out of the second batch, only what I didn’t actually use in battle will go to the current army for deployment. �� so no it wouldn’t “mess with the second army” I don’t consider this a good enough reason to rethink my idea of being able to keep what doesn’t die. This game has 0 amounts of resourcefulness to it.

    I mean there’s literally people wanting to change the NAME of the the “giant Bomb” on these threads lol!!! The name? The names are fine, good job on the names devs, but the mechanics that drive us to spend more and waste more is insane. How much of a disadvantage would it be on supercells part to let us save on 1. Training times, 2. Elixir. That wouldn’t affect their quota in terms of them making money or not.
    Last edited by SharkyFinn; July 15th, 2020 at 02:40 PM.

  5. #5
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    Lets use an exemplar army. You have 10 giants, 10 bowlers, and 5 witches in your first queue, and the exact same thing in your second queue. Let's say that your giants don't die in your war attack, and return to the army camp. Now, you'll have 20 giants and 10 bowlers, and you'll have to delete 10 giants anyway to get your witches in.

  6. #6
    Forum Superstar toofinedog's Avatar
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    Army Camps are actually elixir mass stabilizers. Once you remove the troops from their camp and force them to exert themselves, their molecular structure become unstable and they have no choice but to go pop, just like "large explosive devices" do in battle.

  7. #7
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    Quote Originally Posted by Cookiemonster123123 View Post
    Lets use an exemplar army. You have 10 giants, 10 bowlers, and 5 witches in your first queue, and the exact same thing in your second queue. Let's say that your giants don't die in your war attack, and return to the army camp. Now, you'll have 20 giants and 10 bowlers, and you'll have to delete 10 giants anyway to get your witches in.
    🤦♥♂️ ugh. If 10 giants didn’t die they go back to camp, the second army realizes this and doesn’t put more of what you already have in your camp, and thus the same for when you train the same army again, it will only make what you can actually hold at the time although you’re telling it to make the full batch of troops, it will the ones you don’t need on standby until they’re depleted. So on and so fourth, do you see what I mean now? Every army will be aligned perfectly to what you just finished raiding with but the training times are less, you spend less DE or E on troops. It’s a concept that a game developer should have no problem making. It boils down to the economy and if both sides can benefit from it. Or if it hurts them or not.

  8.   This is the last staff post in this thread.   #8
    SharkyFinn's Avatar
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    Please read the sticky threads at the top of this forum before posting.

    From the Welcome, Frequently Requested Ideas & Ideas Implemented ** READ FIRST ** sticky thread:

    • Keep troops that survive a battle
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