Welcome, Chief, to the Summer 2020 Update of Clash of Clans. Pull up your relaxing summer recliner and get ready to upgrade your Village as we have a ton of new content waiting for you!
New Troop: The Headhunter
Just when your Heroes thought they were the masters of the battlefield, the Headhunter is here to teach them a lesson! The Headhunter is a brand new Dark Elixir Troop, available at Town Hall 12. This sinister unit is cloaked in a shroud of poisons of her own making with Heroes being her favorite target to test out her assassination skills. Heroes of the village may just tremble in fear when the Headhunter is loosed on the battlefield.
- Type: Ground Troop
- Housing Space: 6
- Movement Speed: 24
- Range: 3 tiles
- Jumps over walls
- Targets: Ground & Air
- Damage Type: Single Target
- Favorite Target: Heroes
- Deals 4x damage against Heroes
- Adds Poison Spell effect when dealing damage to Heroes or Troops
Level |
Upgrade Cost |
Upgrade Time |
DPS |
HP |
Training Cost |
Training Time |
Poison Effect* |
1 |
NA |
NA |
108 |
360 |
100 DE |
1 Min |
40%/55% |
2 |
180K DE |
14 Days |
120 |
400 |
120 DE |
1 Min |
42%/60% |
3 |
240K DE |
16 Days |
132 |
440 |
140 DE |
1 Min |
44%/65% |
*Movement Speed Decreased/Attack Speed Decreased
New Super Troops: Inferno Dragon and Super Witch
Two new Super Troops have arrived to reinforce your army! Like other Super Troops, these powered-up versions of normal Troops can be temporarily upgraded in the Super Troops building next to your village. Super Troops offer a new twist by adding unique abilities, allowing you to create all kinds of new and crazy strategies!
Inferno Dragon
- Type: Air Troop
- Housing Space: 15
- Range: 4 tiles
- Special Ability: Fires continuous beam that increases in damage over time
- Upgrade Cost: 60K Dark Elixir
DPS |
HP |
Training Cost |
Training Time |
80-1600 |
2100 |
16.5K Elixir |
2 Min 15 Sec |
Super Witch
- Type: Ground Troop
- Housing Space: 40
- Range: 4 tiles
- Special ability: Summons Big Boy, a single giant Skeleton
- Upgrade Cost: 60K Dark Elixir
DPS |
HP |
Training Cost |
Training Time |
360 |
3200 |
915 Dark Elixir |
10 Min |
Big Boy Stats
DPS |
HP |
# Summoned |
350 |
4100 |
1 |
New Upgrade Levels
It wouldn’t be a content update without more upgrades, right? We’ve added some additional levels to Buildings, Traps, Troops, Spells, and Heroes.
Defenses
Defense |
Level |
Upgrade Cost |
Upgrade Time |
DPS |
HP |
Cannon |
19 |
16M Gold |
16 Days |
146 |
2000 |
Wizard Tower |
13 |
17.2M Gold |
17 Days |
84 |
2700 |
BuildingsBuilding |
Level |
Upgrade Cost |
Upgrade Time |
HP |
Unlocks |
Dark Barracks |
9 |
9M Elixir |
13 Days |
900 |
Headhunter |
Traps & Walls
- 1x additional Spring Trap available at TH13
- 50x additional Wall segments can be upgraded to Level 14
Troops & Siege Machines
Unit |
Level |
Upgrade Cost |
Upgrade Time |
DPS |
HP |
Training Cost |
Training Time |
Archer |
9(TH12) |
11.5M Elixir |
12 Days |
31 |
56 |
700 Elixir |
6 Sec |
Baby Dragon |
7 |
15M Elixir |
15 Days
12 Hours |
135 |
1800 |
11K Elixir |
1Min
30 Sec |
Golem |
10 |
270K DE |
16 Days |
80/800* |
8000 |
800 DE |
5 Min |
Lava Hound |
6 |
270K DE |
16 Days |
20/350* |
8000 |
750DE |
5 Min |
Wall Wrecker |
4 |
14M Elixir |
16 Days |
400 |
6500 |
100K Gold |
20 Min |
Battle Blimp |
4 |
14M Elixir |
16 Days |
330/1400* |
4500 |
100K Gold |
20 Min |
Stone Slammer |
4 |
14M Elixir |
16 Days |
700/500* |
6500 |
100K Gold |
20 Min |
*Damage when destroyed
Spells
Spell |
Level |
Upgrade Cost |
Upgrade Time |
Effect/Damage |
Training Cost |
Lightning** |
8(TH11) |
8M Elixir |
11 Days |
480 Damage |
14K Elixir |
Lightning** |
9(TH12) |
10M Elixir |
13 Days |
560 Damage |
15K Elixir |
Clone |
6 |
14M Elixir |
15 Days |
33 Capacity |
35.5K Elixir |
**Lightning Spell has been additionally reworked to cost just 1 Housing Space, deal reliable damage to a small radius, and cause a short duration stun effect that causes its target to reset its attacks.
