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Thread: New Spell (Hidden Hustle)

  1. #1
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    New Spell (Hidden Hustle)

    NOTE: Supercell if considering this idea has the right to change any part of the queue under their own circumstances if necessary or wanted.

    This spell quickly hides your troops for a short duration of time. Working well with your ranged troops this spell can confuse any defense that seems to get in your way.
    Unlocking this spell at town hall 12, this spell is the only spell to take up 3 spell space in your bag, and it costs Dark exilir.
    With no added healing power or damage, this spell acts as a shield to keep your troops on their feet without totally being shutdown. With limited capacity this spell fills itself with the max amount of troops it can, and hides any heroes along with it.
    Whether or not your troops step outside of the circle those first claiming the spots will keep the full duration until the spell circle itself disappears.

    Dark Spell Factory Level 6:
    Upgrade Cost: 5,100,000 exilir
    Upgrade timer: 9 days
    No extra spell slots: Or 1 depends on SuperCell's views

    Spell info: Heroes will not take up space when this spell is used but will be cloaked all the same.

    Visual Factors (Troop): Queen Like Transparency

    Visual Factors (Spell): Cloud Effect Inside Circle
    (Preferably Under Their Feet On The Ground)

    Level 1 Hidden Hustle (Unlocked at TH12):
    Diameter: 6 (3 tile radius)
    Duration: 10 seconds
    Brewing cost: 280 dark exilir
    Spell Capacity: 18 Troop Space

    Upgrade (Upgradable Level at TH12 still):
    Upgrade cost: 46,000 dark exilir
    Upgrade time: 5 days

    Level 2 Hidden Hustle (Able to still use at TH12):
    Diameter: 6.5 (3.25 tile radius)
    Duration: 11 seconds
    Brewing cost: 300 dark exilir
    Spell Capacity: 22 Troop Space

    Upgrade (Lvl 3 Available at TH13):
    Upgrade cost: 58,000 dark exilir
    Upgrade time: 6 days 12 hours

    Level 3 Hidden Hustle (Available with TH13):
    Diameter: 7.5 (3.25 tile radius)
    Duration: 13 seconds
    Brewing cost: 370 dark exilir
    Spell Capacity: 28 Troop Space

    Upgrade (Upgradable also at TH13):
    Upgrade cost: 71,000 dark exilir
    Upgrade time: 9 days 12 hours

    Level 4 Hidden Hustle (Available at TH13):
    Diameter: 8 (4 tile radius)
    Duration: 13 seconds
    Brewing cost: 430 dark exilir
    Spell Capacity: 32 Troop Space

    This spell will give your troops all the access to feeling like a Queen. Please consider this spell for your future gameplay.
    Last edited by FalconBubbles; April 9th, 2020 at 12:12 AM.

  2. #2
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    i would take 10 of these and an ed army or dragon and whenever i will see an air defense or inferno tower i will drop it .
    yayyy three star each base without any skils

    so what i am trying to say is that this spell is super great so supercell won't add it as it has no possible cons(
    also if this is introduced then there will be no point in making any defense or upgrading them

  3. #3
    Forum Elder darpan2704coc's Avatar
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    Quote Originally Posted by KartikNarayan800 View Post
    i would take 10 of these and an ed army or dragon and whenever i will see an air defense or inferno tower i will drop it .
    yayyy three star each base without any skils

    so what i am trying to say is that this spell is super great so supercell won't add it as it has no possible cons(
    also if this is introduced then there will be no point in making any defense or upgrading them
    But you can't have 30 space for spells yet

  4. #4
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    Quote Originally Posted by KartikNarayan800 View Post
    i would take 10 of these and an ed army or dragon and whenever i will see an air defense or inferno tower i will drop it .
    yayyy three star each base without any skils

    so what i am trying to say is that this spell is super great so supercell won't add it as it has no possible cons(
    also if this is introduced then there will be no point in making any defense or upgrading them
    I totally agree. That is why the spell is 3 storage space and not 1. So it cannot be donated and so it is not used that much. That is 3 freeze spells you could of used instead. I feel you may have forgotten that part . I understand the misuse so it was made this way for that reason. So you are not able to take 10 of these. Only 3.

