Page 2 of 2 FirstFirst 12
Results 11 to 20 of 20

Thread: Something else attacking us instead of players!!

  1. #11
    Senior Member Woski's Avatar
    Join Date
    Aug 2013
    Posts
    442
    It seems interesting but at upper townhalls, it matters less how strong your troops are and it's more important how they are deployed. That would be a pretty complex ia and I would prefer supercell put their efforts elsewhere.
    TH10 🐼 Top Trophies: 3400

    Proud Elder of Fury Rising
    RISING FAMILY

  2. #12
    Senior Member
    Join Date
    Apr 2013
    Posts
    385
    this is a delicious idea. Personally, I would love to try to survive 50 waves of random troops (similar to horde mode or survival in other games). It would add a whole new gameplay element and challenge. Nice job.

  3. #13
    Trainee Aboodyo2's Avatar
    Join Date
    Jan 2014
    Location
    Check ur gold storage....
    Posts
    25
    Quote Originally Posted by Woski View Post
    It seems interesting but at upper townhalls, it matters less how strong your troops are and it's more important how they are deployed. That would be a pretty complex ia and I would prefer supercell put their efforts elsewhere.
    Upper level players can choose other harder waves as i said it would be a list of challenges and each consists of 5 waves, there would be harder levels with better prizes, and harder bosses.

  4. #14
    Trainee Se4t0n's Avatar
    Join Date
    Jan 2014
    Posts
    18
    Great concept, gives another dimension to the game and also a fun thing for those who don't want to lose their shield as well.

  5. #15
    Senior Member Woski's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Quote Originally Posted by Aboodyo2 View Post
    Upper level players can choose other harder waves as i said it would be a list of challenges and each consists of 5 waves, there would be harder levels with better prizes, and harder bosses.
    That's just it, different strategies require different deployment that depends heavily on the base being attacked. This would require a very complicated computer ai to attack effectively. Most bases have aspects that rely on the different targeting types of troops(leading giants/hogs into spring traps, etc.) Simply making the troops stronger wouldn't have a large effect on the computers attack on higher level bases. This would be a very lengthy project that honestly wouldn't do that much for the game.
    Last edited by Woski; January 14th, 2014 at 03:53 PM.
    TH10 🐼 Top Trophies: 3400

    Proud Elder of Fury Rising
    RISING FAMILY

  6. #16
    Centennial Club
    Join Date
    Dec 2013
    Location
    Out to pasture
    Posts
    110
    +1

    I support this idea.

    1. Scrap the rewards. Use this as a testing of your base only. If anything - just add an achievement.
    2. As far as higher levels, I'm pretty sure Supercell knows what kind of troop deployment is needed.
    They would set it up so that the right troops drop first, etc. It won't be perfect, but it'll help you fine tune your base nonetheless. It would be priceless for lower TH's.

  7. #17
    Centennial Club
    Join Date
    Aug 2013
    Location
    USA
    Posts
    134
    Actually a REALLY GOOD IDEA!!!

  8. #18
    Centennial Club
    Join Date
    Aug 2013
    Location
    USA
    Posts
    134
    Quote Originally Posted by Woski View Post
    That's just it, different strategies require different deployment that depends heavily on the base being attacked. This would require a very complicated computer ai to attack effectively. Most bases have aspects that rely on the different targeting types of troops(leading giants/hogs into spring traps, etc.) Simply making the troops stronger wouldn't have a large effect on the computers attack on higher level bases. This would be a very lengthy project that honestly wouldn't do that much for the game.
    You don't need AI
    The troops just all come out of the boat at different times!
    The only AI you need is the troops AI

  9. #19
    Forum Champion Zombiebender's Avatar
    Join Date
    Sep 2012
    Location
    building my cyborg abomination
    Posts
    5,173
    I've definitely seen this idea before, I like it, I surprised it hasn't made it's way into the sticky on way or the other.

    They don't need special AI, goblins don't play fair, they can throw 10 golems and 30 witches (just as and extreme example) to overcome being stupid.

    I think you should also be able to control when they happen. Then when the attacks get really nuts you can adjust your base to counter.
    GC - zombiebender
    Clear your mind, free yourself.

  10. #20
    Trainee DaHero12's Avatar
    Join Date
    Oct 2013
    Posts
    10

    Good idea

    Love it! i'm all for this


    Th9 LvL 6 Archers, Giants, and Barbs

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •