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Thread: headhunter’s model rework

  1. #1
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    headhunter model rework/balance

    I use sui lalo for most of my attacks, and i think headhunters on defence really messed up the experience cause they can attack your warden and leads to a swag ability. My main problem is that they are so small and dark that usually i can’t even spot them(since you would be looking at other things when doing lalo). I think if the size of the headhunters is increased to the size of a giant, it can be at least spotted and without affecting game balance. a well placed poison with minions or even a freeze can do quite well against them. Any lalo player here?

    edit: for anyone suggesting zap lalo, it’s not going to be strong(especially in legends) because bases will adapt, so at one point you do have to worry about cc
    Last edited by duopi; July 4th, 2020 at 01:54 PM. Reason: original title not attractive

  2. #2
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    The point of an assassin is that they can't be seen. They wouldn't be good assassins if everyone could see them.

    Also, I would think that this wouldn't matter much. Zap lalo seems to be the lalo meta, so you shouldn't have to worry about the cc.

  3. #3
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    Quote Originally Posted by duopi View Post
    I use sui lalo for most of my attacks, and i think headhunters on defence really messed up the experience cause they can attack your warden and leads to a swag ability. My main problem is that they are so small and dark that usually i can’t even spot them(since you would be looking at other things when doing lalo). I think if the size of the headhunters is increased to the size of a giant, it can be at least spotted and without affecting game balance. a well placed poison with minions or even a freeze can do quite well against them. Any lalo player here?

    The same could be said for every other troops that's small. Minions, wizards, archers, barbarians, goblins, skellies from witches, lava pups all are small. Some are faster than others. But all can be taken out with a freeze/poison combo. And it doesn't have to take up spell space as you can request it in the cc. And plus, with Zap Lalo, you're supposed to ignore the cc. But if that's your number one issue, a simple freeze and poison can ruin most enemy cc troops.

  4. #4
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    i agree with you on the first point, although i think zap lalo is going to be much weaker next month when bases have adapted, so you will have to worry about cc. i just feel unfair because you can easily spot them in any other strats(queen charge, yeti etc)

  5. #5
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    Quote Originally Posted by duopi View Post
    i agree with you on the first point, although i think zap lalo is going to be much weaker next month when bases have adapted, so you will have to worry about cc. i just feel unfair because you can easily spot them in any other strats(queen charge, yeti etc)

    Again, Zap Lalo is meant to ignore the cc. There's nothing unfair about that. It takes practice. A simple 30 seconds of searching for that cc and preparing a little bit can make all the difference. The only nerf to Headhunters that's ever gonna be logical, is a poison and freeze. If you don't bring at least something to deal with any cc, then you screwed yourself. Same goes for ANY other army comp. If you can take 30 seconds to find out a beeline to the th and take out key defenses, you do have time to also deal with that cc. The earlier, the better.

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    Quote Originally Posted by BacalaoistPlays View Post
    Again, Zap Lalo is meant to ignore the cc. There's nothing unfair about that. It takes practice. A simple 30 seconds of searching for that cc and preparing a little bit can make all the difference. The only nerf to Headhunters that's ever gonna be logical, is a poison and freeze. If you don't bring at least something to deal with any cc, then you screwed yourself. Same goes for ANY other army comp. If you can take 30 seconds to find out a beeline to the th and take out key defenses, you do have time to also deal with that cc. The earlier, the better.
    100% this. Choose t9 ignore the CC a5 your peril.
    OP Defense: Any defense the poster doesn’t like or know how to work around, nullifies their attack or denies them their rightful three star.

  7. #7
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    Quote Originally Posted by BacalaoistPlays View Post
    Again, Zap Lalo is meant to ignore the cc. There's nothing unfair about that. It takes practice. A simple 30 seconds of searching for that cc and preparing a little bit can make all the difference. The only nerf to Headhunters that's ever gonna be logical, is a poison and freeze. If you don't bring at least something to deal with any cc, then you screwed yourself. Same goes for ANY other army comp. If you can take 30 seconds to find out a beeline to the th and take out key defenses, you do have time to also deal with that cc. The earlier, the better.
    Great words.

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