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Thread: Upgrades for Defensive structures (adding a little bit of customization to your base)

  1. #1
    Senior Member SpicyMooseSpit's Avatar
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    Upgrades for Defensive structures (adding a little bit of customization to your base)

    I think there should be some upgrades for players to choose from when upgrading their defenses. These upgrades could be available in the Lab or just with the Defenses themselves. These upgrades would give players more customization with their layouts and add a little "pizzaz" to the game.

    The upgrades are as follows:

    Air Defense

    Explosive Rockets: Take down two birds with one stone, except the stone is a rocket and the birds are your enemies.

    Description: Air Defense rockets now cause a small amount of Splash Damage, but at a loss of Range.

    Level Splash Damage Radius Decrease in Range Level Available
    1 .5 tiles -1 tile 6
    2 1 tile -2 tiles 7
    3 1.5 tiles -3 tiles 8


    Wizard Tower

    Heat Blast: None Shall Pass! The Wizard tower’s attacks now cause an inferno on the ground, burning any troop that dares to tread in its path.

    Description: The Wizard tower’s attacks now burn the ground, causing a small amount of damage to any troops that cross over that area for a short amount of time, but at a loss of Hit-points.

    Level DPS of Heated Area Heat Blast time Decrease in Hitpoints Level Available
    1 5 4 s -100 6
    2 10 6 s -125 7
    3 15 8 s -150 8


    Hidden Tesla

    Static Shock: Zap multiple enemies with this the power of the Hidden Tesla

    Description: Hiddden Tesla’s electrical shock can now travel to one target within a certain range of the first target, but can only attack ground targets.

    Level % Of Original Damage Transferred Range from original target Level Available
    1 25% 2 tile radius 5
    2 50% 2.5 tile radius 6
    3 75% 3 tile radius 7


    Mortar

    Defensive Trap: Go out with a BANG! The mortar has been rigged with a giant bomb set to detonate upon destruction, taking its attacker with it.

    Description: When the Mortar is destroyed it will cause a large amount of damage to any nearby troops, but at an increase of its blind spot.

    Level Damage upon Death Radius of Explosion Increase in Blind spot Level Availble
    1 150 3 tiles +.5 tiles 6
    2 250 3.5 tiles + 1 tile 7
    3 350 4 tiles + 1.5 tiles 8


    Archer towers, and Cannons I feel don’t need any upgrades simply because they are very basic and fit a very set purpose. X-Bows and Inferno Towers already have their settings so no need to change those.

    These upgrades would cost Gold (not sure how much yet, if I have the time I'll try and come up with some prices) and these upgrades would be available for high level defenses (TH lvl 8+) as specified by the Level available.

    NOTE: once an upgrade is unlocked you are able to switch between the upgraded mode or regular mode the same way you switch and X-bow or Inferno tower.

    Also an idea that is similar to this except regarding upgrades for Troops was posted by a member named Gid that you should all check out!

    http://forum.supercell.net/showthrea...Clash-of-Clans

    Hope you guys like the idea and I am open to feedback/suggestions. Clash on mates!

    -SpicyMooseSpit
    Town Hall lvl: 8, lvl 76 and counting, Gold LeagueElder of the the FreeBadicals Clan!The Hydra:http://forum.supercell.net/showthrea...k-Elixer-TroopNew Defense Customization: http://forum.supercell.net/showthrea...o-your-base%29

  2. #2
    Fresh Spawn
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    Some of your ideas are pretty cool. (nice Lord of the Rings reference)
    IGN: Defender2002
    Level 7 Town Hall
    Level 50
    72/175 Level 6 Walls
    Clan: odd socks

  3. #3
    Senior Member Dark9Lu's Avatar
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    I like the idea, but it is a little bit problematic, to find enough consequences (lower range, hit points etc.)

    TH 10 Farmer

    IGN: Dark9Lu
    Level: 114
    Clan: CoC Helden (Co-Leader)
    BK: 17 |AQ: 18 |Lvl 9 walls: 58/250 |GG: 366 Millions |HH: 1,4 millions

  4. #4
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    Thumbs Up

    This would be fun!

  5. #5
    Senior Member SpicyMooseSpit's Avatar
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    Quote Originally Posted by Defender2002 View Post
    Some of your ideas are pretty cool. (nice Lord of the Rings reference)
    I hoped someone would get my references haha

    Quote Originally Posted by Dark9Lu View Post
    I like the idea, but it is a little bit problematic, to find enough consequences (lower range, hit points etc.)
    I disagree, considering you could do just about anything for draw-backs (higher hitpoints, lower DPS or vise-versa) I did my best to make each and every defense have a different Pro and Con but I think the possibilities are endless.

    Thanks for all the support guys!!! keep up the suggestions!

    -SpicyMooseSpit
    Town Hall lvl: 8, lvl 76 and counting, Gold LeagueElder of the the FreeBadicals Clan!The Hydra:http://forum.supercell.net/showthrea...k-Elixer-TroopNew Defense Customization: http://forum.supercell.net/showthrea...o-your-base%29

  6. #6
    Forum Veteran owene's Avatar
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    I get it, its like upgrading your bombs.
    Lvl: 102//Clan: DevilHarvesters
    TH: 9
    GG: 638m


  7. #7
    Millennial Club 001rens001's Avatar
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    you just wasted 2 seconds of your life reading this
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    this is awesome.
    just awesome.



    this sig was created by reid! click here for his GFX-service:http://forum.supercell.net/showthrea...ee-GFX-Service

  8. #8
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    Great ideas, and very well thought out descriptions.

  9. #9
    Senior Member SpicyMooseSpit's Avatar
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    Quote Originally Posted by owene View Post
    I get it, its like upgrading your bombs.
    It's very similar yes, hopefully it would be a way to keep the game interesting and add a little more customization as far as defenses go. (considering there's almost a formula that most people stick to when building a good base)

    Quote Originally Posted by 001rens001 View Post
    this is awesome.
    just awesome.
    Quote Originally Posted by Silverblaze View Post
    Great ideas, and very well thought out descriptions.
    Thanks for the support and the feedback guys!

    -SpicyMooseSpit
    Town Hall lvl: 8, lvl 76 and counting, Gold LeagueElder of the the FreeBadicals Clan!The Hydra:http://forum.supercell.net/showthrea...k-Elixer-TroopNew Defense Customization: http://forum.supercell.net/showthrea...o-your-base%29

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