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  Click here to go to the first staff post in this thread.   Thread: Summer Sneak Peek #2 - QoL and Game Changes

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    Darian[Supercell]'s Avatar
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    Summer Sneak Peek #2 - QoL and Game Changes

    Welcome back to Day 2 of our previews for the Summer 2020 Update of Clash of Clans! Yesterday we shared the new upgrade levels you’ll be looking forward to when the update is released.

    Today, we’re sharing what Quality of Life (QoL) improvements and Game Balance Changes you can expect to be in the coming update.

    Custom Friendly Challenge Armies
    Attacking in Friendly Challenges and Friendly Wars now happens with a specific Friendly Army which can be configured before your attack and costs no resources or time to train.

    Improved Town Hall Upgrade Experience
    Upgrading your Town Hall will trigger various limited-time boosts and benefits. The boosts and benefits increase in their availability and duration as you progress through the game into higher Town Hall levels.

    • Power Boost: Starting from Town Hall 4, your Troops and Spells are temporarily boosted to the maximum level allowed by your Laboratory for a limited time.
    • Resource Boost: Starting from Town Hall 4, your Resource Collectors are temporarily boosted to work at double their normal rate.
    • Star Bonus Boost: Starting from Town Hall 4, your Star Bonus rewards from Multiplayer battles are temporarily boosted to 4x.
    • Hero Boost: Starting from Town Hall 8, your Heroes are temporarily boosted by +5 levels.

    Home Village Balance Changes

    • Reduce level 7-9 Golem training cost from 600/700/800 to 575/650/725.
    • Reduce healing time of all Heroes (new max healing time is down from 49 to 40 minutes)
    • Loot Cart now accumulates loot over time for up to 90 days and its capacity for resources generated from inactivity has been increased across Town Hall levels. New maximum capacity for resources generated from inactivity are:
      • Town Hall 1: 5000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 2: 25000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 3: 150000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 4: 1000000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 5: 4000000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 6: 6000000 Gold/Elixir, 0 Dark Elixir
      • Town Hall 7: 8000000 Gold/Elixir, 80000 Dark Elixir
      • Town Hall 8: 10000000 Gold/Elixir, 100000 Dark Elixir
      • Town Hall 9: 11500000 Gold/Elixir, 115000 Dark Elixir
      • Town Hall 10: 13000000 Gold/Elixir, 130000 Dark Elixir
      • Town Hall 11: 14000000 Gold/Elixir, 140000 Dark Elixir
      • Town Hall 12: 15000000 Gold/Elixir, 150000 Dark Elixir
      • Town Hall 13: 16000000 Gold/Elixir, 160000 Dark Elixir

    • The maximum storage capacity for returned resources stolen in attacks has been increased on higher levels:
    • Town Hall 11:
      • Max. gold/elixir: 2M → 2.2M
      • Max. dark elixir: 4k → 4.4k

    • Town Hall 12:
      • Max. gold/elixir: 2M → 2.4M
      • Max. dark elixir: 4k → 4.8k

    • Town Hall 13:
      • Max. gold/elixir: 2M → 2.6M
      • Max. dark elixir: 4k → 5.2k

    Builder Base Balance Changes

    • Reduce Crusher splash radius from 3.5 tiles to 2.8 tiles, now it doesn't so easily cause damage to units which are out of range.
    • Increase DPS of Battle Machine level 21-30
    • Spring trap spring capacities increased from 5/10/15/20 to 8/12/16/20.
    • Level 1-2 Push trap spring capacities increased from 5/7 to 6/8.
    • Raged Barbarian spring weight increased from 1 to 2.
    • Sneaky Archer spring weight increased from 1 to 2.
    • Boxer Giant spring weight increased from 5 to 8.
    • Bomber spring weight increased from 2 to 4.
    • Cannon Cart spring weight increased from 5 to 8.

    Additional Game Changes

    • Improved experience for returning players!
    • When saving donation requests the game also now includes Troops, Spells or Siege Machines that are already in the Clan Castle.
    • Season Challenges’ Troop-based tasks have been re-balanced in order to be able to be completed with Clan Castle reinforcements from Town Hall 9 and up.
    • Grand Warden AI improved to follow the group more effectively and be less prone to drifting away while in Air Mode.
    • Removed Air Mines from traveling across the map if their original target is destroyed after triggering the trap but before the trap is activated. Max distance for Air Mine’s target selection is now 2x the trigger radius of the trap.
    • Troops exiting Jump Spell should not re-target in order to prevent Troops from getting stuck in Jump Spell.
    • Scattershot defense can now run out of ammunition, similar to X-Bow and Inferno Tower.
    • Scattershot attack speed reduced from 3 seconds to 3.036 seconds.
    • Wall Wrecker pathing has been improved.
    • Fixed the possibility of including the wrong Clan member(s) in a war, if a new member with a high trophy count joins the Clan during the member selection process.

    UI Changes

    • Prevent opening of war screen during CWL if you're not at least Elder or included in the roster for all League levels.
    • “Time Left” info added to Builder Base Friendly Challenge Clan Chat entries.
    • “Time Left” info to shared Builder Base replays.
    • Allow Quick Donation of any normal versions of Troops even when the Super Troop version is enabled.
    • Added “Active Creator Boost” popup in the shop.
    • Show the number of unseen offers in the treasure tab and in the offer tab in the shop.
    • Add sound effect when toggling Grand Warden to air or ground mode in home village.

    Don’t worry, the best is yet to come! If you haven’t already heard, we’re introducing two new Super Troops in the next update. Check out tomorrow’s preview for the full details!

    Since I don't have any artwork to share for this update, here's a picture of my cat, Glitchy. He's defective and perfect.



    And since I did get a few DMs asking why I didn't include a photo of my other cat, Loki, here he is with a toupee made from his own fur that was brushed off him.
    AKA Tank Puppy
    https://twitter.com/Devourlick

    If you have account-related questions like account bans or Supercell ID issues, please contact Player Support at this link. Please note that Community Managers and Forum Moderators are unable to assist or answer any account-related questions.


  2. #2
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    This is why we F5

  3. #3
    New Bloke/Chick 1SZ1's Avatar
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    Awesome..

  4. #4
    Quote Originally Posted by maximooze007 View Post
    Oh my god!

    All those struggles with <name wont be mentioned> is now finally over...
    Sneak peak 2🥰🥰🥰

  5. #5
    Senior Member nerrad2's Avatar
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    Nice Qol Looking Good!

  6. #6
    Ok sorry about that, I was just excited.

  7. #7
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    Hey! I have questions related to boosts that they will automatically trigger or we need to trigger them and also we can trigger them afterwards

  8. #8
    Senior Member Pankaj12's Avatar
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    That's a lot of good stuff. Better QOL than previous update.

  9. #9
    Trainee
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    Wait this Sneak peak was written 3 hours ago!!!

  10. #10
    Millennial Club mydanes's Avatar
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    Yah cant wait

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