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  Click here to go to the first staff post in this thread.   Thread: To low success-rate on 3 Stars after the new Update

  1. #1

    To low success-rate on 3 Stars after the new Update

    Hey,
    what do you mean, I think after the Update it's really annoying to play and the level of fun and feeling of success is really decreased after this Update. Super Troops are funny, but the only ones that I think, that are really usefull, are the super wall breakers and the sneaky goblins for the blimp. In Legends the chance to get 3 stars is very low after this Update for casual players, because they clearly nerfed the Yeti strategy in every kind and hybrid. Only defense got a push and offense being ignored. It's to unbalanced between offense and defence. It's getting more and more frustrating every day. I think scatter shots are to strong and we really need the 30 seconds more attack-time on th13 for attacks, what are your opinions?
    Last edited by Moonpie1999; April 13th, 2020 at 09:19 PM.

  2. #2
    Quote Originally Posted by Moonpie1999 View Post
    Hey,
    what do you mean, I think after the Update it's really annoying to play and the level of fun and feeling of success is really decreased after this Update. Super Troops are funny, but the only ones that I think, that are really usefull, are the super wall breakers and the sneaky goblins for the blimp. In Legends the chance to get 3 stars is very low after this Update for casual players, because they clearly nerfed the Yeti strategy in every kind and hybrid. Only defense got a push and offense being ignored. It's to unbalanced between offense and defence. It's getting more and more frustrating every day. I think scatter shots are to strong and we really need the 30 seconds more attack-time on th13 for attacks, what are your opinions?
    I like the addition of the super troops, but wish we were able to use the regular troops at the same time. I thought the balance before the update was pretty good. I don't think the new valk levels or super troops are enough to make up for 50 more upgraded walls, all the extra hit points on collectors, the archer tower upgrades, etc. I think it is tipping too much in favor of defense now. It is less fun for me when that happens. Offense is the active part of the game. I see all of my attacks and only some of my defenses. It is more fun for me when offense is strong.

    Contact SC here. Click here for how trophies are calculated. Click here to see how war map placement of max halls is determined. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue.

  3. #3
    Quote Originally Posted by 2222 View Post
    I like the addition of the super troops, but wish we were able to use the regular troops at the same time. I thought the balance before the update was pretty good. I don't think the new valk levels or super troops are enough to make up for 50 more upgraded walls, all the extra hit points on collectors, the archer tower upgrades, etc. I think it is tipping too much in favor of defense now. It is less fun for me when that happens. Offense is the active part of the game. I see all of my attacks and only some of my defenses. It is more fun for me when offense is strong.
    Same for me. The extra hit points and damage on collectors and defenses is clearly visible.Thats the reason why 30 seconds extra time for attacking is really needed. After the last update, my time fail rate getting higher and higher with the hybrid strategy. Yetiblimp is also hard to use now and yes I use a rage spell... The new valks are useless, 2 shots from a scatter shot and they gone. Don't think they really change anything than before the update dropped.

  4. #4
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    I haven't seen a difference yet. Still doing hybrid attacks, my 3 star rate has pretty much stayed the same. some bases i time fail on but that happened before the update as well. As far as the new levels go it didn't change much of anything for me. I can't say much about super troops. The only one worth it to me is the super wall breakers and even that is questionable. Glad i got a guaranteed wall break but before with the right placement of spells i could get more use out of 8 regular wall breakers. I've tried giants out but they're not very good at all. I have yet to see an army that had any super troops other than wallbreakers even come close to 3 starring me. I'm not sure what they were expecting out of these super troops. They picked 3 troops that are absolutely useless and at least doubled their housing space for barely noticeable effectiveness. Hope they pick better super troops in the future.