Heroes
Barbarian King
Level |
Upgrade Cost |
Upgrade Time |
DPS |
HP |
Regen Time |
Ability Level |
71 |
292K DE |
8 Days |
510 |
9500 |
38 Mins |
14 |
72 |
294K DE |
8 Days |
520 |
9700 |
38 Mins |
14 |
73 |
296K DE |
8 Days |
530 |
9900 |
38 Mins |
14 |
74 |
298K DE |
8 Days |
540 |
10100 |
38 Mins |
14 |
75 |
300K DE |
8 Days |
550 |
10300 |
40 Mins |
15 |
Level 15 Ability
Damage Increase |
Health Recovery |
Speed Increase |
Summoned Units |
Duration |
922 |
4300 |
32 |
34 |
10 Sec |
Archer Queen
Level |
Upgrade Cost |
Upgrade Time |
DPS |
HP |
Regen Time |
Ability Level |
71 |
292K DE |
8 Days |
789 |
3230 |
38 Mins |
14 |
72 |
294K DE |
8 Days |
796 |
3270 |
38 Mins |
14 |
73 |
296K DE |
8 Days |
802 |
3310 |
38 Mins |
14 |
74 |
298K DE |
8 Days |
808 |
3350 |
38 Mins |
14 |
75 |
300K DE |
8 Days |
814 |
3390 |
40 Mins |
15 |
Level 15 Ability
Damage Increase |
Health Recovery |
Summoned Units |
Duration |
1430 |
500 |
19 |
6.4 Sec |
Game Changes & QoL Improvements
We’ve made a ton of quality of life improvements and balance changes to the game this update.
Sceneries
Players can now further customize their Village with new scenery! You can switch scenery by tapping on your Town Hall and then select the new “Change Scenery” button.
Custom Friendly Challenge Armies
Attacking in Friendly Challenges and Friendly Wars now happens with a specific Friendly Army which can be configured before your attack and costs no resources or time to train.
Improved Town Hall Upgrade Experience
Upgrading your Town Hall will trigger various limited-time boosts and benefits. The boosts and benefits increase in their availability and duration as you progress through the game into higher Town Hall levels.
- Power Boost: Starting from Town Hall 4, your Troops and Spells are temporarily boosted to the maximum level allowed by your Laboratory for a limited time.
- Resource Boost: Starting from Town Hall 4, your Resource Collectors are temporarily boosted to work at double their normal rate.
- Star Bonus Boost: Starting from Town Hall 4, your Star Bonus rewards from Multiplayer battles are temporarily boosted to 4x.
- Hero Boost: Starting from Town Hall 8, your Heroes are temporarily boosted by +5 levels.
Home Village Balance Changes
- Reduce level 7-9 Golem training cost from 600/700/800 to 575/650/725.
- Reduce healing time of all Heroes (new max healing time is down from 49 to 40 minutes)
- Loot Cart now accumulates loot over time for up to 90 days and its capacity for resources generated from inactivity has been increased across Town Hall levels. New maximum capacity for resources generated from inactivity are:
- Town Hall 1: 5000 Gold/Elixir, 0 Dark Elixir
- Town Hall 2: 25000 Gold/Elixir, 0 Dark Elixir
- Town Hall 3: 150000 Gold/Elixir, 0 Dark Elixir
- Town Hall 4: 1000000 Gold/Elixir, 0 Dark Elixir
- Town Hall 5: 4000000 Gold/Elixir, 0 Dark Elixir
- Town Hall 6: 6000000 Gold/Elixir, 0 Dark Elixir
- Town Hall 7: 8000000 Gold/Elixir, 80000 Dark Elixir
- Town Hall 8: 10000000 Gold/Elixir, 100000 Dark Elixir
- Town Hall 9: 11500000 Gold/Elixir, 115000 Dark Elixir
- Town Hall 10: 13000000 Gold/Elixir, 130000 Dark Elixir
- Town Hall 11: 14000000 Gold/Elixir, 140000 Dark Elixir
- Town Hall 12: 15000000 Gold/Elixir, 150000 Dark Elixir
- Town Hall 13: 16000000 Gold/Elixir, 160000 Dark Elixir
- The maximum storage capacity for returned resources stolen in attacks has been increased on higher levels:
- Town Hall 11:
- Max. gold/elixir: 2M → 2.2M
- Max. dark elixir: 4k → 4.4k
- Town Hall 12:
- Max. gold/elixir: 2M → 2.4M
- Max. dark elixir: 4k → 4.8k
- Town Hall 13:
- Max. gold/elixir: 2M → 2.6M
- Max. dark elixir: 4k → 5.2k