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Thread: Can we kill off engineer th13 now? Yes it’s possible for th13 to outweight th12

  1. #11
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    Quote Originally Posted by joshsgrandad View Post
    I feel they got it wrong by not weighting the jump from 12, but most here disagree..
    I also feel they got it wrong by only having a 10k buffer from max 12 to max 13 too.. but of course that could increase as more updates drop.
    if u feel th13 to th12 10k weight gap is wrong, that also the same weight gap from th12 to max th11, so what is the difference?
    Last edited by samratulangi; April 15th, 2020 at 05:23 AM.
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  2. #12
    Forum Champion joshsgrandad's Avatar
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    Quote Originally Posted by samratulangi View Post
    if u feel th13 to th12 10k weight gap is wrong, that also the same weight gap from th12 to max th11, so what is the difference?
    Whoops.. guess I could have left my shoes on and just used my fingers to count that one.

  3. #13
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    Quote Originally Posted by joshsgrandad View Post
    Whoops.. guess I could have left my shoes on and just used my fingers to count that one.
    Yep definitely SC want to put their shoes on, when counting the weight, so maybe TH14 will only have 5K weight different to make it even easier,
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  4. #14
    Pro Member CupcakeCowboy's Avatar
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    Amazed people still try and engineer.. Supercell has done a pretty good job of making them worse for you at th12+

  5. #15
    Forum Champion joshsgrandad's Avatar
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    Quote Originally Posted by CupcakeCowboy View Post
    Amazed people still try and engineer.. Supercell has done a pretty good job of making them worse for you at th12+
    the guy above you could probably beg to differ.

    Edit.. Agree with Puma below, having had the pleasure of chatting with and seeing their endeavours.
    it takes a lot of knowledge into the workings of the MMA, then manicuring each account specifically to ensure the roster always remains both overpowering and in balance..
    Any slip with either and a three figure streak bites the dust.

    Contrary to popular belief, these rosters do use heavy accounts, and they dont use defenceless..
    Anything else is for the guys themselves to know.

    It is possible tho, to shift the matching pattern simply by shifting the weight around..
    Keeping it all balanced seems to be key for sustained success..
    I did start to get a grip on it myself using some bases slightly on the high side of balanced..

    change of plan for me now tho.. its back to the old clan to dust down those bigger accounts.

    Kudos to the guys tho.. They are indeed clever.
    Last edited by joshsgrandad; April 15th, 2020 at 05:35 PM.

  6. #16
    Forum Elder Thegreatpuma's Avatar
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    Quote Originally Posted by CupcakeCowboy View Post
    Amazed people still try and engineer.. Supercell has done a pretty good job of making them worse for you at th12+
    Engineering is not dead it simply takes brain cells now - it is no longer a mindless "don't drop defense and max offense" process.
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  7. #17
    Forum Elder PapaTroll's Avatar
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    The match-making algorithm is in a good place right now. Most wars are incredibly even. If I look carefully at the war events, I can always trace the decision point in the war to half a dozen close battles on either side, the 99% 2 star, the 49% 1 star, or even the dreaded 90% one star. If you include a couple of attacks where the third star came in the final couple of seconds, it gets even closer.

    Even when engineers are in the lineup.
    Meanwhile, in the builder base, a tired Battle Machine operator limps home. He is bruised by giant cannon balls. His spine is compressed by crushers. His hair and beard is singed by roasters. He pours three fingers of Old Tennessee, and slumps into a rocking chair. He stares morosely at at an empty rug in front of a cold fireplace. A single tear escapes his left eye.

  8. #18
    Forum Elder MajorJohnson's Avatar
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    Quote Originally Posted by rurunix View Post
    The current classic war algorithm might be good to some people, ok to others, and bad for those less fortunate.

    I find 100% fair matchup running 25v at 5 th13 but in other combination, it just explodes.

    I feel that if we can improve, then we should improve from good to great and then from great to almost perfect?

    I think it would be of great benefit if the classic war algorithm change.

    I would suggest the following:
    1) add penalty war weight so that any full or partial engineer th13 would be treated as max th12 defense and offense and walls.
    2) match the number of th13 at the top
    3) if not equal then no match found

    I have seen a lot mismatch where people are just taking advantage of engineering at th13, which we though supercell as killed off but not really.

    These are several ways to engineer th13 to get more on your side and less on their side.
    1) weak heroes with all defense dropped at max th12
    2) mid heroes, max defense, but weak walls
    3) max heroes, weak wall, mid defense
    4) max heroes, strong wall, weak defense
    5) max heroes, lv1 everything except giga inferno being maxed
    Technically all of these are rushed accounts and gonna get flattened by any decent 13.

    Kinda goes to show that all thoughts of engineering are stuck in 2016.

    I fight bases like these all the time in one of our streak clans, usually coupled with Edrags, all def CC are edrag, mid heroes, and Th9 def. The uninformed would call these bases engineered, I call them a light snack.
    Last edited by MajorJohnson; April 18th, 2020 at 03:55 PM.

  9. #19
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    My clan has been struggling as of late with the other clan having many more 13s than us too. The issue is they usually have scatters so 12v13s are tough.

    Our last two losses have come when the enemy clan had 4+ extra th13s than us.

    First loss was bd of 5/4/11 for us and them it was 9/4/7.

    We added in 10s to the lineup in an effort to find a fair match and get some more recruiting.
    Second loss was a bd of 5/7/11/7 for us and they had 10/4/7/9

    In the first war all of their 13s had scatters and decent heroes but for last couple 13s they had rushed walls and some th11 defenses. However, we had a ton of 12v13s but the closest we got was 2 90 plus percent time fails.

    In the second war it was the same story for the 13s except their #10 did not have scatters so we fresh hit 3ed him on a 12v13.

    Both of these clans dipped almost every l single base. And in both wars we did not need a single dip. It just bothers me how SC thinks it’s ok to give away such a th13 advantage. I’m ok with the bottoms not matching but the # of 13s should be relatively equal in my opinion.

    We are overjoyed because in our most recent match we are only down 2 13s and 2 12s.

    So yeah, I do feel scatters should weight more as well as the townhall itself for new 13s

  10. #20
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    Quote Originally Posted by Strat51 View Post
    My clan has been struggling as of late with the other clan having many more 13s than us too. The issue is they usually have scatters so 12v13s are tough.

    Our last two losses have come when the enemy clan had 4+ extra th13s than us.

    First loss was bd of 5/4/11 for us and them it was 9/4/7.

    We added in 10s to the lineup in an effort to find a fair match and get some more recruiting.
    Second loss was a bd of 5/7/11/7 for us and they had 10/4/7/9

    In the first war all of their 13s had scatters and decent heroes but for last couple 13s they had rushed walls and some th11 defenses. However, we had a ton of 12v13s but the closest we got was 2 90 plus percent time fails.

    In the second war it was the same story for the 13s except their #10 did not have scatters so we fresh hit 3ed him on a 12v13.

    Both of these clans dipped almost every l single base. And in both wars we did not need a single dip. It just bothers me how SC thinks it’s ok to give away such a th13 advantage. I’m ok with the bottoms not matching but the # of 13s should be relatively equal in my opinion.

    We are overjoyed because in our most recent match we are only down 2 13s and 2 12s.

    So yeah, I do feel scatters should weight more as well as the townhall itself for new 13s
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