  5. #5
    Forum Hero Piper139's Avatar
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    I think you have to have a 3star rate (talking about me) for it to go down. . With that said, I have been struggling more as the defensive upgrades are kicking in. I actually found the sneaky gobs very useful in either clearing high hp storage or nabbing the de storage surrounded by a tesla farm. Will miss them for a week. Didnt really add to my star rate but helped de collection rate since so many put it in an inconvenient place for an attack.
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    Quote Originally Posted by Moonpie1999 View Post
    In Legends the chance to get 3 stars is very low after this Update for casual players
    I'm just gonna leave that one there for a minute...

    EDIT:
    So far I have not seen too much of a change in my damage destruction per attack in LL. Getting 70% 2-star attacks on the average, with an occasional 3-star using a gibowitch, funneled with 2 edrags. Just started trying some yeti-combination attacks, not doing as well as gibowitch - but I'm sure I need practice. So far I've used super barbs (in place of the giants) and super goblins in place of one of the edrags (just to get the event gems). Really did not see much difference.

    All 6 builders have been busy remaxing my defenses, and I am now starting to see more defensive wins now that the additional 50 walls are maxed and archer towers are up a level (but this should be expected). Attacking styles will need to change (as always) to counter the stronger defensives - if the defenses are too much as a whole then we will probably get a buff on offense soon.
    Last edited by Slayer339; April 13th, 2020 at 10:32 PM.

  7. #7
    Forum Hero Piper139's Avatar
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    Quote Originally Posted by Slayer339 View Post
    I'm just gonna leave that one there for a minute...

    EDIT:
    So far I have not seen too much of a change in my damage destruction per attack in LL. Getting 70% 2-star attacks on the average, with an occasional 3-star using a gibowitch, funneled with 2 edrags. Just started trying some yeti-combination attacks, not doing as well as gibowitch - but I'm sure I need practice. So far I've used super barbs (in place of the giants) and super goblins in place of one of the edrags (just to get the event gems). Really did not see much difference.

    All 6 builders have been busy remaxing my defenses, and I am now starting to see more defensive wins now that the additional 50 walls are maxed and archer towers are up a level (but this should be expected). Attacking styles will need to change (as always) to counter the stronger defensives - if the defenses are too much as a whole then we will probably get a buff on offense soon.
    While it may seem odd to see casual and legends in the same sentence, it's actually quite true. For a very specific version of casual. For me, just doing the 8 attacks takes up much of my available attack time. Throw in wars and forget time for friendly challenges to fine tune attacks. Personally, I treat three stars as a blind squirrel occasionally finding a nut. The best attacks are these multi stage convince your queen to zig zag pirouette do a back flip and take out two infernos, the eagle, town hall and a scattershot while managing the other stages. Yes, a bit of exageration. My skills arent up to it though. However, i would bet there are a lot more like me than the 3 star specialists. If it gets to be no fun for the regular player at th13, why play? It's a fine line for supercel. I also know it's a cycle. Buff defense, buff offense, rinse, repeat.
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  8. #8
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    I was just talking about this to a friend. The new defense levels make offense harder...
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  9.   Click here to go to the next staff post in this thread.   #9
    Quote Originally Posted by Piper139 View Post
    I think you have to have a 3star rate (talking about me) for it to go down.
    Me too

    . With that said, I have been struggling more as the defensive upgrades are kicking in. I actually found the sneaky gobs very useful in either clearing high hp storage or nabbing the de storage surrounded by a tesla farm. Will miss them for a week. Didnt really add to my star rate but helped de collection rate since so many put it in an inconvenient place for an attack.
    I've actually been averaging a slightly higher score with my hybrid attacks since the update, even to the extent of continuing with them while BK is down. But that may just be because I am getting more practiced with them

  10. #10
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    Quote Originally Posted by Ajax View Post

    I've actually been averaging a slightly higher score with my hybrid attacks since the update, even to the extent of continuing with them while BK is down. But that may just be because I am getting more practiced with them
    You know, I noticed my 3 star rate doesn't change at all with my BK down. He is kinda useless when you use hybrid. I started putting him down with the siege barracks and it seems to be helping them get more cleared but overall I'm pretty saddened by how useless he is. Tanky, but useless.

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