Page 7 of 11 FirstFirst ... 56789 ... LastLast
Results 61 to 70 of 108

Thread: SC - you missed a great opportunity - 1 gem boost

  1. #61
    Millennial Club DroogJanus's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Got to agree with the initial post. Since losing one gem boost on Barracks the game has lost a significant amount of appeal.

    it's taken me three days to save for my archer tower upgrades. The pace is mind-numbingly slow now. I can raid about every 20 minutes and because of the new loot system it takes ages to find a great raid.

    I understand these 1 gem promotions are short term, fair enough, Supercell have to make money but the replacement 20 gems for four hours isn't good enough.

    I suggest 5 gems for 1 hour boost.

  2. #62
    Millennial Club
    Join Date
    Sep 2013
    Posts
    1,179
    Quote Originally Posted by Davelfc View Post
    Most people have said that 4 hours is too long. Of course there are people that love spending 4 hours raiding in one stretch, good, if supercell drop the time to 1 hour and the cost to 5 gems, then you can just buy it 4 times.
    If there will be tiered boosts it would most likely be like 20 gems for 4 hours, 12 for 2 hours and 8 for one hour. Gem buying is tiered so you get more for your money if you more a bigger load.

    interesting first post, guy has no time for a single four hour boost but has time for ten 45 minutes boosts? Am I missing something?

  3. #63
    Super Member
    Join Date
    Dec 2013
    Posts
    899

    barracks x4 =/= gold x4

    People saying you get four times the loot because your barracks are operating at four times the speed are grossly mistaken.. Most of the time is spent NEXTING... Most of your boost is wasted because your troops are sitting in queue waiting for you to get back and start NEXTING again.

    Last season I attacked others around 1200 times while boosting continuously.

    Mostly I was taking around 180k gold average every 5-7 minutes over the course of a 10 hour boosting marathon. My peak take was 2.6 million in an hour. ( With Cheap Troops )

    I made 22 million gold in 10 hours of raiding while boosting continuously.. Is that an insane number? Not really, 1 - 1.5 million was easily doable before the loot change without boosting. ( With Cheap Troops )

    I also dropped $30 on this game last season. You could say I spent $30 for an extra 20 million or so gold from all my boosting over the week. Was it worth it, honestly for the gold amount, probably not for me... I did have a ton of fun raiding so much though and I would do it much more often if given the chance.

    I still had to spend a TON of time in game raiding constantly for scraps off of bases as hitting large bases with big troops earns less gold per hour even while boosted.

  4. #64
    Forum Elder
    Join Date
    Sep 2013
    Posts
    2,567
    OP has a valid point. But SC won't profit as much from 50/100 players spending 1 gem and 20/100 spending 20. 20x20=400 gems spent. Around 3.99 USD profit.

    50x1=50 gems spent. About a 50 US cent profit


  5. #65
    Super Member NateH's Avatar
    Join Date
    Jun 2013
    Location
    Bad Rabbits 42
    Posts
    901
    Nice post Bill, and welcome back to the forums! If, only for a brief moment. Look, I agree 4 hours is too long, and I agree we all have a gem hang over, but 20 for 4 hours is still better than 25 for 45 minutes. I assume SC will look at the numbers and tweak this a little... Its easy to see how they made this to match the 20 gem 4 hour spell factory boost, but the 4 hour spell factory boost works because spell brewing time is so long, and that is not the case with the barracks boost.

    Still happy to have a 4 hour barracks boost even if I only use 1 or 2 hours of it.

    IGN (stillness) : Bad Rabbits 42 Leader : Town Hall 11 : Level 151

  6. #66
    Super Member
    Join Date
    Dec 2013
    Posts
    899
    Quote Originally Posted by ThatoneguyIknow View Post
    OP has a valid point. But SC won't profit as much from 50/100 players spending 1 gem and 20/100 spending 20. 20x20=400 gems spent. Around 3.99 USD profit.

    50x1=50 gems spent. About a 50 US cent profit
    Nice job making up statistics there...

    You don't have a fair comparison. First off you have to compare apples to apples. So, at minimum, compare 4 hour blocks.
    You do that and instead of $.50 you have $2.50 compared to $4.00. 1 gem for 45 minutes, so 5 gems for a bit over 4 hours.

    And who said it had to stay at 1 gem for 45 minutes... Let's make it 2 gems for 45 minutes.. Now using your made up numbers the 2 gems for 45 minutes is at $5.00 compared to $4.00 of the 20gems for 4 hours... SC would make more money selling the cheaper boost.



    The point is, happy people will buy more gems then frustrated people. The raiding/loot system now is frustrating for tons of people. The troop time for even cheap troops is too long. That frustrates thousands of people. Spell Cooking times are ridiculous. This frustrates people. Cheap boosts are an easy fix to keep people playing, and spending money. We are forced to stay online for long periods of time to protect our gained resources and are encouraged by the loot system to hit harder bases for storages but those troops take forever to cook and spells take longer. Boosts help with all of this.

    I made about 70 million gold last season, less than 1 million of that was stolen from other people. The math does not add up.


