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Thread: A history of Clan Game that shows complete or not not complete 6th tie in a clan

  1. #1
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    Thumbs Up A history of Clan Game that shows complete or not not complete 6th tie in a clan

    We have history for Regular War that shows win or lose.

    How about history of Clan Game? A history of Clan Game will show complete or not complete 6th tie in a clan. It's useful information for new member who join a new clan. A new member can see a history of Clan Game .

    We already have history of Clan War, and Clan War League.
    Last edited by love9farm; June 3rd, 2020 at 06:59 AM.

  2. #2
    Forum Superstar JohnnyPC's Avatar
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    So if a clan does not have enough active players to complete all tiers of Clan Games, and if your history feature is implemented, then how will they ever attract more players to complete them in the future? Every new recruit will look at that history and leave. That clan will be stuck never completing Clan Games.

  3. #3
    Quote Originally Posted by JohnnyPC View Post
    So if a clan does not have enough active players to complete all tiers of Clan Games, and if your history feature is implemented, then how will they ever attract more players to complete them in the future? Every new recruit will look at that history and leave. That clan will be stuck never completing Clan Games.
    Pretty much the same as war log. It's not attractive to see a losing streak, right? But there goes the recruitment process.

    Your best bet is to recruit lost souls, encourage them to stay and recruit some more. It'll be like building a new clan (don't know if it's still possible today, though).

    Clan Games history will be very good, for the sake of histories. CW and CWL has them, why not CG? They all have the word "Clan" after all.

  4. #4
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    Quote Originally Posted by Disenchanted11 View Post
    Pretty much the same as war log. It's not attractive to see a losing streak, right? But there goes the recruitment process.

    Your best bet is to recruit lost souls, encourage them to stay and recruit some more. It'll be like building a new clan (don't know if it's still possible today, though).

    Clan Games history will be very good, for the sake of histories. CW and CWL has them, why not CG? They all have the word "Clan" after all.
    Yes, I completely agree with you.

    We have CW log, CWL log, and we are waiting for Clan Game log.
    Last edited by love9farm; May 26th, 2020 at 01:37 AM.

  5. #5
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    It’s Clash Of Clans.... so our Clashes (wars) are important to log. That’s what it’s all about.
    The games are good and all, and we max every time, but it’s the wars you should be judged on, I think..

    Clan:
    ClashAustralia! | Clan ID: #P0QG0C8J | IGN: VanSim | Discord: VanSim#7997
    Clan Lvl: 15 Clan Formed: 16/03/2015
    TH: TH11 | AQ: L50 | BK: 50| GW 20 - League: Titans II (Highest) | Max Tropies: 4500+
    TH: TH12 | AQ: L65 | BK: 65| GW 40 - League: Legends (Highest) | Max Tropies: 5000+

  6. #6
    Quote Originally Posted by JohnnyPC View Post
    So if a clan does not have enough active players to complete all tiers of Clan Games, and if your history feature is implemented, then how will they ever attract more players to complete them in the future? Every new recruit will look at that history and leave. That clan will be stuck never completing Clan Games.
    Agree, there are lots of players including in my clan, where they don't care about clan games, but they are really active on wars and donations though, they don't really play at all, even with 100 points, I never see them do it.


    Quote Originally Posted by Disenchanted11 View Post
    ..CW and CWL has them, why not CG? They all have the word "Clan" after all.
    "Clash" implies war and the W stands for WAR, which is where most of the game revolves around, Clan games is just a regular event where you have to complete some task and wouldn't really define your "activeness" on the game.


    The idea is very subjective, I disagree with it though.
    Last edited by maximooze007; May 26th, 2020 at 06:59 AM.

  7. #7
    Millennial Club darpan2704coc's Avatar
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    Quote Originally Posted by Disenchanted11 View Post
    Pretty much the same as war log. It's not attractive to see a losing streak, right? But there goes the recruitment process.

    Your best bet is to recruit lost souls, encourage them to stay and recruit some more. It'll be like building a new clan (don't know if it's still possible today, though).

    Clan Games history will be very good, for the sake of histories. CW and CWL has them, why not CG? They all have the word "Clan" after all.
    Results in CWL/CW depends on performance of both clans. Doesn't matter how good clan does, it will also vary depending on how the opponent performs. While in CG, if you didn't complete the target, it's completely on your clan. So the chances of player joining a clan for weak CW/CWL log are not such lower as that'll be for joining a clan with weaker CG log.

  8. #8
    But when I join a new clan at one point I gotta ask "how's your clan game here?", and they're gonna answer anyway. They can lie, or they can be saying the truth but it doesn't necessarily reflect the result of the next one lineup changes can make it worse or better.

    Whole point is, you gotta ask about their CG history anyway, and a log is helpful for accuracy and reliability.

    And as for the judgement, "clan management" will remedy that by saying, "hey you see we're down last CG, but it's gonna be alright now, you see we got more players like you. Wars and donations are good too." What's the purpose of recruitement anyway, right?

    And if your clan can't get their things together, like just 13 members can complete a CG (13 x 4000 = 52000 = 6th tier) and they can't do it, then what's the point of keeping the clan alive?
    Last edited by Disenchanted11; May 26th, 2020 at 12:18 PM.

  9. #9
    Millennial Club darpan2704coc's Avatar
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    Quote Originally Posted by love9farm View Post
    I love more discussion.
    No need to bump your thread for that.

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