I complately agree with OP.
Everyone in this clan were extremely active and we all were playing many hours straight and chat with each other.
It didn't feel like I was playing a mobile game (I'm using bluestacks though) when I could actually play it without waiting for 30 minutes in between the raids. Also it allowed me to use some interesting tactics like dragons/wizards while farming resources.
We talked about these boost prices and everyone shared the same opnion about it: Everyone said that they would buy gems if the boosts costed 1 gem. Now with these current prices none of us even thinks about buying them because it just isn't worth it.
Now after the collector boosts the loot seems to be poor again when it was okay when people boosted their collectors.
I really hope supercell would change them permanently to 1 gem, at least I would buy gems for sure if they did.
Probably anyone that has a logical opinion and makes constructive posts is considered a troll to you. Including Zach..?
You need a lesson in business and if you're getting all that offended over a constructive forum post stay off the forums. It is NOT for the selfish and immatures who thinks that their own game progress is what matters. The game WILL die if it is catered specifically people like you. I bet you're hoping SC will give out one-gem storage fills the next update.
Completely agree, but 6 gems a day for an extra 400k gold/day (Max collectors) isn't that game breaking IMO. Unless higher level collectors are introduced, which we are all patiently waiting and hoping for.
And yes, SC should definitely break it down to 5gems/hr for the boosts.
Last edited by RaspberryPi; January 11th, 2014 at 04:09 PM.
But just to be clear, I never said that '1' gem should be permanent. I refer to a middle-ground. Where gem pricing is at a point where it doesn't ruin gameplay but incentivices an attractive amount of regular players to gem WHEN they are active. Attractive in the sense that non-paying player suddenly become paying players.
That being said, fair point about the gameplay. It will drain more loot out of a system that's already rather loot-deprived. I guess I'm trying to say that fun and playability should be leading. And any gameplay changes should support that central idea. If you read all the replies you can see that people were genuinly enjoying the game (again). That should be worth something.
TH10 | Level 120 | Trophy record 3200 | Non-stop clan war | Analysis: Thoughts on TH11 and beyond | The Math Behind Collectors
+1000 @ OP
Been playing for more than 1 year and i havent put money in the game ,except for the 4th and 5th builder. never gemmed anything.
However when the 1gem boost came. i bought the 9 euro pack of 1200 gems.. already spent em cause of the boosts.
And i think that if it was still up, i would buy more !
SC is a million dollar company.. Seriously,cant someone tell them that special offers and reduction of cost in gemming is needded more often?
Also the Heroes healing time is a joke at all levels.
Reduce gem costs an youll get more gem buyers. THAT SIMPLE !
Well said! That's exactly where I think it should be. My personal opinion, but I think we are fairly close to that point right now. 5 gems per hour is the cost of boosting right now (but of course it's in 4 hour packages). Feels reasonable to me.
I honestly think, looking back on this, it will be seen as a good deal (although maybe not quite as good as the spells).
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I also spent some gems to 45 min boosts. Even if I decided to spend gems to boost barracks, I think 4 hours is very long time. With spell factory it is ok I guess, could also raid with spells all the time, but for barracks. No...but I guess there is people with nothing else to do than play this game without any breaks?
Even with splitting barrack boost to 1 hour - 5 gems would not solve the problem - there is no loot.
And yes, I have done my share of farming, both gold grab and elixir escapade etc done long time ago so I should know?
My personal guess is when a company spent sick and ridicoulos money to buy Supercell and this game, now they want some money. Maybe there is hard core players ready to spend a lot to this, but majority is not. Spoiling great game with greed is a pity. This is the only game I play and have played in years. I would be sad to see it gone from me. I hope they fix this.
I'd be interested to hear who likes or hates (there really doesn't seem to be a middle ground on forums) my idea for a boost unit pay as you go system. I'd prefer you read the thread linked before saying anything but I realise that's not how most forums work.
http://forum.supercell.net/showthrea...th-boost-units
Supercell could offer daily rewards of boost units to players that log on, reward the top donators in clans and maybe even give small units for 3 stars in certain leagues.
The overriding opinion on here is that while it was enormous fun boosting our barracks for 1 gem, this isn't something supercell could offer permanently. Christmas every day also sounds fun, until you give it some thought.
Having a pay as you go system of boosting benefits everyone, from the person that logs in a couple of times a day to the person that raids almost continually. Give the link a read, flame away.
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man"
I don't see what there is to complain about? The boost USED to be 25 gems for 45 minutes and people are complaining about 20 gems for 4 hours, Really? That's less gems for around 4-5 times longer! I for one am thanking sc for this updatee![]()
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