    This games gold economy relies far too much on tens of thousands of inactive and/or dead bases for the rest of us to farm off of. Until active people can raid other active people and still progress in a timely manner, this game can only go one direction... downhill. I expect Supercell will see the dramatic drop of gem sales and active accounts in the coming weeks compared to a month ago and they'll either address it, or they'll squeeze the player base until the problem fixes itself because there are many times more dead bases than active so loot is not a problem anymore. I would like to think SC wants to keep its player base as potential gem buyers, not use their dead base collectors to feed the chain.


    Supercell likes being a free to play game with in game purchases, they should look at how other mmo type games get you to spend your money. They do it by getting little bits of coin off you at a time. Coins from millions of people add up much more than dollars from a thousand or so people.

  7. #67
    Millennial Club
    Join Date
    May 2013
    Posts
    1,338
    Quote Originally Posted by billwinkiesbear View Post
    This is a one off post (as i needed to log in to alter sig)

    This is a summary of the last month or two, it is my opinion only and i will not be reading any responses.... But i pray to god that SC understand that they had altered their game to a point where it surpassed its previous best... Then they took it away.

    TH11 is needed - either that or they need to introduce some major game play changes...

    The 1 gem boost altered this game from being the best game i have ever got addicted to, to being a game i could never imagine being knocked off position 1 in that list. Then they took it away.

    Its fairly obvious that SC do not play this game as we do, otherwise they would understand the significant improvement this "pay to play" option introduced in to their game. I am sure that there is an opposing view (prob rage threads somewhere)

    For the last 6 months i have spent very little on gems... However when the boost came along i was boosting approx 10 times a day ... EVERYDAY

    This was mirrored throughout my entire clan...

    So we went from spending little on gems to each spending, im certain that my clan was not the only clan that encountered this increase.

    Most importantly the gameplay was fantastic, rapid raiding high loots and lots of risky/silly raids just cause it didnt matter that much. I started to make some serious progress on level 10 walls, Clan activity was on the up, troop donation default became wizzies not arcs. It was the best the game has ever been.

    some numbers:
    5 (barracks and spell factory) * 10 (boosts... I know the SF was a four hour boost but its an average) : 50 gems / day

    50 Gems/ day * 7 days a week : 350 gems / week

    350 gems * 30 players.... Well you do the math and 30 is not a very generous number

    The 45 minute boost suited my game play so much more than the 4 hour boost ... I have a family and do not spend 4 hours attached to the game...

    Im not including the 10 gems a day for my DE drills and Mines in the calculation either!

    Since Introducing the 20 gems for 4 hours i have boosted 0 (yes zero) times.

    The game now seems monotonous and many people have kind of stopped playing. I for one would have happily continued spending on gems, you had re-invigorated my interest in your game, a game that was approaching what appeared to be a natural end.

    With the 1 gem boost TH11 is not needed for me as for the first time i envisaged Lv11 walls, now i do not see me completing Lv10 walls and for a maxed TH10 (def wise) im back to where i was 2 months ago.. I.e. How much longer can i justify the time... sigh

    cheers guys
    LOL Another guy Complaining that removing the holiday gift broke the game. People need to appreciate that the game is free to play and appreciate that they did the 1 gem boosting in the first place. Shell out a few more gems if you want to use it, the 1 GEM BOOST WAS A GIFT, appreciate it.

  8. #68
    Millennial Club speedro1225's Avatar
    Join Date
    Jan 2013
    Posts
    1,113
    Quote Originally Posted by Giggitygoo View Post
    Even though you won't reply Billy, excellent post! I've been thinking about the very same thing but you beat me to it.

    It seemed to me that despite having all the data, SC doesn't have a good grasp of gemming behaviour. There is a huge difference between 1 gem boost for which people will actually buy gems, and a 20 gem boost which almost no-one will buy gems for.

    At the same time I'm skeptical about my own understanding. SC is ran by intelligent people. If the data points to 1 gems boost being more lucrative, they would implement it permanently. I cannot state these things as if they were the truth, but I can't help feeling that our reasoning is common sense.

    Where is the middle ground? Gem incentivization requires a psychological approach as well as knowning your target group and the content of their wallet. It should be at the core of SC' business model. I just have the feeling they are not fully maximizing this potential.
    Do you have the data? Being that sc does, and we dont, wouldn't you think they are making the best decisions based on making profits, and we are simply making assumptions. Also how can a game all of a sudden be boring or broken. If it wasnt boring before boost, how can it be after? I really appreciate the gift they gave me and appreciate the reduction in current boost.
    speedro1225
    forums bans- 2
    Best youtuber in the game Daddy! (click for his best vid ever)


  9. #69
    Banned
    Join Date
    Aug 2013
    Location
    The Moon
    Posts
    1,125
    I agree. I am going inactive next season due to this and loss of interest. They don't realize how much profit they would make off of people buying gems to boost.

  10. #70
    Super Member
    Join Date
    Dec 2012
    Posts
    870
    Quote Originally Posted by Benson822175 View Post
    LOL Another guy Complaining that removing the holiday gift broke the game. People need to appreciate that the game is free to play and appreciate that they did the 1 gem boosting in the first place. Shell out a few more gems if you want to use it, the 1 GEM BOOST WAS A GIFT, appreciate it.
    LOL... this guy obviously doesn't get the point of the thread...

    Agree with OP... it would be interesting to see SC's profits during the boost sale to see if many micro transactions over and over throughout the entire sale or less bulk purchases less frequently now and before boost sale.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •