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Thread: TH Zap??

  1. #1
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    TH Zap??

    Some bright spark will probably now the answer...

    I read online that the depreciating value an eq does is calculated as follows: -

    First - Max%/1
    Second - Max%/3
    Third - Max%/5
    Etc

    If that is true then does the following stand up?

    Max th13 - 8200hp
    Max eq - 29%

    Remaining after first strike - 5822hp
    Second strike (9.67%)
    Remaining after second strike - 5259.21hp
    Third strike (5.80%)
    Remaining after third strike - 4954.17hp

    9 new max eq will deliver 5040 damage (560*9)

    So 3 max eq followed by 9 lightning would take down a max th13??

    Just pumping ideas around after the new changes announced...

  2. #2
    Quote Originally Posted by SteveoUk View Post
    Some bright spark will probably now the answer...

    I read online that the depreciating value an eq does is calculated as follows: -

    First - Max%/1
    Second - Max%/3
    Third - Max%/5
    Etc

    If that is true then does the following stand up?

    Max th13 - 8200hp
    Max eq - 29%

    Remaining after first strike - 5822hp
    Second strike (9.67%)
    Remaining after second strike - 5259.21hp
    Third strike (5.80%)
    Remaining after third strike - 4954.17hp

    9 new max eq will deliver 5040 damage (560*9)

    So 3 max eq followed by 9 lightning would take down a max th13??

    Just pumping ideas around after the new changes announced...
    Lightning does not do any damage to town hall

  3. #3
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    Quote Originally Posted by 03rishabh06rs00 View Post
    Lightning does not do any damage to town hall
    Of course!! Because itís a resource building...oh well; have me some mental arithmetic to do
    Last edited by SteveoUk; June 18th, 2020 at 03:51 PM.

  4. #4
    Forum Elder DARDANIUS's Avatar
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    Quote Originally Posted by 03rishabh06rs00 View Post
    Lightning does not do any damage to town hall
    It does. Just tested a Lighting on a TH13 and it dealt damage.


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  5. #5
    TullSadum's Avatar
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    If the TH were a storage only, neither would the EQ deal damage, but since Th12 it’s a defence too and that outweighs I guess.

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  6. #6
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    Ok; back to my original theory, is that a viable outcome?

  7. #7
    Millennial Club rurunix's Avatar
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    This is definitely worth testing. This would be the end to 1* ring base

  8. #8
    Millennial Club DoritosSk's Avatar
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    10 zaps plus 2 eq works too.

    But how could one deal with the rest of the base with just 1 spell slot? Even if just a ring base, scattershots almost always require a spell

  9. #9
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    Quote Originally Posted by DoritosSk View Post
    10 zaps plus 2 eq works too.

    But how could one deal with the rest of the base with just 1 spell slot? Even if just a ring base, scattershots almost always require a spell
    Who wants the rest of the base when you've taken out the centre?

    Edit: that was a joke btw. Not worth it IMO to waste so many spells on the town hall.
    Last edited by LostInSpace; June 18th, 2020 at 05:08 PM.

  10. #10
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    Quote Originally Posted by LostInSpace View Post
    Who wants the rest of the base when you've taken out the centre?
    It would mean an almost certain 2 star though and maybe that will finally get rid of their popularity.
    OP Defense: Any defense the poster doestít like or know how to work around, nullifies their attack or denies them their rightful three star.

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