Derby’s are often so easy / short that multiple hoods are finishing in 1/2 day. When you finish in a day there isn’t much to do the rest of the week for high levels so it takes the fun away. Also, we are spending the time & $ to finish that quick & are still not placing top 3 bc like i said, many hoods completing derby less than a day of it beginning.
SUGGESTION:
Maybe offer a greater # of tasks for those who want more to do & are willing to spend the extra time / $. Ppl who don’t want longer derby’s could simply complete less tasks. Keep the pt reward system implemented so that more tasks completed = more rewards. To fix the top 3 prob you could maybe give a lesser amount of rewards to lower places.
Your suggest sounds like: give more task/rewards to those who are willing to pay to derby and those who are not paying can loose and earn less. Correct me where I am wrong?
I completed my derby in half a day with no diamonds because I was well prepared. I actually prefer it this way. The derby takes a lot out of my barn and the faster you complete the more likely you are to place in the top 3. The challenge of the derby has shifted from completing tasks to completing them first. I get that you and your team are spending diamonds to keep up but are you strategizing properly? Stacking or a delayed start might solve your top 3 problem.
I don't think the entire derby needs a redesign because you are not winning.
Rhubi in Wonderland | Main Farm Level: 95 |137/144 | Rep Level: 21 | VM me