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    Darian[Supercell]'s Avatar
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    Summer update full patch notes

    Welcome, Chief, to the Summer 2020 Update of Clash of Clans. Pull up your relaxing summer recliner and get ready to upgrade your Village as we have a ton of new content waiting for you!

    New Troop: The Headhunter
    Just when your Heroes thought they were the masters of the battlefield, the Headhunter is here to teach them a lesson! The Headhunter is a brand new Dark Elixir Troop, available at Town Hall 12. This sinister unit is cloaked in a shroud of poisons of her own making with Heroes being her favorite target to test out her assassination skills. Heroes of the village may just tremble in fear when the Headhunter is loosed on the battlefield.


    • Type: Ground Troop
    • Housing Space: 6
    • Movement Speed: 24
    • Range: 3 tiles
    • Jumps over walls
    • Targets: Ground & Air
    • Damage Type: Single Target
    • Favorite Target: Heroes
    • Deals 4x damage against Heroes
    • Adds Poison Spell effect when dealing damage to Heroes or Troops


    Level Upgrade Cost Upgrade Time DPS HP Training Cost Training Time Poison Effect*
    1 NA NA 108 360 100 DE 1 Min 40%/55%
    2 180K DE 14 Days 120 400 120 DE 1 Min 42%/60%
    3 240K DE 16 Days 132 440 140 DE 1 Min 44%/65%

    *Movement Speed Decreased/Attack Speed Decreased

    New Super Troops: Inferno Dragon and Super Witch
    Two new Super Troops have arrived to reinforce your army! Like other Super Troops, these powered-up versions of normal Troops can be temporarily upgraded in the Super Troops building next to your village. Super Troops offer a new twist by adding unique abilities, allowing you to create all kinds of new and crazy strategies!

    Inferno Dragon

    • Type: Air Troop
    • Housing Space: 15
    • Range: 4 tiles
    • Special Ability: Fires continuous beam that increases in damage over time
    • Upgrade Cost: 60K Dark Elixir

    DPS HP Training Cost Training Time
    80-1600 2100 16.5K Elixir 2 Min 15 Sec

    Super Witch


    • Type: Ground Troop
    • Housing Space: 40
    • Range: 4 tiles
    • Special ability: Summons Big Boy, a single giant Skeleton
    • Upgrade Cost: 60K Dark Elixir

    DPS HP Training Cost Training Time
    360 3200 915 Dark Elixir 10 Min

    Big Boy Stats
    DPS HP # Summoned
    350 4100 1

    New Upgrade Levels
    It wouldn’t be a content update without more upgrades, right? We’ve added some additional levels to Buildings, Traps, Troops, Spells, and Heroes.

    Defenses
    Defense Level Upgrade Cost Upgrade Time DPS HP
    Cannon 19 16M Gold 16 Days 146 2000
    Wizard Tower 13 17.2M Gold 17 Days 84 2700

    Buildings
    Building Level Upgrade Cost Upgrade Time HP Unlocks
    Dark Barracks 9 9M Elixir 13 Days 900 Headhunter

    Traps & Walls

    • 1x additional Spring Trap available at TH13
    • 50x additional Wall segments can be upgraded to Level 14


    Troops & Siege Machines

    Unit Level Upgrade Cost Upgrade Time DPS HP Training Cost Training Time
    Archer 9(TH12) 11.5M Elixir 12 Days 31 56 700 Elixir 6 Sec
    Baby Dragon 7 15M Elixir 15 Days
    12 Hours
    135 1800 11K Elixir 1Min
    30 Sec
    Golem 10 270K DE 16 Days 80/800* 8000 800 DE 5 Min
    Lava Hound 6 270K DE 16 Days 20/350* 8000 750DE 5 Min
    Wall Wrecker 4 14M Elixir 16 Days 400 6500 100K Gold 20 Min
    Battle Blimp 4 14M Elixir 16 Days 330/1400* 4500 100K Gold 20 Min
    Stone Slammer 4 14M Elixir 16 Days 700/500* 6500 100K Gold 20 Min