    👍👍👍👍👍 I noticed if it was 2 spell space or 1 it would be a misused spell. Only way to accomodate was to make it 3. I am glad you noticed that. Just I already had that layered out beforehand.

  5. #5
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    Then you could take infernos, scattershots, the eagle, or the town hall for free, without a challenge?

  6. #6
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    I think this could actually be fairly well balanced, but Supercell might need to play with the radius and duration. It would provide an interesting alternative to heal/freeze. Everyone saying it would be OP seems to be forgetting that if it takes up 3 housing, you could only bring 3 of them to battle. It still might be pretty deadly in combo with a couple rage spells, but I'm not sure it would be as strong as people here seem to think.

    Another thing to think about: maybe the upgrades are more like the clone spell, and it only cloaks a certain housing space worth of troops, which are cloaked for 6-10 seconds even if they move out of its radius (might not cloak heroes at all, or need to upgrade to level 3 or so).
    Last edited by BaronWasteland; April 8th, 2020 at 05:18 PM.

  7. #7
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    Quote Originally Posted by BaronWasteland View Post
    I think this could actually be fairly well balanced, but Supercell might need to play with the radius and duration. It would provide an interesting alternative to heal/freeze. Everyone saying it would be OP seems to be forgetting that if it takes up 3 housing, you could only bring 3 of them to battle. It still might be pretty deadly in combo with a couple rage spells, but I'm not sure it would be as strong as people here seem to think.

    Another thing to think about: maybe the upgrades are more like the clone spell, and it only cloaks a certain housing space worth of troops, which are cloaked for 6-10 seconds even if they move out of its radius (might not cloak heroes at all, or need to upgrade to level 3 or so).
    I was thinking of that. The reason I cut the time in half for heroes is so that they would be noticed first meaning if you used your heroes under the cloak you would have to find a way to keep them alive.

    What If I added a housing space factor and gave heroes full duration? I am also wondering if you mean extend the duration or lower it because in these placed times people can do a lot of damage.

  8. #8
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    Quote Originally Posted by BaronWasteland View Post
    I think this could actually be fairly well balanced, but Supercell might need to play with the radius and duration. It would provide an interesting alternative to heal/freeze. Everyone saying it would be OP seems to be forgetting that if it takes up 3 housing, you could only bring 3 of them to battle. It still might be pretty deadly in combo with a couple rage spells, but I'm not sure it would be as strong as people here seem to think.

    Another thing to think about: maybe the upgrades are more like the clone spell, and it only cloaks a certain housing space worth of troops, which are cloaked for 6-10 seconds even if they move out of its radius (might not cloak heroes at all, or need to upgrade to level 3 or so).
    I am going to change some factors on this spell. Every idea must br improved and meddled with so I want you to come back in say maybe 25 minutes or more and I will have some new added and or removed factors on this spell

  9. #9
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    Quote Originally Posted by Cookiemonster123123 View Post
    Then you could take infernos, scattershots, the eagle, or the town hall for free, without a challenge?
    Newly improved spell capacity space.

  10. #10
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    Quote Originally Posted by BaronWasteland View Post
    I think this could actually be fairly well balanced, but Supercell might need to play with the radius and duration. It would provide an interesting alternative to heal/freeze. Everyone saying it would be OP seems to be forgetting that if it takes up 3 housing, you could only bring 3 of them to battle. It still might be pretty deadly in combo with a couple rage spells, but I'm not sure it would be as strong as people here seem to think.

    Another thing to think about: maybe the upgrades are more like the clone spell, and it only cloaks a certain housing space worth of troops, which are cloaked for 6-10 seconds even if they move out of its radius (might not cloak heroes at all, or need to upgrade to level 3 or so).
    Newly Added and Improved capacity space.

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