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  Click here to go to the first staff post in this thread.   Thread: AI

  1. #1

    AI

    When are you going to fix the garbage ai? Troops hitting Walls just to break up and go hit another wall, Archer queen runs past buildings to shoot something behind them, Troops going around no matter how big of a funnel you make. This game is getting pretty frustrating due to the horrible troop pathing and it only seems to get worse and worse.

  2. #2
    Forum Superstar JohnnyPC's Avatar
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    Quote Originally Posted by Clash420420 View Post
    When are you going to fix the garbage ai? Troops hitting Walls just to break up and go hit another wall, Archer queen runs past buildings to shoot something behind them, Troops going around no matter how big of a funnel you make. This game is getting pretty frustrating due to the horrible troop pathing and it only seems to get worse and worse.
    I call shenanigans on the part I put in bold above. If troops are going around your funnel, then it's not a proper funnel. Post some videos of your attacks here and I'm sure a lot of people will provide helpful advice.

  3. #3
    It is a part of game don't worry it will soon replaced by new ai in upcoming updates

  4. #4
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    Hitting a wall is a predictable conditional behavior pattern, not AI. When the Queen starts to dodge attacks, or when she mocks your deployment position, then we talk about AI.

  5. #5
    Senior Member dpgza's Avatar
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    Quote Originally Posted by DenTang View Post
    Hitting a wall is a predictable conditional behavior pattern, not AI. When the Queen starts to dodge attacks, or when she mocks your deployment position, then we talk about AI.
    Either way you understand what OP said, so whats the point of discussing definitions ?

    Id like to add Warden is preety bad at judging his life aura. Often he doesnt keep up with armies like hybrid and doesnt get front troops in his ability.

  6. #6
    Senior Member drekdx's Avatar
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    Quote Originally Posted by Clash420420 View Post
    Troops going around no matter how big of a funnel you make.
    Which Town hall are you in? Are you damn pretty sure that your funneling's correct ? Most of the time a proper funnel depends upon you , not a problem of the AI I guess .
    And yes , funneling techniques may vary on the basis of strategies ( ground or air or both ground-air). It would have been better if you post some of your replays here so that the game specialists and expert players helps you out

  7. #7
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    I dont understnad why you all attacking the OP and blame him in lake of understanding of the game. The AI in this game is far from being perfect and once of every few attacks troops is doing something completely stupid and we all been through it.

    you never experience 99% attack just because troop went for all instead of going around the wall and just hit the building they can reach? how about warden doing wierd shifts or ditch the army right before the TH explode?

    as the game progress either people build bases to exploit those AI glitches or those so call AI fix just making it worse...
    I tend to agree that with each update the troop behaviour feels less and less predictable

  8. #8
    Forum Elder Rak2180's Avatar
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    Quote Originally Posted by iRvN View Post
    I dont understnad why you all attacking the OP and blame him in lake of understanding of the game. The AI in this game is far from being perfect and once of every few attacks troops is doing something completely stupid and we all been through it.

    you never experience 99% attack just because troop went for all instead of going around the wall and just hit the building they can reach? how about warden doing wierd shifts or ditch the army right before the TH explode?

    as the game progress either people build bases to exploit those AI glitches or those so call AI fix just making it worse...
    I tend to agree that with each update the troop behaviour feels less and less predictable
    AI is not perfect but I wouldn't call it far from perfect.
    AI works as intended more than 99% of the time.If you have proof saying other wise then post replays of all your attacks in 1 day and prove that AI goes haywire more often than not.
    Not to forget most of the time, it's operator error and players use AI glitch as an excuse to feel better about their fail.So, people here are right in asking for some attacks replays.
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  9. #9
    Senior Member dpgza's Avatar
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    Quote Originally Posted by Rak2180 View Post
    AI is not perfect but I wouldn't call it far from perfect.
    AI works as intended more than 99% of the time.If you have proof saying other wise then post replays of all your attacks in 1 day and prove that AI goes haywire more often than not.
    Not to forget most of the time, it's operator error and players use AI glitch as an excuse to feel better about their fail.So, people here are right in asking for some attacks replays.
    Who records their game ? To bring such proof. AI is not completly broken, but it is a bit. We all see the Warden behaviour especially. Switching sides every 2 seconds. Sometimes not attacking closest building when he is alone, but going into defences and attacking something behind them. Or going into range of cannon when he has more range, to attack it. Sometimes not placing himself with the army right, his life aura doesnt keep up with front troops. Or his ability leaves troops outside cause he wasnt following them after all the switching.Aint that really obvious thats "broken AI", or are we playing another game...

    Its easier to experience this problems with some armies. If you play yetti armies then probably you have everything in same spot. But with hybrid or ballons its easy to see what people are talking about.
    Last edited by dpgza; May 25th, 2020 at 11:53 PM.

  10. #10
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    Quote Originally Posted by iRvN View Post
    snip...
    as the game progress either people build bases to exploit those AI glitches or those so call AI fix just making it worse...
    I tend to agree that with each update the troop behaviour feels less and less predictable
    Regardless of how perfect the AI is, there will always be some smart players that build bases to exploit the AI. In other words, AI will never be perfect. But to some extent, we as players are able to control those AI to our advantage.

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