    *Damage when destroyed

    Spells
    Spell Level Upgrade Cost Upgrade Time Effect/Damage Training Cost
    Lightning** 8(TH11) 8M Elixir 11 Days 480 Damage 14K Elixir
    Lightning** 9(TH12) 10M Elixir 13 Days 560 Damage 15K Elixir
    Clone 6 14M Elixir 15 Days 33 Capacity 35.5K Elixir
    **Lightning Spell has been additionally reworked to cost just 1 Housing Space, deal reliable damage to a small radius, and cause a short duration stun effect that causes its target to reset its attacks.

    Heroes

    Barbarian King
    Level Upgrade Cost Upgrade Time DPS HP Regen Time Ability Level
    71 292K DE 8 Days 510 9500 38 Mins 14
    72 294K DE 8 Days 520 9700 38 Mins 14
    73 296K DE 8 Days 530 9900 38 Mins 14
    74 298K DE 8 Days 540 10100 38 Mins 14
    75 300K DE 8 Days 550 10300 40 Mins 15


    Level 15 Ability
    Damage Increase Health Recovery Speed Increase Summoned Units Duration
    922 4300 32 34 10 Sec


    Archer Queen
    Level Upgrade Cost Upgrade Time DPS HP Regen Time Ability Level
    71 292K DE 8 Days 789 3230 38 Mins 14
    72 294K DE 8 Days 796 3270 38 Mins 14
    73 296K DE 8 Days 802 3310 38 Mins 14
    74 298K DE 8 Days 808 3350 38 Mins 14
    75 300K DE 8 Days 814 3390 40 Mins 15

    Level 15 Ability
    Damage Increase Health Recovery Summoned Units Duration
    1430 500 19 6.4 Sec

    Game Changes & QoL Improvements
    We’ve made a ton of quality of life improvements and balance changes to the game this update.

    Sceneries
    Players can now further customize their Village with new scenery! You can switch scenery by tapping on your Town Hall and then select the new “Change Scenery” button.

    Custom Friendly Challenge Armies
    Attacking in Friendly Challenges and Friendly Wars now happens with a specific Friendly Army which can be configured before your attack and costs no resources or time to train.

    Improved Town Hall Upgrade Experience
    Upgrading your Town Hall will trigger various limited-time boosts and benefits. The boosts and benefits increase in their availability and duration as you progress through the game into higher Town Hall levels.

    • Power Boost: Starting from Town Hall 4, your Troops and Spells are temporarily boosted to the maximum level allowed by your Laboratory for a limited time.
    • Resource Boost: Starting from Town Hall 4, your Resource Collectors are temporarily boosted to work at double their normal rate.
    • Star Bonus Boost: Starting from Town Hall 4, your Star Bonus rewards from Multiplayer battles are temporarily boosted to 4x.
    • Hero Boost: Starting from Town Hall 8, your Heroes are temporarily boosted by +5 levels.


    Home Village Balance Changes

    • Reduce level 7-9 Golem training cost from 600/700/800 to 575/650/725.
    • Reduce healing time of all Heroes (new max healing time is down from 49 to 40 minutes)
    • Loot Cart now accumulates loot over time for up to 90 days and its capacity for resources generated from inactivity has been increased across Town Hall levels. New maximum capacity for resources generated from inactivity are:
      • Town Hall 1: 5000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 2: 25000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 3: 150000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 4: 1000000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 5: 4000000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 6: 6000000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 7: 8000000 Gold/Elixir, 80000 Dark Elixir
      • Town Hall 8: 10000000 Gold/Elixir, 100000 Dark Elixir
      • Town Hall 9: 11500000 Gold/Elixir, 115000 Dark Elixir
      • Town Hall 10: 13000000 Gold/Elixir, 130000 Dark Elixir
      • Town Hall 11: 14000000 Gold/Elixir, 140000 Dark Elixir
      • Town Hall 12: 15000000 Gold/Elixir, 150000 Dark Elixir
      • Town Hall 13: 16000000 Gold/Elixir, 160000 Dark Elixir

