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Thread: Ideas for Town Hall 14

  1. #1
    New Bloke/Chick FrozenPekkas's Avatar
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    Ideas for Town Hall 14

    So here's my ideas for the day.

    Town hall 14

    It will look somewhat like town hall 10 but instead of having lava everywhere it will be made of crumbling brick and will have vines, moss, and flowers all over the side. It will have a moat of sparkling blue water where the lava moat used to be.

    Town Hall Booster

    Instead of having a weapon in the town hall it will be a booster. Once troops come inside the radius of the town hall it will put an effect on the ground around it that looks like a greenish version of the heal spell, this booster will start healing defenses in the boost and it will also give all defenses a damage boost.

    I'm thinking it will heal defenses like a level 3 heal spell. (Tell me if that's to much or to little) The boost will give all the defenses a 5% damage boost also. (Again I'm open to suggestions on this)

    The New Troop:

    The Amazon's:
    These mighty and fierce warriors will attack in stealth and burn buildings to the ground.

    For the first 5 seconds these mighty warriors are invisible. They shoot fire arrows which start burning the building or defense it is targeting. They will have 4 levels to start. They come in packs so defenses a beware.

    Stats
    Level 1
    HP per unit: 150
    DPS: 220
    DPH: 115
    Burning Effect Damage: 15 DPS
    Burning Effect Duration: 5 seconds
    Invisibility Duration: 5 seconds
    Amount of troops in pack: 4 troops

    Level 2
    HP per unit: 200
    DPS: 255
    DPH: 135
    Burning Effect Damage: 25 DPS
    Burning Effect Duration: 7 seconds
    Invisibility Duration: 7 seconds
    Amount of troops in pack: 4 troops

    Level 3
    HP per unit: 225
    DPS: 285
    DPH: 160
    Burning Effect Damage: 45 DPS
    Burning Effect Duration: 7 seconds
    Invisibility Duration: 10 seconds
    Amount of troops in pack: 5 troops

    Level 4
    HP per unit: 265
    DPS: 315
    DPH: 175
    Burning Effect Damage: 60 DPS
    Burning Effect Duration: 10 seconds
    Invisibility Duration: 10 seconds
    Amount of troops in pack: 6 troops

    The Vines
    This trap will spring out vines that will entangle troops which disables them from attacking. This also does damage to the troops. It has the radius of a mine in builder base.

    I think that's all I have for now. If I need to elaborate on anything please tell me. I'm also open to suggestions so if you think something isn't right, tell me and I'll fix it.

    Hope you like it
    FrozenPekkas

  2. #2
    Millennial Club DoritosSk's Avatar
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    Love the idea of the town hall being a support building. Can't speak about the stats, as they have to be worth it to substitute the damage a giga Inferno does.

    About the amazons, I would like to know the housing space per pack. They seem very strong but could also just work as Super Archers

  3. #3
    Forum Veteran toofinedog's Avatar
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    Going to th14 and getting a boost AND a booster might be confusing to some.

    I like the idea of a support feature, but I think it should supplement rather than replace the weapon. For example, when the giga bomb explodes, a buff or heal is given to friendly defenses within a larger radius.

  4. #4
    New Bloke/Chick FrozenPekkas's Avatar
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    I'm thinking maybe the Amazon's would have 20 housing space.

  5. #5
    Pro Member drekdx's Avatar
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    If th is made a support building then it will be great .

    Umm .. are the Amazon's quite similar to the dart goblins??

  6. #6
    New Bloke/Chick FrozenPekkas's Avatar
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    In some ways they would be like dart goblins but they would be invisible for the first few seconds and they would have more hitpoints.

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