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Thread: The Tempest: A TH8 Base Design (2 Formations)

  1. #811
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    "The Eye" (modified TH7 Mantis)

    Intro:

    Hi all, Im Val, just joined the forums.

    I have been happily using the "mantis" at TH7 for the past several weeks.
    As you might know the Mantis is a TH7 layout based on the Tempest TH8.

    I found its main weakness to be the SE and SW sides where only 2 walls separate the core from outside. That's the area where I am always attacked.

    Inspired by Orz's new Tempest version I attempted to create a th7 version of it.
    Here I have attached 2 versions - one semi-slosed and the other fully open.

    Semi-Closed


    Open ("The EYE")




    Discussion/features:


    The main idea was to maximise the space protected by 3 walls. This also allowed for protection of more resources/mines.

    A secondary objective was to create more compartments so that the main 5 resources are better spread.

    -The enlarged outer rings allow traps to be centralised into the 2 areas where attack is most likely. My hope is that spring traps will beat at least the first few wb's and then giants will go for the long walk around and die.

    -Mortars and wiz are strategically placed to cover max base area. Wiz are also in range of main resources.

    -In farming version CC is super centralised. 99% of its range is within walls!

    -Switch-out to clan wars version is easy - just slot th into the centre (CC will be slightly less centralised).

    -Secret teslas - there are 8 compartments in total where the teslas could be placed. This means your opponent will never guess here they are located and will likely be offput by the ambiguity.

    Learning from the Mantis

    A big advantage of this type of base is its flexibility. You can close off / open areas to your liking.
    You can move around defences in order to adjust the strength of different areas.
    You can switch between trophy and farm version easily.
    The current layout of defences is by no means the best one and I suspect the north areas need to be strengthened.

    All in all,
    it no longer looks like a mantis. It does however look like an eye thus its name.

    Orz and others - could you provide some feedback please?
    I'd be honoured if some TH7 would be willing to give it a go.
    Last edited by Valkyr3003; April 29th, 2014 at 08:52 PM.

  2. #812
    Junior Member Madvillainy's Avatar
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    Spring Trap change

    Hi Orz, Been using your 5.0 for a few days before you officially released it and loved the new setup. I couldn't see your traps before you posted it but I see you made some spring trap changes. Is there a reason you dont have pairs on the sides anymore? You are effectively flipping giants/hogs having them spread out like that? I still have mine paired and still do a good job tossing the big boys off the map.

    Always a fan of your designs.

    edit* paired meaning back-to-back
    Last edited by Madvillainy; April 29th, 2014 at 08:39 PM. Reason: clarification

  3. #813
    Junior Member Madvillainy's Avatar
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    Splash defense flaw

    A fatal flaw I found was from my first attack with your 5.0. The southern mortar sits right next to a wiz tower and the attacker lightning'd them both and his Barch army infiltrated my core with ease. After this I swapped the southeast Wiz Tower w/ the adjacent storage and found that fixed the issue.
    fyi
    Currently in 1600-1800 range.

  4. #814
    Trainee
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    Quote Originally Posted by JuliusI View Post
    Orz, I love your bases. Currently farming, I don't care about trophies a ton, so I'm wondering which of your bases best protects resources.

    Thanks
    Tbf none of his version defend resources very well( I mean it isn't that solid). Early versions heavily rely on high level mortars and wizard towers, not an early th8 design. I haven't tried 5.0, but it seems if people just after resources, they can destroy 4-5 storages but it isn't so bad actually because at high lvl th8, exilir isn't very valuable.
    Last edited by fallengt; April 29th, 2014 at 08:56 PM.

  5. #815
    Fresh Spawn
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    Nearly maxed out TH8 (only teslas 1 lvl above max) using 4.1 farming layout got 3-starred by:
    12xlvl5 hogs, 9xlvl6 giants, 2xlvl6 heal and lvl6 barbs and archers (no BK/AQ). I think it's pretty normal, you think so?

  6. #816
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    Tempest vs Tesseract

    Hey Orz,

    According to your experimenting, which base is better as an anti-giant base, Tempest or Tesseract? Which one protects resources better and which one is your favourite? Please do a revamp of Tesseract! Thanks in advance; love your bases!

  7. #817
    Trainee
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    was 3 stared from the southwest in cw

    1x - l2 hog
    14x - l6 giants
    30x - l6 archers
    26x - l5 wizards
    2x - l2 healers
    3 rage
    1 heal
    hereos

    here is the path they took with giants, with wizards behind cleaning up.

    Last edited by jaydiculous; April 30th, 2014 at 03:43 PM.

  8. #818
    Fresh Spawn
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    GG





    GG ?

  9. #819
    New Bloke/Chick MrSynister's Avatar
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    I also got 3 starred I had the 5.0 Trophy Base and got 3 starred by 32 lvl 4 hogs and max healing spells... Not much I could do
    FWA

  10. #820
    Senior Member
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    Quote Originally Posted by MrSynister View Post
    I also got 3 starred I had the 5.0 Trophy Base and got 3 starred by 32 lvl 4 hogs and max healing spells... Not much I could do
    There is very little any th8 base can do against lvl4 hogs. You just have to hope the opponent hits your double bombs. The problem with tempest is that many know where those bombs are.
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