    • The maximum storage capacity for returned resources stolen in attacks has been increased on higher levels:
      • Town Hall 11:
        • Max. gold/elixir: 2M → 2.2M
        • Max. dark elixir: 4k → 4.4k

      • Town Hall 12:
        • Max. gold/elixir: 2M → 2.4M
        • Max. dark elixir: 4k → 4.8k

      • Town Hall 13:
        • Max. gold/elixir: 2M → 2.6M
        • Max. dark elixir: 4k → 5.2k
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    Darian[Supercell]'s Avatar
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    Builder Base Balance Changes

    • Reduce Crusher splash radius from 3.5 tiles to 2.8 tiles, now it doesn't so easily cause damage to units which are out of range.
    • Increase DPS of Battle Machine level 21-30
    • Spring trap spring capacities increased from 5/10/15/20 to 8/12/16/20.
    • Level 1-2 Push trap spring capacities increased from 5/7 to 6/8.
    • Raged Barbarian spring weight increased from 1 to 2.
    • Sneaky Archer spring weight increased from 1 to 2.
    • Boxer Giant spring weight increased from 5 to 8.
    • Bomber spring weight increased from 2 to 4.
    • Cannon Cart spring weight increased from 5 to 8.

    Additional Game Changes

    • Improved experience for returning players!
    • When saving donation requests the game also now includes Troops, Spells or Siege Machines that are already in the Clan Castle.
    • Season Challenges’ Troop-based tasks have been rebalanced in order to be able to be completed with Clan Castle reinforcements from Town Hall 9 and up.
    • Grand Warden AI improved to follow the group more effectively and be less prone to drifting away while in Air Mode.
    • Removed Air Mines from traveling across the map if their original target is destroyed after triggering the trap but before the trap is activated. Max distance for Air Mine’s target selection is now 2x the trigger radius of the trap.
    • Troops exiting Jump Spell should not retarget in order to prevent Troops from getting stuck in Jump Spell.
    • Scattershot defense can now run out of ammunition, similar to X-Bow and Inferno Tower.
    • Scattershot attack speed reduced from 3 seconds to 3.036 seconds.
    • Wall Wrecker pathing has been improved.

    UI Changes

    • Prevent opening of war screen during CWL if you're not at least Elder or included in the roster for all League levels.
    • “Time Left” info added to Builder Base Friendly Challenge Clan Chat entries.
    • “Time Left” info to shared Builder Base replays
    • Allow Quick Donation of any normal versions of Troops even when the Super Troop version is enabled.
    • Added “Active Creator Boost” popup in the shop.
    • Show the number of unseen offers in treasure tab and in offer tab in shop
    • Add sound effect when toggling Grand Warden to air or ground mode in home village

    Bug Fixes

    • Hero Potion glow in the attack confirmation screen is now correctly animated.
    • The Shop UI will close after purchasing Legend League Shield to avoid failed Shield purchases when buying them too quickly.
    • Replay buttons of the last Builder Base Friendly Challenge are correctly visible in the Clan Chat.
    • Removed ability to scout opposing Clan’s bases in the Clan War League during preparation day.
    • Minor visual fixes to Electro Dragon Chain Lightning.
    • Fixed the possibility of including the wrong Clan member(s) in a war, if a new member with high trophy count joins the Clan during the member selection process.
    • Fixed in-game Shop UI to be correct and fully interactive on devices with a notch.
    • Fixed a bug that caused a crash if someone had the attack confirmation screen open and another player attacked the same target.
    AKA Tank Puppy
    https://twitter.com/Devourlick

    If you have account-related questions like account bans or Supercell ID issues, please contact Player Support at this link. Please note that Community Managers and Forum Moderators are unable to assist or answer any account-related questions.


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